branchsbox-arena/maincancel

49 Commits over 60 Days - 0.03cph!

12 Months Ago
Update for clothing api
12 Months Ago
Make tracer come from muzzle if proxy
12 Months Ago
Hide VM camera for other players. When setting initial comp references, include disabled as setting from OnAwake
12 Months Ago
Don't serialize view models with the scene snapshot
12 Months Ago
USP VM
12 Months Ago
Fixed MP5 view model arms, and VMs now all good
1 Year Ago
Need to set viewmodel camera constantly to main camera position to have particles render in the right place?
1 Year Ago
Fix NRE
1 Year Ago
Add initial View Model support - make MP5 use view model to test. Camera borked
1 Year Ago
Post process, grunt when hurt, health regen - visualize health
1 Year Ago
Attempt to make sounds better until get some new ones
1 Year Ago
Deploy starting weapon when respawning. Don't increase ammo count forever each respawn
1 Year Ago
Added basic lobby menu to create or join servers
1 Year Ago
Add temporary kill notification in chat until I sort a killfeed Respawn
1 Year Ago
Actually show Kills and Deaths
1 Year Ago
Add scoreboard with kills/deaths, add ragdoll controller and ragdoll on death. add HUD with ammo count. Add rudimentary crosshair with hitmarker anim.
1 Year Ago
Add nametag. Configure chat. Add PickupSpawner gizmo stuff
1 Year Ago
Added pickup system - change the way deploying and holstering works
1 Year Ago
Add SpawnPointStripper component for when you want to remove all spawnpoints that come with a map
1 Year Ago
Add crouch support but disable for now. Ensure head doesn't clip through stuff when jumping
1 Year Ago
Lower sprint speed. Use Killhouse as test map.
1 Year Ago
Less silly API for one shot particle
1 Year Ago
Don't always play hitmarker
1 Year Ago
Add smoke puffs when firing. IHealthComponent. Implement health / damage for players. Network damage. Blood effect
1 Year Ago
Add ClothingContainer.ApplyWithComponent extension. PlayerDresser uses ApplyWithComponent Add WeaponComponent.Initialized - set ModelRenderer OnAwake Add ClothingComponent - update visibility for head clothing depending on if proxy, set to cast shadows only if not
1 Year Ago
Add Facepunch.Arena.ChangeAttribute Remove old WasDeployed OnUpdate check - use ChangeCallback
1 Year Ago
Added AmmoContainer, ammo system and reload
1 Year Ago
Added muzzle flash
1 Year Ago
Cheeky business to hide player's head for owner so it will never clip, but still render full shadow with head
1 Year Ago
Can use GetAttachment and use muzzle for shoot pos now (thanks layla!)
1 Year Ago
Added SoundSequenceData resource and SoundSequence class. Add reload sound sequences to USP and MP5.
1 Year Ago
Add FireSound and DeploySound to WeaponComponent
1 Year Ago
Footstep aounds
1 Year Ago
Add Extensions.GetTemplate for PrefabScene
1 Year Ago
Add WeaponContainer
1 Year Ago
Remove redundant param
1 Year Ago
Kind of better handling of switching weapons on network / mp5 test Basic spread and recoil, auto fire
1 Year Ago
Dress player
1 Year Ago
Fire Rate, Deploy Time, GiveWeapon, SelectNextWeapon, SelectPreviousWeapon
1 Year Ago
OneShotParticle extension, WeaponManager to store prefabs
1 Year Ago
Check valid scene
1 Year Ago
Test weapon networked tracer
1 Year Ago
Use NetworkSpawn - players now have their own pistol
1 Year Ago
Update to give org
1 Year Ago
Try to give a starting weapon to test
1 Year Ago
FOV change
1 Year Ago
Test weapon / better camera
1 Year Ago
skeleton
1 Year Ago
Initial commit