942 Commits over 670 Days - 0.06cph!
v_recoillessrifle: VMDL & animgraph setup
multiple asset tweaks
airduct kit material adjustment
bulkhead + industrial strip light added tint masks
recompiled couple metal trim mats to fix compression issues
toggle tint masks for vert paint on floor_steel_diamond_plate_blend mat
tweak older concrete_glossy mat (will probs remake this soon)
concrete_polished_01 tweaks
added cable_a_tint mat variant
improved dirt_ground_02 normal map
added ceiling_tiles_a mat
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v_m4a1: rename Fire_Trigger to Trigger_Fire for consistently with Toolgun, + fix timing info from wrong child in dry attack fire
cable tray rusty skin tweaks
Reworked all cable tray assets + textures
retexture, downres, optimised and reuploaded
Reworked decal_liquid_a
+ Optimised decal_stain_a textures
▅_▄▊▋▉█▆▋: ▇█▌▋▋▆▄█ ▊▊▋▍ ▇▄▄▇▊ & ▍▊▊▄ ▍██▇▄▍▆▊▍
v_m4a1: trigger, trigger finger, and bolt now animate when firing + improve camera positional animation during Deploy
add tint to cinderblocks_02
concrete_trim_02_paint_blend
v_mp5: fire additives subtract from their last frame instead of their first frame. This is because the first (0th, really) frame already has the finger pressing on the trigger... exploiting how, in the animgraph, the fire anims blend in over 2ms, meaning the action is instant instead of a full animation frame (33ms)
couple color variants for concrete_damaged materials
added cable_a material + cable_ground assets
https://files.facepunch.com/jason/1b0411b1/sbox-dev_HkQjOYhBQd.jpg
https://sbox.game/facepunch/cablea
https://sbox.game/facepunch/cablefloor01
https://sbox.game/facepunch/cablefloor02
v_m700: use Shared_Deploy_Rifle
concrete_castinsitu_a color tweak
added concrete_pattern_a + concrete_ridged_a
internal use only
v_trenchknife: rename Idle to IdlePose for consistency + implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
v_crowbar: rename Idle to IdlePose for consistency + implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
v_m700: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
v_usp: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
v_mp5: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
v_spaghellim4: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
v_m4a1: add Deploy & Deploy_Slide animations, implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
added rubber_tiles_a + b materials
https://files.facepunch.com/jason/1b0111b1/sbox-dev_8LAYmbvyNl.jpg
https://sbox.game/facepunch/rubbertilesa
https://sbox.game/facepunch/rubbertilesb
added alternate colors for some wooden floor materials
https://files.facepunch.com/jason/1b2811b1/sbox-dev_GCxF25umxg.jpg
https://sbox.game/facepunch/woodenflooringblight
https://sbox.game/facepunch/woodenfloorherringbonealight
https://sbox.game/facepunch/herringbonea2blend
wooden_floor_herringbone_a tweaks
interstice texture adjustments
added wooden_flooring_b + dirty blend materials
https://files.facepunch.com/jason/1b2811b1/sbox-dev_HIUnDcRfra.jpg
https://sbox.game/facepunch/woodenflooringb/
https://sbox.game/facepunch/woodenflooringbblend/
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added wooden_floor_herringbone_a_blend material
https://files.facepunch.com/jason/1b2711b1/sbox-dev_KStdfqYokx.jpg
https://sbox.game/facepunch/woodenfloorherringboneablend
bulkbag update
added brick bodygroup for bulkbag_a2
https://files.facepunch.com/jason/1b2711b1/sbox-dev_ncBb4lsGcj.jpg
wooden_floor_herringbone_a color map tweak
added wooden_floor_herringbone_a material
https://files.facepunch.com/jason/1b2611b1/sbox-dev_FhRyBfIL5q.jpg
https://sbox.game/facepunch/woodfloorherringbonea/
Dirty blend material to follow
electrical_enclosure cleanup
reduced watermelon texture size
why the fuck was this 4k
LOD pass for electrical enclosure assets
fix and recompile cable_reel_01
electrical enclosures - added tint masks
https://files.facepunch.com/jason/1b2411b1/sbox-dev_4nnX2xBEjM.jpg
added wooden_flooring_a_blend
https://files.facepunch.com/jason/1b2411b1/sbox-dev_rz5M7XFpff.jpg
https://sbox.game/facepunch/woodenflooringablend
added wooden_flooring_a
https://files.facepunch.com/jason/1b2111b1/firefox_9cyHSIvkGY.jpg
https://sbox.game/facepunch/woodenflooringa
blends will come shortly