branchsbox-arena/maincancel

49 Commits over 60 Days - 0.03cph!

9 Months Ago
Update for clothing api
10 Months Ago
Make tracer come from muzzle if proxy
10 Months Ago
Hide VM camera for other players. When setting initial comp references, include disabled as setting from OnAwake
10 Months Ago
Don't serialize view models with the scene snapshot
10 Months Ago
USP VM
10 Months Ago
Fixed MP5 view model arms, and VMs now all good
11 Months Ago
Need to set viewmodel camera constantly to main camera position to have particles render in the right place?
11 Months Ago
Fix NRE
11 Months Ago
Add initial View Model support - make MP5 use view model to test. Camera borked
11 Months Ago
Post process, grunt when hurt, health regen - visualize health
11 Months Ago
Attempt to make sounds better until get some new ones
11 Months Ago
Deploy starting weapon when respawning. Don't increase ammo count forever each respawn
11 Months Ago
Added basic lobby menu to create or join servers
11 Months Ago
Add temporary kill notification in chat until I sort a killfeed Respawn
11 Months Ago
Actually show Kills and Deaths
11 Months Ago
Add scoreboard with kills/deaths, add ragdoll controller and ragdoll on death. add HUD with ammo count. Add rudimentary crosshair with hitmarker anim.
11 Months Ago
Add nametag. Configure chat. Add PickupSpawner gizmo stuff
11 Months Ago
Added pickup system - change the way deploying and holstering works
11 Months Ago
Add SpawnPointStripper component for when you want to remove all spawnpoints that come with a map
11 Months Ago
Add crouch support but disable for now. Ensure head doesn't clip through stuff when jumping
11 Months Ago
Lower sprint speed. Use Killhouse as test map.
11 Months Ago
Less silly API for one shot particle
11 Months Ago
Don't always play hitmarker
11 Months Ago
Add smoke puffs when firing. IHealthComponent. Implement health / damage for players. Network damage. Blood effect
11 Months Ago
Add ClothingContainer.ApplyWithComponent extension. PlayerDresser uses ApplyWithComponent Add WeaponComponent.Initialized - set ModelRenderer OnAwake Add ClothingComponent - update visibility for head clothing depending on if proxy, set to cast shadows only if not
11 Months Ago
Add Facepunch.Arena.ChangeAttribute Remove old WasDeployed OnUpdate check - use ChangeCallback
11 Months Ago
Added AmmoContainer, ammo system and reload
11 Months Ago
Added muzzle flash
11 Months Ago
Cheeky business to hide player's head for owner so it will never clip, but still render full shadow with head
11 Months Ago
Can use GetAttachment and use muzzle for shoot pos now (thanks layla!)
11 Months Ago
Added SoundSequenceData resource and SoundSequence class. Add reload sound sequences to USP and MP5.
11 Months Ago
Add FireSound and DeploySound to WeaponComponent
11 Months Ago
Footstep aounds
11 Months Ago
Add Extensions.GetTemplate for PrefabScene
11 Months Ago
Add WeaponContainer
11 Months Ago
Remove redundant param
11 Months Ago
Kind of better handling of switching weapons on network / mp5 test Basic spread and recoil, auto fire
11 Months Ago
Dress player
11 Months Ago
Fire Rate, Deploy Time, GiveWeapon, SelectNextWeapon, SelectPreviousWeapon
11 Months Ago
OneShotParticle extension, WeaponManager to store prefabs
11 Months Ago
Check valid scene
11 Months Ago
Test weapon networked tracer
11 Months Ago
Use NetworkSpawn - players now have their own pistol
11 Months Ago
Update to give org
11 Months Ago
Try to give a starting weapon to test
11 Months Ago
FOV change
11 Months Ago
Test weapon / better camera
11 Months Ago
skeleton
11 Months Ago
Initial commit