836 Commits over 611 Days - 0.06cph!
Re-saved out impact.flesh.mist to fix up refs
Radiator Mesh and texture updates
toolchest wip prop
+ adjusted metal_details mats
add geo to shovel, mmm roundness
metal_details_02 trans map adjustments
added metal_trim_painted_blend_03 mat
tool chest WIP
explosive oil drum fixes
vmdl recompile
rake mesh adjustments
ratchet spanners and trowel props + fixes
+ pliers adjustment
+ added rusty skin to claw hammer
clawhammer, pliers, shovel props + meta
https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
Gas cylinder, radiator plunger and cap mesh and material asset updates
chest freezer, laundry basket and microwave
Merge branch 'main' of sbox-assets
woodaxe prop
+ added iron to metal blend material
https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
ceiling fan updates + added ceilingfan_c
added metal_details_02
uses transparency
adjusted metal_details trans map
ceilingfan_b prop
adjusted metal_trim_painted_02 tint properties
trim props
trim prop sources
Merge branch 'main' of sbox-assets
table_round_a + coffeetable_a props
cement mixer and wheelbarrow
Merge branch 'main' of sbox-assets
Merge branch 'main' of sbox-assets
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flash grenade world model
USP darken slide
wood_trim_polished_blend_04 files
bookcase_01 + cabinet_b
also allowed metal_trim_02 mat tinting
added wood_trim_polished_blend_03
update wardrobe_01
wardrobe_01 updates
+ wood_trim_polished_blend_02 meta
hoover mat tweaks
added another wood_trim_polished blend material
wardrobe_01 initial commit
Plunger vert colour adjustment
Plunger and Small Pipe Set Mesh update
impact_water prefab adjustment
removed some bits
hoover files + plastic_hose cable material + plastic blend mat adjustments
more tweaks on hoover/plastic trims
hoover_a + trimsheet normal additions
cement mixer
Merge branch 'main' of sbox-assets
recompile water_drum assets
Tool/Constraint blockout meshes update and upload
Small PVC Pipe set
trimsheet blockout
Adjusted World Mapping Size of all trimsheets
Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims.
They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
Weapon case LOD adjustment and texture fix