420 Commits over 883 Days - 0.02cph!
Make player use behavior check parent of non usable entities
Added .vs/ to gitignore
Fixed obsolete property warning
physgun can handle players
Update active tool in tool list UI
Fix Style.Background change
Ignore physgun traces that start in solid, this seems to be a rare rubikon bug
Use Client instead of GetClientOwner()
Fix crazy impact force with car
Left and right punch anims
Replace obsolete NetworkComponent with BaseNetworkable
Merge pull request #29 from handsomematt/obsolete-network
Replace obsolete NetworkComponent with BaseNetworkable
temp fix animating car wheels
fix not being able to drive car
Use component to change glow
Remove LibraryAttribute from SandboxGame, update fgd
Resizer tool resizes root entity
override SimulateAnimator in pistol, change toolgun handedness to 1H for fun
Rename GetUserString to GetClientData
Fix strange rope positions when using rope tool on welded props
Create a fake joint between player and held body to disable collision
GravGun: offset held distance by closest point to avoid larger objects from getting too close to player
Fix warnings on entities using physics post step event
Restore angular velocity too when breaking something with car
Fix NRE when player disconnects while driving
Fix shiny_white.vmat
recompile car.vmdl to see if it stops erroring for some people
Improve player use behavior to match base game
Resizer: Also rebuild mass and wake up children on parent resizes, forces physics proxies to update
Car restores prevelocity when breaking something on physics impact
Rebuild tool list on hotload
Set light cookies for lamps and lights server side to see if it fucks up for anyone
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
Include citizen thumbnail in this repo so it should be spawnable on steam version
PhysGun: Unfreeze all bodies in physics group with Reload input
Disable viewmodel bobbing when noclipping
Car camera orientates to car on activate