branchsandbox/mastercancel

247 Commits over 153 Days - 0.07cph!

4 Days Ago
Update sandbox.fgd
6 Days Ago
RenderColor fixes
9 Days Ago
Use avatar clothes
11 Days Ago
Resizer tool resizes root entity
11 Days Ago
override SimulateAnimator in pistol, change toolgun handedness to 1H for fun
15 Days Ago
Rename GetUserString to GetClientData
18 Days Ago
Fix strange rope positions when using rope tool on welded props
20 Days Ago
Create a fake joint between player and held body to disable collision
20 Days Ago
GravGun: offset held distance by closest point to avoid larger objects from getting too close to player
20 Days Ago
Fix warnings on entities using physics post step event
24 Days Ago
Create .editorconfig
34 Days Ago
Restore angular velocity too when breaking something with car
34 Days Ago
Fix NRE when player disconnects while driving Fix shiny_white.vmat
34 Days Ago
recompile car.vmdl to see if it stops erroring for some people
38 Days Ago
Improve player use behavior to match base game
39 Days Ago
Resizer: Also rebuild mass and wake up children on parent resizes, forces physics proxies to update
40 Days Ago
Car restores prevelocity when breaking something on physics impact
41 Days Ago
Rebuild tool list on hotload
41 Days Ago
Set flashlight cookie
41 Days Ago
Set light cookies for lamps and lights server side to see if it fucks up for anyone
42 Days Ago
Remove broken pants path
43 Days Ago
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
48 Days Ago
Fix prediction errors
48 Days Ago
Include citizen thumbnail in this repo so it should be spawnable on steam version
48 Days Ago
PhysGun: Unfreeze all bodies in physics group with Reload input
49 Days Ago
Disable viewmodel bobbing when noclipping
49 Days Ago
Car camera orientates to car on activate
49 Days Ago
Update sandbox.fgd
56 Days Ago
Allow complete 360 mouse look while in firstperson car camera
56 Days Ago
Update Game.cs
56 Days Ago
Look forward when not orbiting in thirdperson car camera
56 Days Ago
Fix incorrect rope anchors on ragdolls
56 Days Ago
Rope length is distance between the two anchor points instead of a fixed length
57 Days Ago
Fix incorrect rope anchors, only rope particle points need scaling
57 Days Ago
Attach ropes to scaled objects properly
57 Days Ago
Update sandbox.fgd
57 Days Ago
Update sandbox.fgd
58 Days Ago
Don't exit car if use key is disabled, allows rotating with physgun while in car
58 Days Ago
Don't use pawns eye rot for first person car camera, seems to be jittery
58 Days Ago
Reset orbit when changing car camera mode
58 Days Ago
Cleanup some hardcoded values in car camera
58 Days Ago
Allow mouse look in first person car camera
59 Days Ago
Use joint onbreak handler for ropes
59 Days Ago
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
59 Days Ago
Set reference mass for spring ropes used for balloons and lights
2 Months Ago
Don't manually destroy cars client side models, this is handled now
2 Months Ago
Car camera never includes roll in input view angles
2 Months Ago
Reset camera rot on car camera deactivate
2 Months Ago
Basic firstperson car camera (toggle with view key)
2 Months Ago
Fix breaking