420 Commits over 883 Days - 0.02cph!
Hook up voice level again on animhelper
Add voice speaker ui element
Trace with no radius for melee and try again with radius if it doesn't hit
bump up footstep volume so you can actually hear it
Fix triggers colliding with solids
Ragdoll copies material overrides
tool and flashlight 1 handed
Fix hold type not being set to none when we don't have a carriable
Fix player SimulateAnimation not using active controller which stopped noclip anims from working
Fix player not using sit animation in car
Don't use StandardPlayerAnimator
More animHelper stuff for max
Update .addon (max players)
some compiled files it keeps generating
Get rid of obsolete warnings on the Noise entity
Update thrusterprojector.vmat_c
Attack1/2 -> PrimaryAttack SecondaryAttack
Update .addon
Ignore generated
Console attribute renames
ClassInfo was removed
Replace LibraryAttribute.Spawnable with [Spawnable]
Don't use Library
Fix arg order
Fix argument order
Delete these vtex_c it keeps deleting on its own
ClothingContainer and ScreenShake fixes
Remove crosshair stuff
Add Killfeed
AnimEntity => AnimatedEntity
Add crosshair
Remove NameTags
Remove debug
Normalize fists move params
Add move_x/y/z and move_groundspeed for fists
Set fists b_jump when animator has jump event
Set fists b_jump while not grounded due to pressing jump
Don't bone merge fists weapon
Delete facepunch.sandbox.fgd
FieldOfView is no longer in base viewmodel
Update fgd
Viewmodel rotates camera with camera bone rotation.
Remove perlin viewshake from fists weapon
Unparent HUD entity from Game entity
Allow viewmodel swing and bob to be disabled and use anim params aim_yaw_inertia and aim_pitch_inertia instead.
Set anim params b_grounded and aim_pitch for fist weapon for Max to test with
Create a simple OBB for spawned props if there's no collision model so they can be manipulated by tools
Increase number of s&works models visible, order by newest
Rotate package bounding box
package download/mount code
Add s&works tab (spawning doesn't work, wip)
Fix missing ragdoll camera
UI Tweaks
Fix spawn command not loading model properly
Adjust spawning code to work with some ragdoll setups (single body attached to root bone)
TraceResult.StartPos/EndPos -> StartPosition/EndPosition
Squashed commit of the following:
commit 2d281c3d739527e0ada9f02c0954ec0a0dd74cad
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue Feb 22 16:17:32 2022 +0000
Fixed wrong anim parameter names
commit bb725ee76b2c9a24a1da8f4b0467fc107d9b1581
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue Feb 22 15:55:32 2022 +0000
SetAnimParameter
commit d4f9941573b6d0bb8657404fb4809695fd314698
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue Feb 22 14:50:27 2022 +0000
Refactor car to use pawn system
commit 989438e2e1395c446093f23c46118fe2836b5a40
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue Feb 22 13:46:48 2022 +0000
Inventory, Camera, ActiveChild, Carry refactors
commit afe52e4b4c5f033594e114ddab1e7f8241577a77
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Mon Feb 21 16:53:12 2022 +0000
Physics api cleanups
commit 926a78c1fb9b97f8b8275d8d4d24c1669f271499
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Mon Feb 21 14:49:10 2022 +0000
Use PhysicsPoint api
commit f6785f4411c1da331be891fd9d7c6820c44bbcd1
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Mon Feb 21 14:06:45 2022 +0000
Refactor latest
commit 948aa34984d90b9179751d411d4b1d496652cd37
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Mon Feb 21 10:57:40 2022 +0000
Joint refactor
Use the new DefaultCleanupFilter
fists weapon: set attack_has_hit
Added admin-only respawn_entities console command
Also removed debug_write which seems useless
Fix obsolete stuff
Box shooter can now change model by looking at a model and pressing reload key
Change fists to use new model