branchsbox-2dtest/maincancel

26 Commits over 31 Days - 0.03cph!

4 Minutes Ago
Fixed client-only Sprites Player ArrowAimer is fully client-side
4 Hours Ago
Added Sprite.ColorTint property Added Sprite.Pivot property
Yesterday
coin attraction level ups, xp bar
2 Days Ago
coins
3 Days Ago
anims zombie spawning zombie death anim fix damage numbers network statuses to client
4 Days Ago
sprite AnimationSpeed fix hud issue, etc
5 Days Ago
fix set modifier removing status and modifiers ui
5 Days Ago
fix double bullet hit weapon stuff, predict arrow aimer setproperty, move weapon stuff to player status and modifiers
8 Days Ago
thing subclass
10 Days Ago
rotate vec ui, bg tests Merge branch 'main' of sbox-2dtest player collision
10 Days Ago
Simple frame-based animations
10 Days Ago
Fixed sprites showing as a white box for a frame or two on spawn Removed all compiled assets again Updated .gitignore
11 Days Ago
enemy flashing
11 Days Ago
Added Sprite.ColorFill property Merge remote-tracking branch 'origin/main' into main
11 Days Ago
enemy handles own update
11 Days Ago
merge enemy pushing etc
12 Days Ago
Added Sprite.Filter, added compiled assets
12 Days Ago
more dmg floater tweaks
12 Days Ago
bounds cam bounds dmg floaters, fixes
15 Days Ago
grid partitioning
16 Days Ago
top down bullets etc pixel player and more enemies
35 Days Ago
scale etc
35 Days Ago
sprite localrotation
35 Days Ago
mouse pos, pawn rotation
38 Days Ago
Camera tweaks
38 Days Ago
Trying a UI based approach Basic sprite rendering