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272 Commits over 123 Days - 0.09cph!

Today
RMR red dot mounts WIP https://files.facepunch.com/rickgreeve/RMR_02.jpg https://files.facepunch.com/rickgreeve/RMR_01.jpg
Today
wall_brick_b_trim_painted
Today
More materials plaster_d wall_brick_d + blend + painted wall_brick_b painted
Today
Remove metal texture from concrete trim sheet
Today
Floor brick blend
4 Days Ago
v_usp: added run/sprint additives (mp5 re-use for now)
4 Days Ago
v_mp5/v_usp: manually synced up graph Parameters & Tags
5 Days Ago
v_mp5: fixed ironsights using the wrong weightlist when reducing run/sprint additive
5 Days Ago
v_mp5: added aim offsets
5 Days Ago
v_usp: renamed "offsets" to "aim offsets" & added forwards/backwards component
5 Days Ago
Initial check-in for wall_brick_b + c + d + e tileables, blends and trims https://files.facepunch.com/jason/1b2211b1/sbox_3e5UpJdIX0.png https://files.facepunch.com/jason/1b2211b1/sbox_njdpmEDp6R.png https://files.facepunch.com/jason/1b2211b1/sbox_uLYbdAsjIk.png
6 Days Ago
construction wall blend hotspot https://files.facepunch.com/louie/1b2111b1/sbox-dev_6gDt0SwqPX.jpg rect file cobble stone blend https://files.facepunch.com/louie/1b2111b1/sbox-dev_UbWdxKkwVg.jpg
7 Days Ago
v_mp5: use a Tag to disable run/sprint additive when needed (jump, airborne...)
7 Days Ago
v_mp5: protect sprint transitions against input mashing
7 Days Ago
Bike wheel Merge branch 'main' of sbox-assets
8 Days Ago
adding wall/floor tile materials/textures
9 Days Ago
concrete trim sheet ao
9 Days Ago
v_mp5: Tags now properly suppress the ironsights exit additives
9 Days Ago
Remove skins from plastic crate
9 Days Ago
Trim sheets clean up
11 Days Ago
v_mp5: fix ironsights_fire_scale applying even outside of ironsights... 🤦‍♂️
11 Days Ago
v_usp/v_mp5: rename weightlists involved in & around weapon_root (they were getting kind of confusing) + reverse attack_hold scaling for fire additives
11 Days Ago
v_mp5: animgraph cleanup
12 Days Ago
v_usp: added parametric offsets Here's a *VERY EXAGGERATED* example of what this does: https://files.facepunch.com/maxlebled/1b1511b1/2023-09-15%2014-43-39.mp4
12 Days Ago
v_usp: look offset stuff
12 Days Ago
v_mp5: implemented new run & sprint movement animations https://files.facepunch.com/maxlebled/1b1511b1/2023-09-15%2008-07-53.mp4
13 Days Ago
Created Industrial stair material (not sure where it went)
13 Days Ago
rock_scatter updates added LODs added rock_scatter_pile_05 https://files.facepunch.com/jason/1b1411b1/sbox_uwgfrr1A1J.png
13 Days Ago
Plastic Crates
13 Days Ago
Bare concrete additional layer concrete floor tile
14 Days Ago
added rock_scatter updated snow_a1 material
14 Days Ago
World Model optimization for USP (now included RMR red dot) World Model for Trenchknife
14 Days Ago
v_mp5: basic version of movement anim implementation
14 Days Ago
v_mp5: merge fire & dry fire groups together v_usp: merge fire & dry fire groups together
14 Days Ago
added roof_bitumen_panels tileable material
15 Days Ago
Angled fence panel Bare concrete colour adjustment
15 Days Ago
initial terrain_embankment_a commit
15 Days Ago
delete unnecessary texture map
15 Days Ago
Ash Tray Model
16 Days Ago
added snow detail normal
16 Days Ago
crowbar texture update and worldmodel
16 Days Ago
trenchknife folder name correction
16 Days Ago
added Trench Knife https://files.facepunch.com/rickgreeve/Trenchknife.jpg
16 Days Ago
Spaghelli M4 and shotgun shell https://files.facepunch.com/rickgreeve/BenelliM4_textures_05.jpg
16 Days Ago
added snow blend https://files.facepunch.com/jason/1b1111b1/sbox_1g5fWqPdU1.mp4
17 Days Ago
v_mp5: reduce jump/land/airborne additives while in ironsights
17 Days Ago
v_mp5: added jump/airborne/land (temp anims for now)
17 Days Ago
v_usp: fixed landing to idle transition referencing invalid parameter IDs
18 Days Ago
chipboard_a meta file
18 Days Ago
v_usp: jump/airborne/land are now additives, and can play on top of other animations; they also get partially weakened using a Tag-based system during certain animations (actions such as reload, or firing), so you still feel the impact of jumping & landing, but it's not as disruptive to those animations anymore https://files.facepunch.com/maxlebled/1b0911b1/2023-09-09%2009-17-56.mp4