420 Commits over 883 Days - 0.02cph!
Update weapon base using parts from dm98 so artists can have a more functional weapon to test with
Inventory bar uses class info title
Invert inventory scrolling
UserVar > ConVar.ClientData
Call base.ClientJoined to notify about new player
Merge pull request #11 from JustPlayerDE/master
Call base.ClientJoined to notify about new player
Fix insane gun physics force
Keep last camera on death
Merge pull request #14 from ogniK5377/keep-cam
Keep last camera on death
Update styling to match .editorconfig
Keeps everything consistent
Merge pull request #12 from ogniK5377/format
Update styling to match .editorconfig
Disable noclip on player death
When a player dies whilst in noclip, they respawn with noclip. This change disables noclip on respawn
Merge pull request #13 from ogniK5377/noclip-spawn
Disable noclip on player death
Fixed tool being recreated every tick
Don't change PhysicsSubSteps !
Player Pawn fixes
Position Refactor
Only rotate snap with physgun if we're rotating
Resizer works on mouse down
make the bouncy ball random scale and color
physgun and gravgun adds/removes held entity on players pvs
Handle bullet forces on ragdoll
Forgot to delete ragdolls after some time
Only start the ragdoll hidden if we're the local player
Only show ragdoll once the ragdoll camera has updated at least once
Don't use SetRagdollVelocityFrom, it's unreliable, just pass in velocity from server
Use gradient for current tool ui
Add extra check to make sure directional gravity is reset on destroy
oops, forgot to update this
Handle blast forces on ragdoll
Add citizen props spawn icons to here as a temp workaround
boost the physgun angular damping when snapping
PhysGun needs to inherit IFrameUpdate for effects
Merge pull request #5 from handsomematt/physgun-iframeupdate
PhysGun needs to inherit IFrameUpdate for effects
Add rotation snapping to PhysGun
Merge pull request #4 from handsomematt/physgun-snap
Add rotation snapping to PhysGun
Use rust flashlight viewmodel
Add a slight flashlight toggle cooldown
Admire flashlight with attack2
Split up player logic some more
Lights and lamps play a sound when toggled on/off
Player checks for use disabled by asking the active child
Let's get rid of the car entity for now until it's remade properly
Fix drone not scaling properly
Make light and lamp ents spawnable in ent menu
Only populate spawn menu with models that have a thumbnail (this is gross but deciding what to put in the spawn menu is temp anyway)