551 Commits over 366 Days - 0.06cph!
Fix .gitignore wildcard that should have been *.*_c instead of *_c & restore the few assets caught by the former
Remove all compiled content that is now excluded by .gitignore
.gitignore: ignore all compiled content except shaders
mountain bike
source files
added metal_trim_galvanized
https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_dp8XGOdoUU.png
added iron_trim_rust + blend
also fixed metal_trim_painted
https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_10UVgkohpv.png
Updated trimsheet rect to use tiling
Added metal_trim_rust_01 + iron_trim_01
https://files.facepunch.com/jason/1b1111b1/opera_8sRndSQDk8.png
https://files.facepunch.com/jason/1b1111b1/Adobe_Substance_3D_Painter_2KHTC6LJIR.png
Grass weeds cluster set
Leak decal
metal_trim_01 + weathered + painted
https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_CpAspnBaT1.png
https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_2sOi9sX1OG.png
https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_TVK7nZwYuq.png
Weapons: sync with changes
adding airduct tileset, plasterboard hotspot
Weapons: remove HoldAdjustment_ parameters from all animgraphs
brick_single_a dirty blend adjustment
v_mp5/v_usp: sync up with recent changes
v_usp/v_spaghellim4: added holster animations
brick_single
scatter + corner meshes
painted skin
brick_single models
https://files.facepunch.com/jason/1b0511b1/sbox_kJMYDn3t1P.png
https://files.facepunch.com/jason/1b0511b1/sbox_XlGAXJvURf.png
Adjust blend mask on corrugated metal
Ivy moss decal
wall_brick_d_trim rough fix
v_spaghellim4: base animgraph
v_spaghellim4: basic viewmodel setup
v_usp/v_mp5: use shared references instead of previous cross references
v_mp5/v_usp: changes related to first person arms work (see main commit comments: 2573bebbec159e3703c437a5887d64fa5dd94665)
RMR red dot mounts WIP
https://files.facepunch.com/rickgreeve/RMR_02.jpg
https://files.facepunch.com/rickgreeve/RMR_01.jpg
wall_brick_b_trim_painted
More materials
plaster_d
wall_brick_d + blend + painted
wall_brick_b painted
Remove metal texture from concrete trim sheet
v_usp: added run/sprint additives (mp5 re-use for now)
v_mp5/v_usp: manually synced up graph Parameters & Tags
v_mp5: fixed ironsights using the wrong weightlist when reducing run/sprint additive
v_usp: renamed "offsets" to "aim offsets" & added forwards/backwards component
Initial check-in for wall_brick_b + c + d + e tileables, blends and trims
https://files.facepunch.com/jason/1b2211b1/sbox_3e5UpJdIX0.png
https://files.facepunch.com/jason/1b2211b1/sbox_njdpmEDp6R.png
https://files.facepunch.com/jason/1b2211b1/sbox_uLYbdAsjIk.png
construction wall blend hotspot
https://files.facepunch.com/louie/1b2111b1/sbox-dev_6gDt0SwqPX.jpg
rect file
cobble stone blend
https://files.facepunch.com/louie/1b2111b1/sbox-dev_UbWdxKkwVg.jpg
v_mp5: use a Tag to disable run/sprint additive when needed (jump, airborne...)
v_mp5: protect sprint transitions against input mashing
Bike wheel
Merge branch 'main' of sbox-assets
adding wall/floor tile materials/textures
v_mp5: Tags now properly suppress the ironsights exit additives
Remove skins from plastic crate
v_mp5: fix ironsights_fire_scale applying even outside of ironsights... 🤦♂️