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815 Commits over 580 Days - 0.06cph!

1 Year Ago
v_mp5: fixed ironsights using the wrong weightlist when reducing run/sprint additive
1 Year Ago
v_mp5: added aim offsets
1 Year Ago
v_usp: renamed "offsets" to "aim offsets" & added forwards/backwards component
1 Year Ago
Initial check-in for wall_brick_b + c + d + e tileables, blends and trims https://files.facepunch.com/jason/1b2211b1/sbox_3e5UpJdIX0.png https://files.facepunch.com/jason/1b2211b1/sbox_njdpmEDp6R.png https://files.facepunch.com/jason/1b2211b1/sbox_uLYbdAsjIk.png
1 Year Ago
construction wall blend hotspot https://files.facepunch.com/louie/1b2111b1/sbox-dev_6gDt0SwqPX.jpg rect file cobble stone blend https://files.facepunch.com/louie/1b2111b1/sbox-dev_UbWdxKkwVg.jpg
1 Year Ago
v_mp5: use a Tag to disable run/sprint additive when needed (jump, airborne...)
1 Year Ago
v_mp5: protect sprint transitions against input mashing
1 Year Ago
Bike wheel Merge branch 'main' of sbox-assets
1 Year Ago
adding wall/floor tile materials/textures
1 Year Ago
concrete trim sheet ao
1 Year Ago
v_mp5: Tags now properly suppress the ironsights exit additives
1 Year Ago
Remove skins from plastic crate
1 Year Ago
Trim sheets clean up
1 Year Ago
v_mp5: fix ironsights_fire_scale applying even outside of ironsights... 🤦‍♂️
1 Year Ago
v_usp/v_mp5: rename weightlists involved in & around weapon_root (they were getting kind of confusing) + reverse attack_hold scaling for fire additives
1 Year Ago
v_mp5: animgraph cleanup
1 Year Ago
v_usp: added parametric offsets Here's a *VERY EXAGGERATED* example of what this does: https://files.facepunch.com/maxlebled/1b1511b1/2023-09-15%2014-43-39.mp4
1 Year Ago
v_usp: look offset stuff
1 Year Ago
v_mp5: implemented new run & sprint movement animations https://files.facepunch.com/maxlebled/1b1511b1/2023-09-15%2008-07-53.mp4
1 Year Ago
Created Industrial stair material (not sure where it went)
1 Year Ago
rock_scatter updates added LODs added rock_scatter_pile_05 https://files.facepunch.com/jason/1b1411b1/sbox_uwgfrr1A1J.png
1 Year Ago
Plastic Crates
1 Year Ago
Bare concrete additional layer concrete floor tile
1 Year Ago
added rock_scatter updated snow_a1 material
1 Year Ago
World Model optimization for USP (now included RMR red dot) World Model for Trenchknife
1 Year Ago
v_mp5: basic version of movement anim implementation
1 Year Ago
v_mp5: merge fire & dry fire groups together v_usp: merge fire & dry fire groups together
1 Year Ago
added roof_bitumen_panels tileable material
1 Year Ago
Angled fence panel Bare concrete colour adjustment
1 Year Ago
initial terrain_embankment_a commit
1 Year Ago
delete unnecessary texture map
1 Year Ago
Ash Tray Model
1 Year Ago
added snow detail normal
1 Year Ago
crowbar texture update and worldmodel
1 Year Ago
trenchknife folder name correction
1 Year Ago
added Trench Knife https://files.facepunch.com/rickgreeve/Trenchknife.jpg
1 Year Ago
Spaghelli M4 and shotgun shell https://files.facepunch.com/rickgreeve/BenelliM4_textures_05.jpg
1 Year Ago
added snow blend https://files.facepunch.com/jason/1b1111b1/sbox_1g5fWqPdU1.mp4
1 Year Ago
v_mp5: reduce jump/land/airborne additives while in ironsights
1 Year Ago
v_mp5: added jump/airborne/land (temp anims for now)
1 Year Ago
v_usp: fixed landing to idle transition referencing invalid parameter IDs
1 Year Ago
chipboard_a meta file
1 Year Ago
v_usp: jump/airborne/land are now additives, and can play on top of other animations; they also get partially weakened using a Tag-based system during certain animations (actions such as reload, or firing), so you still feel the impact of jumping & landing, but it's not as disruptive to those animations anymore https://files.facepunch.com/maxlebled/1b0911b1/2023-09-09%2009-17-56.mp4
1 Year Ago
crowbar scale fix
1 Year Ago
Crowbar Viewmodel added https://asset.party/facepunch/v_crowbar https://files.facepunch.com/rickgreeve/crowbar_render_2.jpg
1 Year Ago
v_usp: improved blending at the end of the two-handed reloads
1 Year Ago
v_usp: added two-handed versions of the reload animations
1 Year Ago
.meta files
1 Year Ago
added materials Added concrete_damaged + concrete_cast_hs_02 + concrete_wall_bare_02 materials Added rebar material https://files.facepunch.com/jason/1b0511b1/opera_xJNKVvsSjy.png
1 Year Ago
added brighter skin for dirt_pile assets