420 Commits over 883 Days - 0.02cph!
Car air control and uprighting when you're upside down
Slightly better car camera for all orientations
Use car driver as attacker
Fix incorrect wheel distance
Add tag to player while driving so wheel traces can filter it out
Use physics world global gravity for car grounded gravity
Resizer tool can reset scale with reload button
Car runs the base OnPhysicsCollision not just for collisions with players
Don't damage player from vehicle if they're driving one
Support scaled cars a bit better
Reset car input when driver is removed
Don't noclip while driving car
Don't take damage from car while you're driving it
Fix balloon tool initial color
Disable solid collisions on player when they have a noclip tag
Trigger attack anim param when using physgun
Update to use physics events
Fix basetool showing up in tool menu
Create sound asset for balloon pop instead of defining it in code
Pistol firing should set b_attack to true
Scale damage for headshot
Revert "Update Vector usages"
This reverts commit cb15545810a9c9a37916e6d6cee2a52b0acb2b62.
Fixed not being able to select inventory slots 7-9 with slot keys
Merge pull request #15 from gvarados1/patch-1
Fixed not being able to select inventory slots 7-9 with slot keys
Fix flashlight world light being enabled before it's active
Wake() => Sleep = false
Update sandbox.fgd
Fixed nullable GetAttachment change
Ragdoll force on physics impact damage
Flashlight can be used as melee weapon with secondary attack
Change shotgun holdtype as requested
Bump up gravgun pull force a bit
Weapon IsUsable also checks if it can be added to the users inventory
Fix NRE when shooting multiple bullets and owner dies before they're all shot