420 Commits over 883 Days - 0.02cph!
Fixed chat input getting stomped before submitting a message
Clear out chat text on manual close
IsClient & IsServer fixes
Let ZNear/ZFar defaults feed through
engine-refactor-1
Latest api
Use OriginalViewAngles as before
Fixed view angles not locking when rotating with phys gun
Branch for Sandbox for input changes
Use updated inputs
Use ActiveChildInput
Merge branch 'master' into custom-client-input
Merge branch 'master' into custom-client-input
Merge branch 'master' into custom-client-input
Merge remote-tracking branch 'origin/custom-client-input'
Ignore all compiled files
Update .addon
Don't commit these
Entity/Npc/Model list use new package/find/ api
Update spawnmenu, package spawning tests
Fix obsolete GetHitboxGroup / HitboxIndex
Make the obscured glow color a little bit nicer
https://files.facepunch.com/ognik/1b1411b1/sbox-dev_c7CNdpCnJQ.mp4
Resolve obsolete warnings
Update car surface
Re-enable physgun glow
Turn outline effect on and off properly
respawn_entities also does so on the clients
Fix car authority exception
Get rid of compile warnings about glow for now
pickup debris with physgun and gravgun
Fix NRE in player TakeDamage
Slow down the grab distance a bit
FIlter out damage from grabbed objects using tags
Fix obsolete GetTypeByName
Remove physgun rotate hacks, Input.MouseDelta is fixed
Fix car not smashing through things
Fix car not driving under water
Rotate with physgun using accumulated analog look deltas so it's consistent across frame rates (Input.MouseDelta is unreliable per tick)
gravgun uses smooth damp instead of joints
gravgun only works on dynamic bodies
Rework physgun to use smooth damp functions, to show the usefulness of it, and it works nicer. Use the tag system to check for already grabbed objects
Disable prediction on car
Remove driver before grabbing input so car doesn't drive by itself
Set physics substeps to 4, to prevent ragdoll "stretching" issues
Fix BaseTool not being filtered out of tool UI
Rework tools to fix dodgy previews
Bump up z-index of spawn menu so it's above chat
Fix car not working (Velocity and PhysicsBody.Velocity returning different values now?)