420 Commits over 883 Days - 0.02cph!
BoxShooter can only grab Prop models
No Collide Tool
https://files.facepunch.com/louie/1b1111b1/sbox-dev_Gz7LCkZGHU.jpg
Updated color tool; Right click removes color tint
Model Skin Changer
https://files.facepunch.com/louie/1b1111b1/sbox-dev_DhhBf2XNh4.jpg
Search in Cloud Models
https://files.facepunch.com/louie/1b1111b1/sbox-dev_BsnJkjiIE1.png
Remove unused
show cloud models first
Add weapon tag so player doesn't collide with weapon. Clear weapon velocity before throw
Spawn Menu background tweaks
Copy player anim params to viewmodel
1.5 local scale for pistol
Apply to cloud models too (whoops, ty @bakscratch)
Use own GameManager.OnDragDropped - create Prop instead of ModelEntity for breakables
Dampen speed for viewmodel bobbing offset to avoid jitter
Fix viewmodel pitch and yaw delta
Add inertia damping to viewmodel (does calling this inertia even make sense for this anymore?)
Menu/loading screen (placeholder, simple, horrible)
Remove debug print
Selecting a tool from the spawn menu properly selects the toolgun
Lamp / Light entity: give solid tag
Fix torch model physics being too complex and failing
Update parameter names on Fists weapon
Set deploy on viewmodels in OnAnimGraphCreated
Phygun and gravgun end grab on entity pre cleanup
Fix NRE when grabbed object with physgun is removed
Set anim helper VoiceLevel on server too
Use worldspace: false for view model camera stuff - hook in position offset
Fix pistol creating wrong ViewModel type, should fix camera anim problems
Fixed ViewModel not applying camera rotation with animations driven from camera bone
Reload time matches reload anim better
Set up usp match bodygroups
Set up usp arms and anims
Fix resource paths
Override pistol model with broken no-hands asset party version
Use actual beam pos for end of light beam
Add beam light to physgun
https://cdn.discordapp.com/attachments/833983416390385685/1111754107720564816/sbox_0048.mp4
Fix overlapping usage of right joystick button
If we're holding run down, play run animation - else always walk
Added temporary "giveall" command
Camera follow corpse on death
Fix wonky thirdperson camera
Fixed chatbox style warning
Restore respawn_entities command
Restore kill and noclip commands