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420 Commits over 883 Days - 0.02cph!

1 Year Ago
Fixed chat input getting stomped before submitting a message
1 Year Ago
Clear out chat text on manual close
1 Year Ago
Add new chatbox in razor
1 Year Ago
IsClient & IsServer fixes
1 Year Ago
Latest Api
1 Year Ago
Latest engine refactor
1 Year Ago
Let ZNear/ZFar defaults feed through
1 Year Ago
Use Vertical FOV
1 Year Ago
engine-refactor-1 Latest api
1 Year Ago
Use OriginalViewAngles as before
1 Year Ago
Fixed view angles not locking when rotating with phys gun
1 Year Ago
Branch for Sandbox for input changes Use updated inputs Use ActiveChildInput Merge branch 'master' into custom-client-input Merge branch 'master' into custom-client-input Merge branch 'master' into custom-client-input Merge remote-tracking branch 'origin/custom-client-input' Ignore all compiled files
1 Year Ago
Update .addon Don't commit these
2 Years Ago
Entity/Npc/Model list use new package/find/ api
2 Years Ago
Fix spawnmenu invert
2 Years Ago
Update spawnmenu, package spawning tests
2 Years Ago
Tooltips
2 Years Ago
Fix obsolete GetHitboxGroup / HitboxIndex
2 Years Ago
Make the obscured glow color a little bit nicer https://files.facepunch.com/ognik/1b1411b1/sbox-dev_c7CNdpCnJQ.mp4
2 Years Ago
Resolve obsolete warnings Update car surface
2 Years Ago
Re-enable physgun glow Turn outline effect on and off properly
2 Years Ago
respawn_entities also does so on the clients
2 Years Ago
Fix car authority exception
2 Years Ago
Get rid of compile warnings about glow for now
2 Years Ago
pickup debris with physgun and gravgun
2 Years Ago
Fix NRE in player TakeDamage
2 Years Ago
Slow down the grab distance a bit
2 Years Ago
FIlter out damage from grabbed objects using tags
2 Years Ago
Fix obsolete GetTypeByName
2 Years Ago
Remove unused .vtex_c
2 Years Ago
models resource path
2 Years Ago
Remove physgun rotate hacks, Input.MouseDelta is fixed
2 Years Ago
Fix car screen shake
2 Years Ago
Fix car not smashing through things Fix car not driving under water
2 Years Ago
Fix warning
2 Years Ago
Rotate with physgun using accumulated analog look deltas so it's consistent across frame rates (Input.MouseDelta is unreliable per tick)
2 Years Ago
gravgun uses smooth damp instead of joints
2 Years Ago
gravgun only works on dynamic bodies
2 Years Ago
Localization tests
2 Years Ago
formatting
2 Years Ago
Rework physgun to use smooth damp functions, to show the usefulness of it, and it works nicer. Use the tag system to check for already grabbed objects
2 Years Ago
Disable prediction on car
2 Years Ago
Remove driver before grabbing input so car doesn't drive by itself
2 Years Ago
Compiled content
2 Years Ago
Set physics substeps to 4, to prevent ragdoll "stretching" issues
2 Years Ago
Fix BaseTool not being filtered out of tool UI
2 Years Ago
Add tracing to base tool
2 Years Ago
Rework tools to fix dodgy previews
2 Years Ago
Bump up z-index of spawn menu so it's above chat
2 Years Ago
Fix car not working (Velocity and PhysicsBody.Velocity returning different values now?)