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420 Commits over 883 Days - 0.02cph!

2 Years Ago
Hook up voice level again on animhelper
2 Years Ago
Add voice speaker ui element
2 Years Ago
Enable ragdoll physics
2 Years Ago
Fix obsolete warnings
2 Years Ago
Trace with no radius for melee and try again with radius if it doesn't hit
2 Years Ago
bump up footstep volume so you can actually hear it Fix triggers colliding with solids
2 Years Ago
Add glass collision type
2 Years Ago
Collision Tags update
2 Years Ago
Ragdoll copies material overrides
2 Years Ago
tool and flashlight 1 handed
2 Years Ago
Fix hold type not being set to none when we don't have a carriable
2 Years Ago
Fix player SimulateAnimation not using active controller which stopped noclip anims from working
2 Years Ago
Fix player not using sit animation in car
2 Years Ago
Don't use StandardPlayerAnimator More animHelper stuff for max
2 Years Ago
Update .addon (max players)
2 Years Ago
some compiled files it keeps generating
2 Years Ago
Get rid of obsolete warnings on the Noise entity
2 Years Ago
no stength
2 Years Ago
Update thrusterprojector.vmat_c
3 Years Ago
Attack1/2 -> PrimaryAttack SecondaryAttack
3 Years Ago
Update .addon Ignore generated
3 Years Ago
Console attribute renames ClassInfo was removed Replace LibraryAttribute.Spawnable with [Spawnable] Don't use Library Fix arg order Fix argument order Delete these vtex_c it keeps deleting on its own ClothingContainer and ScreenShake fixes Remove crosshair stuff Add Killfeed AnimEntity => AnimatedEntity Add crosshair Remove NameTags Remove debug
3 Years Ago
Normalize fists move params
3 Years Ago
Add move_x/y/z and move_groundspeed for fists
3 Years Ago
Set fists b_jump when animator has jump event
3 Years Ago
Set fists b_jump while not grounded due to pressing jump
3 Years Ago
Revert
3 Years Ago
Don't bone merge fists weapon
3 Years Ago
Delete facepunch.sandbox.fgd
3 Years Ago
FieldOfView is no longer in base viewmodel Update fgd
3 Years Ago
Viewmodel rotates camera with camera bone rotation. Remove perlin viewshake from fists weapon
3 Years Ago
Unparent HUD entity from Game entity
3 Years Ago
Allow viewmodel swing and bob to be disabled and use anim params aim_yaw_inertia and aim_pitch_inertia instead. Set anim params b_grounded and aim_pitch for fist weapon for Max to test with
3 Years Ago
Create a simple OBB for spawned props if there's no collision model so they can be manipulated by tools
3 Years Ago
Increase number of s&works models visible, order by newest
3 Years Ago
Rotate package bounding box
3 Years Ago
package download/mount code
3 Years Ago
Add s&works tab (spawning doesn't work, wip)
3 Years Ago
Fix missing ragdoll camera UI Tweaks
3 Years Ago
Fix spawn command not loading model properly
3 Years Ago
Adjust spawning code to work with some ragdoll setups (single body attached to root bone)
3 Years Ago
TraceResult.StartPos/EndPos -> StartPosition/EndPosition
3 Years Ago
Squashed commit of the following: commit 2d281c3d739527e0ada9f02c0954ec0a0dd74cad Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Feb 22 16:17:32 2022 +0000 Fixed wrong anim parameter names commit bb725ee76b2c9a24a1da8f4b0467fc107d9b1581 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Feb 22 15:55:32 2022 +0000 SetAnimParameter commit d4f9941573b6d0bb8657404fb4809695fd314698 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Feb 22 14:50:27 2022 +0000 Refactor car to use pawn system commit 989438e2e1395c446093f23c46118fe2836b5a40 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Feb 22 13:46:48 2022 +0000 Inventory, Camera, ActiveChild, Carry refactors commit afe52e4b4c5f033594e114ddab1e7f8241577a77 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Feb 21 16:53:12 2022 +0000 Physics api cleanups commit 926a78c1fb9b97f8b8275d8d4d24c1669f271499 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Feb 21 14:49:10 2022 +0000 Use PhysicsPoint api commit f6785f4411c1da331be891fd9d7c6820c44bbcd1 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Feb 21 14:06:45 2022 +0000 Refactor latest commit 948aa34984d90b9179751d411d4b1d496652cd37 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Feb 21 10:57:40 2022 +0000 Joint refactor
3 Years Ago
Use the new DefaultCleanupFilter
3 Years Ago
fists weapon: set attack_has_hit
3 Years Ago
Added admin-only respawn_entities console command Also removed debug_write which seems useless
3 Years Ago
Fix obsolete stuff Box shooter can now change model by looking at a model and pressing reload key
3 Years Ago
Change fists to use new model
3 Years Ago
Update .addon
3 Years Ago
schema/fgd update