branchsbox-assets/maincancel

815 Commits over 580 Days - 0.06cph!

1 Year Ago
Fixed window shader
1 Year Ago
Fast food signs
1 Year Ago
Compiled shaders
1 Year Ago
Revert "telephone box" This reverts commit 122dbe75266b7c496cd573ea9228cc6959321037.
1 Year Ago
telephone box fixed wrong texture
1 Year Ago
Organisation for the future
1 Year Ago
MP5 weapon progress work in progress of the MP5 SMG
1 Year Ago
trench cover and telephone box
1 Year Ago
v_usp: ported existing animations to updated FPArms rig, adjusted grip, made reload animations more distinct, added dry fire state, made it & regular fire properly self-interrupting
1 Year Ago
Assets from core
1 Year Ago
Removed unused USP content
1 Year Ago
added marble_a_hs tweaked mat for stone_trim
1 Year Ago
Fast food branding wip
1 Year Ago
Updated asset zoo
1 Year Ago
Stone cladding hs blend meta
1 Year Ago
Add Tag to model materials Stone cladding hs blend
1 Year Ago
Updated flashing meshes, stone trim assets and roof_metal_panels hotspot
1 Year Ago
Models from core
1 Year Ago
roof_metal_panels_a1_hs and flashing meshes
1 Year Ago
Returned metal wheely bin and alarms to original path so we don't break maps
1 Year Ago
push decal
1 Year Ago
v_usp: animgraph implementation, additive idle layer, empty anims
1 Year Ago
Updated betcash logo
1 Year Ago
v_usp: reload animations Merge branch 'main' of sbox-assets
1 Year Ago
Updated asset library map
1 Year Ago
building01_stone_trim assets
1 Year Ago
Adjusted opening times overlay
1 Year Ago
Adjusted spacing and collision on betcash sign
1 Year Ago
Fixed incorrect material references BetCash sign model BetCash sign overlays
1 Year Ago
Fixed models referencing old paths
1 Year Ago
cinderblocks_01_hs first pass https://asset.party/facepunch/cinderblocks_01_hs
1 Year Ago
wall_stone_brick_a1 blend material Added Georgian-style large stone brickwork - Clean, Dirty, Damaged blend material https://files.facepunch.com/jason/1b3111b1/sbox_2dApkBjUAc.jpg
1 Year Ago
intruder alarms and metal bin wet floor sign
1 Year Ago
v_usp: updates to anims & new deploy
1 Year Ago
Updated Concrete cast hs
1 Year Ago
renderstage fixes
1 Year Ago
added renderstage
1 Year Ago
beer_keg assets https://files.facepunch.com/jason/1b2211b1/Photoshop_J2o8A4tj2e.jpg https://files.facepunch.com/jason/1b2211b1/Photoshop_xYcEtDb8OJ.jpg
1 Year Ago
Added plaster hs 03 https://asset.party/facepunch/plaster_hs_03
1 Year Ago
Initial commit Create README.md Added concrete + stone + pavement + plaster materials Added wood plank hs .meta for uploaded materials Added materials + blend concrete floor_tile_blend_02 dirt_ground_02 plaster_b_hs plywood_panels tileable plywood_hs naming updates Shader Add red dot scope shader https://i.imgur.com/e2uQIMT.mp4 Test for rick Added IridescenceScale Allow rendering only sights, increase red dot default brightness, let iridescence absorb albedo Added materials concrete_polished + plywood_panels_painted mats and blends Ceiling plaster Added tarpaulin mats missing .meta cinderblocks tileable + hotspot (wip) https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg Added USP (from sbox game) Fixed 9mm eject particle missing .meta Update README.md silencer_9mm: explicitly bind to a "silencer" bone v_usp: viewmodel set-up + barebones animgraph beer_cask asset files Fixed plaster 2 hs added cast concrete hs updated cast concrete hs Use git lfs
1 Year Ago
updated cast concrete hs
1 Year Ago
Fixed plaster 2 hs added cast concrete hs
1 Year Ago
beer_cask asset files
1 Year Ago
v_usp: viewmodel set-up + barebones animgraph
1 Year Ago
silencer_9mm: explicitly bind to a "silencer" bone
1 Year Ago
Update README.md
1 Year Ago
Fixed 9mm eject particle missing .meta
1 Year Ago
Added USP (from sbox game)
1 Year Ago
cinderblocks tileable + hotspot (wip) https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg
1 Year Ago
missing .meta