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814 Commits over 580 Days - 0.06cph!

Today
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Today
flash grenade world model USP darken slide
4 Days Ago
table_round_a col
4 Days Ago
trimsheet props
4 Days Ago
wood_trim_polished_blend_04 files
8 Days Ago
drawer_a initial commit
8 Days Ago
metal trim meta
8 Days Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
9 Days Ago
added wood_trim_polished_blend_03 update wardrobe_01
10 Days Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
10 Days Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
10 Days Ago
hoover_a final
11 Days Ago
few hoover things
11 Days Ago
few asset fixes
11 Days Ago
Plunger vert colour adjustment
14 Days Ago
Plunger and Small Pipe Set Mesh update
14 Days Ago
impact_water prefab adjustment removed some bits
14 Days Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
15 Days Ago
more tweaks on hoover/plastic trims
15 Days Ago
hoover_a + trimsheet normal additions
15 Days Ago
cement mixer Merge branch 'main' of sbox-assets
16 Days Ago
recompile water_drum assets
16 Days Ago
Tool/Constraint blockout meshes update and upload
16 Days Ago
Small PVC Pipe set trimsheet blockout
17 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
17 Days Ago
Frisbee blockout
17 Days Ago
tint test map
17 Days Ago
Weapon case LOD adjustment and texture fix
17 Days Ago
Weapon Case and packing Foam texture/mesh update and material creation
17 Days Ago
impact fx updates
18 Days Ago
Weapon_case Missile Case WIP texture asset, uploaded for world placement and decoration
18 Days Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
18 Days Ago
impact_brick files
21 Days Ago
Sandbox Tool assets csontraints UV'd meshes and initial setup of blockout/lps of the different constraints assets Howie concepted
23 Days Ago
USP Pistol - fixed normal issue, slightly darker slide
24 Days Ago
explosion_medium + explosion tex/files
25 Days Ago
fix debris_a normal
25 Days Ago
Updated debris_kit_a mat with detail normals
25 Days Ago
added detail normals for concrete + tarp
25 Days Ago
update bulkbag props added alternate skin to dirt_mound assets
27 Days Ago
bulkbag prop initial commit + tarp detail normal
36 Days Ago
more atlases for fx
36 Days Ago
explosion.medium rework wip
37 Days Ago
Locker adjusted textures and LOD published
37 Days Ago
impact fx meta + prefabs
37 Days Ago
impact fx updates
38 Days Ago
wood impact fx
38 Days Ago
impact particles rework wip files + meta
38 Days Ago
python weapon
39 Days Ago
Update asset metas