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942 Commits over 670 Days - 0.06cph!

Yesterday
light tweaks
Yesterday
v_recoillessrifle: VMDL & animgraph setup
2 Days Ago
multiple asset tweaks airduct kit material adjustment bulkhead + industrial strip light added tint masks recompiled couple metal trim mats to fix compression issues toggle tint masks for vert paint on floor_steel_diamond_plate_blend mat tweak older concrete_glossy mat (will probs remake this soon) concrete_polished_01 tweaks added cable_a_tint mat variant improved dirt_ground_02 normal map
5 Days Ago
added ceiling_tiles_a mat
12 Days Ago
▊_▊▉▄▅▉▄▊: ▍▍▋▇▋▋▆▋ ▆▊▄ ▍▉▇▅ ▅▋▌▆▄▍ ▉▉▊▍▊ █▄ ▍▊▆▋█▌▄ ▆▋▌ ▌▆▇▄▆▌ ▋▋▄▆▉█▇▆▆▄ ▊▇▇ ▅█▅▆▆▋▉ ▇▆█ ▋▆▍▇▍▄ ▍▊ ▌▆/▊▍▅▉/▅▉▉▇▍▉ ▇▅▊▌▉▇▋▍
12 Days Ago
▆_█▆▌▅▇▇▉: ▆▄▅▍▄ '█▌▍▆ ▆▇▌▇▅▊█▋▄' ▍▊ ▋▉▊▇ ▍▄▋ ▇▉█▊ ▉▌▊▊▆▄▆ ▋▆▇▌▄ ▌▊▅ ▊▅/▋▋▅▅ ▇▊▋▊█▌, ▍▄▊▉ ▇▋▉▌ ▄▋▉ ███▆ ▊▇▍▉ ▋▊▌▇▊▉▌▆█ (▅▅▍▍▋▆ ▆▋▊ ▋█▆▇▌▄▍ ▉▇▇ ▊▍ ▋▇▋▄▊▅ ▅▊▄▍▉▉▄▊▍▋▉, ▊▅▆ ▉▄▉▉▇ █▌▌█ ▄ ▆█▊ ▉█▋-▅▌▄▄▄▄▊▋ ▌▋▆▆▄▅▄▊▅▇▇ ▋▋ ▆▋▆▇▇▅▍▋ 🙈)
14 Days Ago
▇_▊▄▍▉▉▍▌: ▍▆▌▆█▇▇█, ▍█▊▋██ ██▊ ▄▋▄▌▄▊█_▍▄▌▅▍ ▅▉▉▆▄▍ ▅▅ ▋▇ ▄█▆▋█ █▄▍▌ ▆▉▆█ ▋▍▍▍▉█▇█▉▆ ▉▋▍▄ (▉█ ▉▆▆▍▊▋▊▊ ▆▅ ▄▌ ▅▍▌ ▇▍▄▌▇▄ ▍▉▋▇▍█▆▋) ▄▉▇▉▉▆▄ ▇▆▋▄▇▇ ▊█ ▇█▇▊▇▆▋▍ ▆▆▇▊▊█▉▋▆▇ ▍▅ ▊▊▇▉ ▋▋▍▋▆ ▋▍▋▆▅█▍
14 Days Ago
▆_▉▆▄▊▄▆▌: ▉▌▍ ▅▋▇▉▍▆▍ ▉▆▍ ▉▋▄▇ █▇▉-▋▌▆█▇▍ █▍▉ █▌▇-▅▍▊▋▄▅ ▍▄▄▊, + ▇▊█ ▆▅▋▋▆▋▆ ▋▊▄▊ ▉▉▌▋, + ▍▉▇ ▋▅▅ "▄▍▌▄▍▅█_▇▉▄▉▉" ▍▄▌▊▅ ▇▋▉▊▉▌▍▅▉ ▇▆ ▄█▇▉ ▉▇▅ ▅▌▋▆ ▊▋▇▅▄▅▄ ▉▋▍ ▆█▍▄▉▉█ ▅▍▍▇▋▆▆ ▄▊▍▍ ▊▍▊▌▇ ▅▄▌▆ █▌▋▄ ▍ ▊▆▌▄ █▉▍▋▊▄▌▌▍ (▍▉▅▄▇ ▆▅ ▍▋▇▇▄▌ ▍▋▇ ▄▆▅▌█ ▄▍▇▄ ▆█▍▌▆▉▍ ▉▆▅▆ ▄▇ ▉▉▍▍▌▍▉▄ ▉▉▆▇▊ ▌▋ ▍▉▌▉▌▄▄▌, ▅▄▉ ▋▇█ ▊▋▉ ▆▊▊▊)
14 Days Ago
v_m4a1: rename Fire_Trigger to Trigger_Fire for consistently with Toolgun, + fix timing info from wrong child in dry attack fire
17 Days Ago
cable tray rusty skin tweaks
19 Days Ago
Reworked all cable tray assets + textures retexture, downres, optimised and reuploaded
20 Days Ago
decal_liquid_a optimised
20 Days Ago
Reworked decal_liquid_a + Optimised decal_stain_a textures
21 Days Ago
▅_▄▊▋▉█▆▋: ▇█▌▋▋▆▄█ ▊▊▋▍ ▇▄▄▇▊ & ▍▊▊▄ ▍██▇▄▍▆▊▍
22 Days Ago
v_m4a1: trigger, trigger finger, and bolt now animate when firing + improve camera positional animation during Deploy
24 Days Ago
material tweaks
24 Days Ago
add tint to cinderblocks_02
24 Days Ago
concrete_trim_02_paint_blend
24 Days Ago
v_mp5: fire additives subtract from their last frame instead of their first frame. This is because the first (0th, really) frame already has the finger pressing on the trigger... exploiting how, in the animgraph, the fire anims blend in over 2ms, meaning the action is instant instead of a full animation frame (33ms)
25 Days Ago
couple color variants for concrete_damaged materials
27 Days Ago
quick cable albedo tweak
27 Days Ago
added cable_a material + cable_ground assets https://files.facepunch.com/jason/1b0411b1/sbox-dev_HkQjOYhBQd.jpg https://sbox.game/facepunch/cablea https://sbox.game/facepunch/cablefloor01 https://sbox.game/facepunch/cablefloor02
28 Days Ago
v_m700: use Shared_Deploy_Rifle
28 Days Ago
Clothing file dresser
28 Days Ago
Clothing file dresser
28 Days Ago
concrete_castinsitu_a color tweak
28 Days Ago
added concrete_pattern_a + concrete_ridged_a internal use only
28 Days Ago
v_trenchknife: rename Idle to IdlePose for consistency + implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
28 Days Ago
v_crowbar: rename Idle to IdlePose for consistency + implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
28 Days Ago
v_m700: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
29 Days Ago
v_usp: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
29 Days Ago
v_mp5: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
29 Days Ago
v_spaghellim4: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
29 Days Ago
v_m4a1: add Deploy & Deploy_Slide animations, implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
30 Days Ago
added rubber_tiles_a + b materials https://files.facepunch.com/jason/1b0111b1/sbox-dev_8LAYmbvyNl.jpg https://sbox.game/facepunch/rubbertilesa https://sbox.game/facepunch/rubbertilesb
31 Days Ago
added alternate colors for some wooden floor materials https://files.facepunch.com/jason/1b2811b1/sbox-dev_GCxF25umxg.jpg https://sbox.game/facepunch/woodenflooringblight https://sbox.game/facepunch/woodenfloorherringbonealight https://sbox.game/facepunch/herringbonea2blend
31 Days Ago
wooden_floor_herringbone_a tweaks interstice texture adjustments
31 Days Ago
added wooden_flooring_b + dirty blend materials https://files.facepunch.com/jason/1b2811b1/sbox-dev_HIUnDcRfra.jpg https://sbox.game/facepunch/woodenflooringb/ https://sbox.game/facepunch/woodenflooringbblend/
32 Days Ago
▇▋▄▅▅▋█ ▉▇▌█▉▄ ▆▅▅▄▉▍▌ - ▌▋▇▇ █▋ ▋▇▇ ▆▌▉▋ - ▊▇▌▇▉▇▍▋ ██▌▍ ▊▆█ ▅▋▍▉ █▄▄▉▇▊▋
32 Days Ago
▉▉▇▌▅▅▉ ▍▍▋▇▍█ ▉█▇█▋▊▊ - ▇▄█▉▇▊▆ ▉▇█▌▊▇█ - ██▆▄█ ▊▆█▅▊ ▅▍█ ▆▄▇ ▊▊█▋▌▉
32 Days Ago
added wooden_floor_herringbone_a_blend material https://files.facepunch.com/jason/1b2711b1/sbox-dev_KStdfqYokx.jpg https://sbox.game/facepunch/woodenfloorherringboneablend
32 Days Ago
bulkbag update added brick bodygroup for bulkbag_a2 https://files.facepunch.com/jason/1b2711b1/sbox-dev_ncBb4lsGcj.jpg
32 Days Ago
wooden_floor_herringbone_a color map tweak
32 Days Ago
added wooden_floor_herringbone_a material https://files.facepunch.com/jason/1b2611b1/sbox-dev_FhRyBfIL5q.jpg https://sbox.game/facepunch/woodfloorherringbonea/ Dirty blend material to follow
33 Days Ago
electrical_enclosure cleanup reduced watermelon texture size why the fuck was this 4k
33 Days Ago
LOD pass for electrical enclosure assets
35 Days Ago
fix and recompile cable_reel_01
35 Days Ago
electrical enclosures - added tint masks https://files.facepunch.com/jason/1b2411b1/sbox-dev_4nnX2xBEjM.jpg
35 Days Ago
added wooden_flooring_a_blend https://files.facepunch.com/jason/1b2411b1/sbox-dev_rz5M7XFpff.jpg https://sbox.game/facepunch/woodenflooringablend
38 Days Ago
added wooden_flooring_a https://files.facepunch.com/jason/1b2111b1/firefox_9cyHSIvkGY.jpg https://sbox.game/facepunch/woodenflooringa blends will come shortly