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815 Commits over 580 Days - 0.06cph!

1 Year Ago
MP5 Texture update and one more lod for the worldmodel
1 Year Ago
Manhole cover Dirty glass Update content map
1 Year Ago
ibc water tank bug fixes Merge branch 'main' of sbox-assets
1 Year Ago
v_usp: various new animations & animgraph changes (including the return of the adjustments subgraph) (So you can hide the USP, use the various adjustment parameters, and be able to easily reuse the USP animations for something else if you so wish)
1 Year Ago
stone_trim_hs and building trim material variant https://files.facepunch.com/jason/1b3011b1/opera_SV8H3uHBQd.jpg
1 Year Ago
v_usp: added second idle layer
1 Year Ago
IBC water tank
1 Year Ago
Refined stone_trim_hs and added grunge blend
1 Year Ago
pizza source files Update pizza_box_gib.vmdl_c Merge branch 'main' of sbox-assets
1 Year Ago
MP5 world model
1 Year Ago
added stone_trim_hs to accompany building01/02_stone_trim assets
1 Year Ago
Update glass_scope shader
1 Year Ago
Glass from /core
1 Year Ago
building02_stone_trim texture updates
1 Year Ago
added building02_stone_trim
1 Year Ago
Majority of Rust content (Still needs uploading)
1 Year Ago
bird dropping decals & roof_metal_panels files
1 Year Ago
Leaf sprite Oak tree textures Leaves falling particle _cs Updated stone cladding hs herringbone brick blend 2
1 Year Ago
added a mount to the MP5 for scopes, etc. https://files.facepunch.com/rickgreeve/MP5_render_mount.jpg
1 Year Ago
v_usp: ...and actually re-hooking up the system after doing an always-on testing would have been nice (oops)
1 Year Ago
v_usp: implemented "skeletondelta" proof-of-concept system
1 Year Ago
Nature models from core + use foliage animation https://files.facepunch.com/louie/1b2211b1/sbox_0046.mp4
1 Year Ago
Plaster blend + meta
1 Year Ago
Assets from core
1 Year Ago
removed files in wrong location Merge branch 'main' of sbox-assets
1 Year Ago
Flashing zebra crossing light
1 Year Ago
zebra crossing, electrical and wet floor files Merge branch 'main' of sbox-assets
1 Year Ago
Trims from core
1 Year Ago
Cleaned up stone_trim + ornate
1 Year Ago
added copious amounts of bird shit to roof_metal_panels_hs blend made procedural bird shit generator - will add overlays/decals from this shortly
1 Year Ago
MP5 Texture update
1 Year Ago
USP Pistol now includes RMR in bodygroups https://files.facepunch.com/rickgreeve/sbox_o1K0nzrqPM.mp4
1 Year Ago
Telephone box telephone box
1 Year Ago
Bait box Merge branch 'main' of sbox-assets
1 Year Ago
To Let signage meta files
1 Year Ago
Skip Merge branch 'main' of sbox-assets
1 Year Ago
v_usp: draft of two-handed idle & deploy (+ animgraph)
1 Year Ago
v_usp: added animated camera motion to reload animations
1 Year Ago
v_usp: trim sequence used for slide management, add fire variant
1 Year Ago
v_usp: reworked graph to have a slide manager, better core SM reload handling (code can set b_empty to false at any time during reload), & animation improvements
1 Year Ago
Pavement blends tweaked cardboard box materials
1 Year Ago
USP world model cleanup
1 Year Ago
silencer re export silencer was being scaled down in the viewmodel
1 Year Ago
MP5 Viewmodel Viewmodel only https://files.facepunch.com/rickgreeve/MP5_render_sbox_1.jpg
1 Year Ago
More asset corrections
1 Year Ago
Push all compiled apart from vtex
1 Year Ago
corrected file paths for roof_metal_panels + blends
1 Year Ago
Assets from core
1 Year Ago
Added roof_metal_panels multiple rust blends copper + iron oxide blends
1 Year Ago
v_usp: added camera animation to deploy & improved the animation