420 Commits over 883 Days - 0.02cph!
Allow complete 360 mouse look while in firstperson car camera
Look forward when not orbiting in thirdperson car camera
Fix incorrect rope anchors on ragdolls
Rope length is distance between the two anchor points instead of a fixed length
Fix incorrect rope anchors, only rope particle points need scaling
Attach ropes to scaled objects properly
Don't exit car if use key is disabled, allows rotating with physgun while in car
Don't use pawns eye rot for first person car camera, seems to be jittery
Reset orbit when changing car camera mode
Cleanup some hardcoded values in car camera
Allow mouse look in first person car camera
Use joint onbreak handler for ropes
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
Set reference mass for spring ropes used for balloons and lights
Don't manually destroy cars client side models, this is handled now
Car camera never includes roll in input view angles
Reset camera rot on car camera deactivate
Basic firstperson car camera (toggle with view key)
Make car sliding a bit less extreme
Car sliding and downforce attempt
Better car collision model
give car a tiny bit of friction so it doesn't slide forever
Custom car surface with no friction which makes hitting walls and landing much more forgiving
Fix car flying away when props are welded to it
Fix local eye pos in car controller
Scale air control calculations
Remove left over debug overlay
Fix inconsistent car camera when scaled
Player use distance respects scale
Add a short cooldown before player can enter car again
Only apply extra car camera pitch when car is grounded
Add car_accelspeed convar
Smooth out extra car camera pitch. Add screenshake when going very fast.
Car camera adds clamped car pitch to orbit pitch
Disable self collisions on car and pickup trigger so they never interact with each other when driving
Don't ignore owner hierarchy when using tracing with physgun or gravgun
Copy car model to this repo
Add pawn animator for when driving vehicle
Disable collisions on PickupTrigger when weapon is carried so it doesn't intersect with the car
Parent player to car to avoid clients jittering while driving
Disable players physics hull when driving instead of using tags, hitboxes still work when physics body is disabled
Make double sure player can't be damaged by a vehicle while driving a vehicle
Only allow air control when car is sufficient distance away from surface
Turn wheels even when stationary