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892 Commits over 642 Days - 0.06cph!

3 Hours Ago
hardsurface_decals wip
5 Hours Ago
v_m700: added speed_reload and speed_ironsights float parameters
5 Hours Ago
v_mp5: added speed_reload and speed_ironsights float parameters
6 Hours Ago
v_spaghellim4: also change the condition to cycle-based if using b_reload while b_empty=true
6 Hours Ago
v_spaghellim4: added speed_reload and speed_ironsights float parameters + make b_reload timings based on cycle progress instead of absolute time (which unfortunately does not get scaled by the speed node even though blend times do...?!) https://files.facepunch.com/maxlebled/1b2011b1/2025-02-20%2014-26-16.mp4
v_usp: added speed_reload and speed_ironsights float parameters
Today
added concrete_castinsitu_b material https://sbox.game/facepunch/concretecastinsitub
Today
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v_m4a1: added speed_reload and speed_ironsights float parameters https://files.facepunch.com/maxlebled/1b2011b1/2025-02-20%2013-13-54.mp4
v_usp: make the 'Slide Manager' animgraph group less specific so I can drag it to other weapons more easily
dirt materials
Yesterday
v_mp5/v_m4a1: the first shot you fire doesn't use the new 50/50 system anymore, making it look more unique; a shot is considered first if you haven't fired in the last 1000ms
Yesterday
added concrete_castinsitu_a + concrete_panels_a
Yesterday
Reworked floor_steel_diamond_plate material + blends replace tga with png
Yesterday
Pipe and Flashlight compile update
Yesterday
cinderblocks_02_blend mat updates
Yesterday
Flashlight mesh texture and setup updates
Yesterday
added dirty layer to cinderblock_02_blend material https://files.facepunch.com/jason/1b1811b1/firefox_JerBO3mPRx.png
Yesterday
added cinderblock_02 + painted blend materials https://files.facepunch.com/jason/1b1811b1/sbox-dev_92kwziR9VS.png
2 Days Ago
Pipe set, mesh scale fix
2 Days Ago
added ceramic_tiles_a material https://files.facepunch.com/jason/1b1811b1/sbox-dev_Cy2XX8JZ3Z.png
3 Days Ago
Optimized brick_corner meshes for lightmaps
3 Days Ago
wooden_floor_b_blend .meta
3 Days Ago
added wooden_floor_b blend material https://files.facepunch.com/jason/1b1711b1/sbox-dev_VToHk5RuXf.png
3 Days Ago
added terrazzo_tiles_a material https://files.facepunch.com/jason/1b1711b1/sbox-dev_WGORKJwdYl.png
3 Days Ago
added wooden_floor_a material
3 Days Ago
added floor_tile_03 material
3 Days Ago
particle updates removed loops
3 Days Ago
Pipe kit, flashlight and smaller asset material, LOD and engine setup update.
4 Days Ago
v_m4a1: fix stock_pin and stock_lever being parented to weapon_root instead of stock
4 Days Ago
All weapons: renamed a couple of Tags for clarity
4 Days Ago
v_mp5: apply the new fire animation method (see previous commit)
4 Days Ago
v_m4a1: rework how fire animations are played. Instead of alternating between picking between 01-05 then 06-09, add two separate randomized (WeightedRandomNoRepeat) animations from the *entire* set together, then halve the result. This results in a much more natural-looking "animated recoil pattern" with no visible repeats
5 Days Ago
v_m4a1: added new bespoke animations (except deploy/holster). Added weapon_pose enum parameter for adjusting hand pose when handguard covers are enabled (uses a Tag to disable itself during parts of certain animations)
8 Days Ago
electrical enclosure hotspots
9 Days Ago
electrical enclosures assets
11 Days Ago
modular pipe set texture and mesh update
12 Days Ago
Modular Pipe set asset setup and update
13 Days Ago
electrical_enclosure asset WIP https://files.facepunch.com/jason/1b0811b1/sbox-dev_i6KCbgMIUG.png
17 Days Ago
pipe kit collision fix
17 Days Ago
modular pipe mesh fix
20 Days Ago
Frisbee with branding and upload
21 Days Ago
Modular Pipe set part blockout and setup with trimsheet textures
28 Days Ago
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28 Days Ago
oil_drum meta
28 Days Ago
recompiled oil_drum + oil_drum_explosive scale correction, sorry not sorry
28 Days Ago
Square radiator mesh update
29 Days Ago
gas cylinder mesh and model doc cleanup.
29 Days Ago
m700 sight attachments attached to root bone
29 Days Ago
Gas Cylinder Colour changes, model doc update