738 Commits over 489 Days - 0.06cph!
Smoke grenade world model and LODs
Smoke grenade Viewmodel only
https://files.facepunch.com/rickgreeve/Photos_38H8mXLTkL.jpg
added corner + edge pieces to debris kit
https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
brickvent texture and material adjustment
Merge branch 'main' of sbox-assets
Brick vent material adjustment
decal_brick_damage_a meta
brickvent decals texture update and adjustment
flashlight adjustments brickvent decal files
debris_a_pile + mat updates
debris_a_pile_01 + 02 vmdls
M700 world model LOD levels
M4A1 attachments have bones now
ranged sight worldmodel
m700 now had ranged sight as default (bodygroups for irons sights still available)
wip debris_kit_a + debris_a assets
https://files.facepunch.com/jason/1b2111b1/firefox_CqaZEf7HvS.png
Allow player rotation in mayamode
Adjust skid + use base animator
ranged sight texture update
Recompile a bunch of decals and fixed some using wrong shader
Flashlight and material stack asset updates
Flashlight asset scene implementation
ranged sight texture update, and camo progress
added brick_debris_a material
v_usp: fixed two-handed firing anim errors
viewmodels now all have empty and full magazines in bodygroups
v_spaghellim4: added fire animation & hooked up dry fire
weapon came lookdev scene
more spraynet camo adjustments
spraynet color update + RGB mask
weapon camo folder cleanup
fix normal not being correct