branchsandbox/mastercancel

420 Commits over 883 Days - 0.02cph!

1 Year Ago
Fixed chat input getting stomped before submitting a message
1 Year Ago
Clear out chat text on manual close
1 Year Ago
Add new chatbox in razor
1 Year Ago
IsClient & IsServer fixes
1 Year Ago
Latest Api
1 Year Ago
Latest engine refactor
1 Year Ago
Let ZNear/ZFar defaults feed through
1 Year Ago
Use Vertical FOV
1 Year Ago
engine-refactor-1 Latest api
1 Year Ago
Use OriginalViewAngles as before
1 Year Ago
Fixed view angles not locking when rotating with phys gun
1 Year Ago
Branch for Sandbox for input changes Use updated inputs Use ActiveChildInput Merge branch 'master' into custom-client-input Merge branch 'master' into custom-client-input Merge branch 'master' into custom-client-input Merge remote-tracking branch 'origin/custom-client-input' Ignore all compiled files
1 Year Ago
Update .addon Don't commit these
1 Year Ago
Entity/Npc/Model list use new package/find/ api
1 Year Ago
Fix spawnmenu invert
1 Year Ago
Update spawnmenu, package spawning tests
1 Year Ago
Tooltips
1 Year Ago
Fix obsolete GetHitboxGroup / HitboxIndex
1 Year Ago
Make the obscured glow color a little bit nicer https://files.facepunch.com/ognik/1b1411b1/sbox-dev_c7CNdpCnJQ.mp4
1 Year Ago
Resolve obsolete warnings Update car surface
1 Year Ago
Re-enable physgun glow Turn outline effect on and off properly
1 Year Ago
respawn_entities also does so on the clients
1 Year Ago
Fix car authority exception
1 Year Ago
Get rid of compile warnings about glow for now
1 Year Ago
pickup debris with physgun and gravgun
1 Year Ago
Fix NRE in player TakeDamage
1 Year Ago
Slow down the grab distance a bit
1 Year Ago
FIlter out damage from grabbed objects using tags
1 Year Ago
Fix obsolete GetTypeByName
1 Year Ago
Remove unused .vtex_c
1 Year Ago
models resource path
1 Year Ago
Remove physgun rotate hacks, Input.MouseDelta is fixed
1 Year Ago
Fix car screen shake
1 Year Ago
Fix car not smashing through things Fix car not driving under water
1 Year Ago
Fix warning
1 Year Ago
Rotate with physgun using accumulated analog look deltas so it's consistent across frame rates (Input.MouseDelta is unreliable per tick)
1 Year Ago
gravgun uses smooth damp instead of joints
1 Year Ago
gravgun only works on dynamic bodies
1 Year Ago
Localization tests
1 Year Ago
formatting
1 Year Ago
Rework physgun to use smooth damp functions, to show the usefulness of it, and it works nicer. Use the tag system to check for already grabbed objects
1 Year Ago
Disable prediction on car
1 Year Ago
Remove driver before grabbing input so car doesn't drive by itself
1 Year Ago
Compiled content
1 Year Ago
Set physics substeps to 4, to prevent ragdoll "stretching" issues
1 Year Ago
Fix BaseTool not being filtered out of tool UI
1 Year Ago
Add tracing to base tool
1 Year Ago
Rework tools to fix dodgy previews
1 Year Ago
Bump up z-index of spawn menu so it's above chat
1 Year Ago
Fix car not working (Velocity and PhysicsBody.Velocity returning different values now?)