509 Commits over 305 Days - 0.07cph!
Update sceneviewer_weapons.scene
Update charactercontroller.scene
packaged food - cans branding texture update
Merge branch 'main' of sbox-assets
Aircon wall units
3 new aircon units and updated old aircon to have the same theme
Merge branch 'main' of sbox-assets
v_trenchknife: missing AnimConstraint prefab + integrate attack anim into animgraph
v_trenchknife: initial commit with basic animgraph
Fixed clothing being reset when deselecting
Fix adding and removing clothing
Actually fix clothing dresser
Fixed compile clothing error
Hair & Beard Tinting (Test)
worldmodel orientation fix for spaghelli shotgun
spaghelli M4 shotgun worldmodel lods update
weapon attachments world model and lods update
viewmodel foregrip attachments added
https://files.facepunch.com/rickgreeve/Screenshot_1.jpg
https://files.facepunch.com/rickgreeve/Screenshot_2.jpg
cleaned up chipboard_a, added dirty blend
added decal_footprints_a
tint the dirt on floor_tile_02
Add dirt blend floor_tile_02
Only tint the plaster on the brick_d
updated brick_single_a2 blend
packaged food - cans update
added decal_leak_d overlay
added decal_scratches_a + b
https://files.facepunch.com/jason/1b2311b1/sbox-dev_VxQ1F2fTVm.png
food packaging - canned food, updated scale, pre 2D final texture pass
added wall_brick_b2_trim_noalpha
added wall_brick_b2 trim + single mats
lighter brick material added (wall_brick_b2)
M4A1 viewmodel and worldmodel only
https://files.facepunch.com/rickgreeve/M4A1_03.jpg
https://files.facepunch.com/rickgreeve/gN5xy0GIke.jpg
v_rmr resolution change
9mm bullet texture update
5.56x45 Bullet added
https://files.facepunch.com/rickgreeve/305088549-03cb2be9-8e59-484e-9da9-17fb7f4a1c9a.png
Fix window shader not compiling
missed a few uploads
and a couple more
Upload and clean up + move wip files to construct
Move model viewer to sbox_content
Old construction wall wip
meta files
missed meta file
added decal_brick_damage_a + b
only show camera controls for current camera
switch decal_wall_damage a + b to static_overlay
also updated damage_a color