123 Commits over 365 Days - 0.01cph!
FreezeShootStatus
more freezing statuses
freeze burn status
runner enemy
enemy spike
fix spike pos
push strength
burning vfx only on client, frozen status
enemy timescale
sfx
clear death panel on restart
dash improvements
fire sfx
more sfx
sound wip
Merge branch 'main' of sbox-2dtest
Make Sprite a normal Entity, use SceneObject directly
Use a single background sprite again
Sprite rendering fixes
sound positioning
sfx etc
health pack
health packs
remove debug
remove info panel
tooltip tweaks
last ammo damage status
fire spreading
round damage numbers
some fire statuses
only need 1 req status, not all
thing heightZ
more fire statuses
dash cooldown status
some more statuses
burning enemy status
charger enemy
dust cloud effects
reroll button
spitter bullet
improve spitter bullet
hp bar delta
death ghost
spawn repel tweak
fixed doubled choice ui
only host can restart
spitter spritesheet
balance
more blood stuff
zombie subclass
Fixed client-only animated sprites
num dashes powerup
player damage floaters
status panel max label
blood test
Merge branch 'main' of sbox-2dtest
merge
Added Sprite.UvRect property
Use a single tiled sprite for the background
use TypeDescription instead of strings
NumUpgradeChoices
health regen
dash indicator ui
Update HUD.scss
Create background tiles on client spawn, something is getting messed up when spawning client side entities from game constructor
Added Sprite.Opacity
Fixed Sprite.AnimationPath resource type
Set Transmit and model of Sprite in Spawn()
some fixes and ui polish, BulletLifetimeStatus, etc
dmg powerup, etc
more statuses
criticals
crit floaters
ui restarting fixes
Merge branch 'main' of sbox-2dtest
Merge branch 'main' of sbox-2dtest
shadows
Most sprite properties should be supported client-only now
Fixed setting ColorFill and ColorTint on client-only sprites
death ui
death tweaks
status level num label
status tooltip level
status upgrade description
hp bar
hp bar color
stage resetting
Fixed Nametag position
Fixed player aim direction
nametag test
Merge branch 'main' of sbox-2dtest
choice modal
choose powerup on levelup
Added SpriteAnimation.Duration
Added SpriteAnimation.Looping boolean
Fixed prediction errors, player not animating
enemy aggro timers
Merge branch 'main' of sbox-2dtest
fix anim speed init
Fixed client-only Sprites
Player ArrowAimer is fully client-side
Added Sprite.ColorTint property
Added Sprite.Pivot property
coin attraction
level ups, xp bar