420 Commits over 883 Days - 0.02cph!
Remove _c when listing models in spawn menu
Moving files to root, new layout
Update .gitignore
super clean flashlight ent
leaf blower sucks with attack2
Spawn particle when something is removed with tool
Spawning an entity will put it straight into the inventory if it's a carriable
Can also pickup weapons with +Use
Give weapons a pickup trigger
Fix NRE when removing car
Fix tool hit particle not having a decay
Tool can create hit effects
Add some nice viewmodel movement
Fix Particles.Destroy typo
Destroy physgun effects on physgun deactivate
Wrap gravgun and physgun in prediction off, fixes some particle effects
Fix ragdoll collision not excluding player
Don't allow toolgun or physgun to be dropped
Discharge gun on physics impact
Don't add duplicate items to inventory
Clothes with hidden body groups
Allow some tools to interact with debris
Allow resizer tool to trace hitboxes
Break gravgun joint when there's too much linear impulse
Block player use when physgunning or gravgunning
Allow thrusters to be toggled with +use for now
body grab check uses physics group, should handle ragdolls
Gravgun throws ragdolls better
Also make sure entity has physics group
Gravgun picks up ragdolls using their main physics body
Rebuild mass of every body in physics group after resize
Copy world scale to ragdoll
Balloon tool can spawn balloon without a rope with attack2
Make wheel entities indestructible even though the prop model may not be
Balloon entity keeps maintaining gravity scale incase something external messes with it
Don't allow multiple people to physgun or gravgun the same body (although it technically works)
Add back unweld with attack2 and unweld all with reload
Reset weld target on deactivation of tool
Ignore inventory slot switching if physgun is active
ConsoleSystem.FindValue -> ConsoleSystem.GetValue
Switch inventory bar client side so switching slots always corresponds to what you selected
Fixed WorldPos/WorldRot
Merge branch 'master' of sandbox
Fixed WorldPos
Lights can be attached with rope