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938 Commits over 670 Days - 0.06cph!

23 Minutes Ago
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2 Days Ago
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3 Days Ago
▆_▉▆▄▊▄▆▌: ▉▌▍ ▅▋▇▉▍▆▍ ▉▆▍ ▉▋▄▇ █▇▉-▋▌▆█▇▍ █▍▉ █▌▇-▅▍▊▋▄▅ ▍▄▄▊, + ▇▊█ ▆▅▋▋▆▋▆ ▋▊▄▊ ▉▉▌▋, + ▍▉▇ ▋▅▅ "▄▍▌▄▍▅█_▇▉▄▉▉" ▍▄▌▊▅ ▇▋▉▊▉▌▍▅▉ ▇▆ ▄█▇▉ ▉▇▅ ▅▌▋▆ ▊▋▇▅▄▅▄ ▉▋▍ ▆█▍▄▉▉█ ▅▍▍▇▋▆▆ ▄▊▍▍ ▊▍▊▌▇ ▅▄▌▆ █▌▋▄ ▍ ▊▆▌▄ █▉▍▋▊▄▌▌▍ (▍▉▅▄▇ ▆▅ ▍▋▇▇▄▌ ▍▋▇ ▄▆▅▌█ ▄▍▇▄ ▆█▍▌▆▉▍ ▉▆▅▆ ▄▇ ▉▉▍▍▌▍▉▄ ▉▉▆▇▊ ▌▋ ▍▉▌▉▌▄▄▌, ▅▄▉ ▋▇█ ▊▋▉ ▆▊▊▊)
3 Days Ago
v_m4a1: rename Fire_Trigger to Trigger_Fire for consistently with Toolgun, + fix timing info from wrong child in dry attack fire
5 Days Ago
cable tray rusty skin tweaks
7 Days Ago
Reworked all cable tray assets + textures retexture, downres, optimised and reuploaded
8 Days Ago
decal_liquid_a optimised
8 Days Ago
Reworked decal_liquid_a + Optimised decal_stain_a textures
9 Days Ago
▅_▄▊▋▉█▆▋: ▇█▌▋▋▆▄█ ▊▊▋▍ ▇▄▄▇▊ & ▍▊▊▄ ▍██▇▄▍▆▊▍
10 Days Ago
v_m4a1: trigger, trigger finger, and bolt now animate when firing + improve camera positional animation during Deploy
12 Days Ago
material tweaks
12 Days Ago
add tint to cinderblocks_02
13 Days Ago
concrete_trim_02_paint_blend
13 Days Ago
v_mp5: fire additives subtract from their last frame instead of their first frame. This is because the first (0th, really) frame already has the finger pressing on the trigger... exploiting how, in the animgraph, the fire anims blend in over 2ms, meaning the action is instant instead of a full animation frame (33ms)
14 Days Ago
couple color variants for concrete_damaged materials
15 Days Ago
quick cable albedo tweak
15 Days Ago
added cable_a material + cable_ground assets https://files.facepunch.com/jason/1b0411b1/sbox-dev_HkQjOYhBQd.jpg https://sbox.game/facepunch/cablea https://sbox.game/facepunch/cablefloor01 https://sbox.game/facepunch/cablefloor02
16 Days Ago
v_m700: use Shared_Deploy_Rifle
16 Days Ago
Clothing file dresser
16 Days Ago
Clothing file dresser
16 Days Ago
concrete_castinsitu_a color tweak
16 Days Ago
added concrete_pattern_a + concrete_ridged_a internal use only
17 Days Ago
v_trenchknife: rename Idle to IdlePose for consistency + implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
17 Days Ago
v_crowbar: rename Idle to IdlePose for consistency + implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
17 Days Ago
v_m700: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
17 Days Ago
v_usp: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
17 Days Ago
v_mp5: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
17 Days Ago
v_spaghellim4: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
17 Days Ago
v_m4a1: add Deploy & Deploy_Slide animations, implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
18 Days Ago
added rubber_tiles_a + b materials https://files.facepunch.com/jason/1b0111b1/sbox-dev_8LAYmbvyNl.jpg https://sbox.game/facepunch/rubbertilesa https://sbox.game/facepunch/rubbertilesb
19 Days Ago
added alternate colors for some wooden floor materials https://files.facepunch.com/jason/1b2811b1/sbox-dev_GCxF25umxg.jpg https://sbox.game/facepunch/woodenflooringblight https://sbox.game/facepunch/woodenfloorherringbonealight https://sbox.game/facepunch/herringbonea2blend
20 Days Ago
wooden_floor_herringbone_a tweaks interstice texture adjustments
20 Days Ago
added wooden_flooring_b + dirty blend materials https://files.facepunch.com/jason/1b2811b1/sbox-dev_HIUnDcRfra.jpg https://sbox.game/facepunch/woodenflooringb/ https://sbox.game/facepunch/woodenflooringbblend/
20 Days Ago
▇▋▄▅▅▋█ ▉▇▌█▉▄ ▆▅▅▄▉▍▌ - ▌▋▇▇ █▋ ▋▇▇ ▆▌▉▋ - ▊▇▌▇▉▇▍▋ ██▌▍ ▊▆█ ▅▋▍▉ █▄▄▉▇▊▋
20 Days Ago
▉▉▇▌▅▅▉ ▍▍▋▇▍█ ▉█▇█▋▊▊ - ▇▄█▉▇▊▆ ▉▇█▌▊▇█ - ██▆▄█ ▊▆█▅▊ ▅▍█ ▆▄▇ ▊▊█▋▌▉
20 Days Ago
added wooden_floor_herringbone_a_blend material https://files.facepunch.com/jason/1b2711b1/sbox-dev_KStdfqYokx.jpg https://sbox.game/facepunch/woodenfloorherringboneablend
20 Days Ago
bulkbag update added brick bodygroup for bulkbag_a2 https://files.facepunch.com/jason/1b2711b1/sbox-dev_ncBb4lsGcj.jpg
21 Days Ago
wooden_floor_herringbone_a color map tweak
21 Days Ago
added wooden_floor_herringbone_a material https://files.facepunch.com/jason/1b2611b1/sbox-dev_FhRyBfIL5q.jpg https://sbox.game/facepunch/woodfloorherringbonea/ Dirty blend material to follow
21 Days Ago
electrical_enclosure cleanup reduced watermelon texture size why the fuck was this 4k
21 Days Ago
LOD pass for electrical enclosure assets
23 Days Ago
fix and recompile cable_reel_01
23 Days Ago
electrical enclosures - added tint masks https://files.facepunch.com/jason/1b2411b1/sbox-dev_4nnX2xBEjM.jpg
23 Days Ago
added wooden_flooring_a_blend https://files.facepunch.com/jason/1b2411b1/sbox-dev_rz5M7XFpff.jpg https://sbox.game/facepunch/woodenflooringablend
26 Days Ago
added wooden_flooring_a https://files.facepunch.com/jason/1b2111b1/firefox_9cyHSIvkGY.jpg https://sbox.game/facepunch/woodenflooringa blends will come shortly
27 Days Ago
hardsurface_decals wip
27 Days Ago
v_m700: added speed_reload and speed_ironsights float parameters
27 Days Ago
v_mp5: added speed_reload and speed_ironsights float parameters
27 Days Ago
v_spaghellim4: also change the condition to cycle-based if using b_reload while b_empty=true