branchsbox-assets/maincancel

551 Commits over 366 Days - 0.06cph!

7 Months Ago
Fix .gitignore wildcard that should have been *.*_c instead of *_c & restore the few assets caught by the former
7 Months Ago
Remove all compiled content that is now excluded by .gitignore
7 Months Ago
.gitignore: ignore all compiled content except shaders
7 Months Ago
mountain bike source files
7 Months Ago
added metal_trim_galvanized https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_dp8XGOdoUU.png
7 Months Ago
added iron_trim_rust + blend also fixed metal_trim_painted https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_10UVgkohpv.png
7 Months Ago
Updated trimsheet rect to use tiling
7 Months Ago
Added metal_trim_rust_01 + iron_trim_01 https://files.facepunch.com/jason/1b1111b1/opera_8sRndSQDk8.png https://files.facepunch.com/jason/1b1111b1/Adobe_Substance_3D_Painter_2KHTC6LJIR.png
7 Months Ago
Grass weeds cluster set Leak decal
7 Months Ago
metal_trim_01 + weathered + painted https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_CpAspnBaT1.png https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_2sOi9sX1OG.png https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_TVK7nZwYuq.png
7 Months Ago
Weapons: sync with changes
7 Months Ago
adding airduct tileset, plasterboard hotspot
7 Months Ago
Weapons: remove HoldAdjustment_ parameters from all animgraphs
7 Months Ago
brick_single_a dirty blend adjustment
7 Months Ago
post_box fix
7 Months Ago
brick adjustments
7 Months Ago
v_mp5/v_usp: sync up with recent changes
7 Months Ago
v_usp/v_spaghellim4: added holster animations
7 Months Ago
brick_single scatter + corner meshes painted skin
7 Months Ago
brick_single models https://files.facepunch.com/jason/1b0511b1/sbox_kJMYDn3t1P.png https://files.facepunch.com/jason/1b0511b1/sbox_XlGAXJvURf.png
8 Months Ago
Recompiled assets
8 Months Ago
Adjust blend mask on corrugated metal Ivy moss decal
8 Months Ago
brick trim no alpha
8 Months Ago
wall_brick_d_trim rough fix
8 Months Ago
Ivy collection
8 Months Ago
v_spaghellim4: base animgraph
8 Months Ago
v_spaghellim4: basic viewmodel setup
8 Months Ago
v_usp/v_mp5: use shared references instead of previous cross references
8 Months Ago
v_mp5/v_usp: changes related to first person arms work (see main commit comments: 2573bebbec159e3703c437a5887d64fa5dd94665)
8 Months Ago
RMR red dot mounts WIP https://files.facepunch.com/rickgreeve/RMR_02.jpg https://files.facepunch.com/rickgreeve/RMR_01.jpg
8 Months Ago
wall_brick_b_trim_painted
8 Months Ago
More materials plaster_d wall_brick_d + blend + painted wall_brick_b painted
8 Months Ago
Remove metal texture from concrete trim sheet
8 Months Ago
Floor brick blend
8 Months Ago
v_usp: added run/sprint additives (mp5 re-use for now)
8 Months Ago
v_mp5/v_usp: manually synced up graph Parameters & Tags
8 Months Ago
v_mp5: fixed ironsights using the wrong weightlist when reducing run/sprint additive
8 Months Ago
v_mp5: added aim offsets
8 Months Ago
v_usp: renamed "offsets" to "aim offsets" & added forwards/backwards component
8 Months Ago
Initial check-in for wall_brick_b + c + d + e tileables, blends and trims https://files.facepunch.com/jason/1b2211b1/sbox_3e5UpJdIX0.png https://files.facepunch.com/jason/1b2211b1/sbox_njdpmEDp6R.png https://files.facepunch.com/jason/1b2211b1/sbox_uLYbdAsjIk.png
8 Months Ago
construction wall blend hotspot https://files.facepunch.com/louie/1b2111b1/sbox-dev_6gDt0SwqPX.jpg rect file cobble stone blend https://files.facepunch.com/louie/1b2111b1/sbox-dev_UbWdxKkwVg.jpg
8 Months Ago
v_mp5: use a Tag to disable run/sprint additive when needed (jump, airborne...)
8 Months Ago
v_mp5: protect sprint transitions against input mashing
8 Months Ago
Bike wheel Merge branch 'main' of sbox-assets
8 Months Ago
adding wall/floor tile materials/textures
8 Months Ago
concrete trim sheet ao
8 Months Ago
v_mp5: Tags now properly suppress the ironsights exit additives
8 Months Ago
Remove skins from plastic crate
8 Months Ago
Trim sheets clean up
8 Months Ago
v_mp5: fix ironsights_fire_scale applying even outside of ironsights... 🤦‍♂️