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815 Commits over 580 Days - 0.06cph!

7 Months Ago
pallet_dev model
7 Months Ago
crate_dev mesh setup check-in
7 Months Ago
add col for oildrum_dev
7 Months Ago
update asset_zoo with dev models
7 Months Ago
oildrum_dev model
7 Months Ago
v_spaghellim4: updated idle pose (again)
7 Months Ago
v_spaghellim4: updated idle pose
7 Months Ago
drying_rack_02 mat fixes
7 Months Ago
v_m4a1: copy non-shared mode selector weightlists from MP5
7 Months Ago
v_trenchknife: asset.party metadata v_m4a1: make temp reused MP5 reload slightly less janky by making it additive at runtime
7 Months Ago
v_m4a1: viewmodel setup + animgraph (beware of temporary jank) https://files.facepunch.com/maxlebled/1b2411b1/sbox-dev_2024-05-24_20-01-02.png
7 Months Ago
Flourbag prop added to packaged food
7 Months Ago
Colour Mapping support Update scene Updated sbox-content scene
7 Months Ago
eotech world model and lods Merge branch 'main' of sbox-assets
8 Months Ago
wild grass billboards test files and setup
8 Months Ago
added soil_a material
8 Months Ago
correcting file directory for chipboard_a
8 Months Ago
v_crowbar: attack, deploy, holster
8 Months Ago
magazines seperated for USP and M4
8 Months Ago
forest scene updates
8 Months Ago
leaves .meta
8 Months Ago
v_crowbar: actually properly export the weapon bones in the FBX files... + basic animgraph
8 Months Ago
v_crowbar: basic animated VMDL setup
8 Months Ago
M4A1 magazine seperated includes empty and full version as bodygroups
8 Months Ago
Removed world model mags, we're not doing it like this
8 Months Ago
MP5 magazine seperated bodygroups of a full and empty version
8 Months Ago
MP5 separate magazine models
8 Months Ago
holographic sight worldmodel
8 Months Ago
added leaves_scatter_c skin + snow blend for leaves tileable mat
8 Months Ago
Example model viewer scene
8 Months Ago
Just move it all to a library
8 Months Ago
Move ModelViewer to library
8 Months Ago
Add standalone M4 magazine vmdl
8 Months Ago
Layout change missed moving these two files
8 Months Ago
Holographic sight also added to weapons with a top rail https://files.facepunch.com/rickgreeve/g60QQcweyh.jpg
8 Months Ago
scale adam back to original mats
8 Months Ago
forest test updates
8 Months Ago
packaged food texture fix and asset party setup
8 Months Ago
terrain tests
8 Months Ago
default scene revert
8 Months Ago
packaged food finished textures
8 Months Ago
M4A1 normal fix
8 Months Ago
raised rmr added to M4 also added to asset party
8 Months Ago
added red dot sights to MP5 SMG and Shotgun also updated on asset party
8 Months Ago
Do shuffle different
8 Months Ago
Exaggerate rotateDifference float more
8 Months Ago
move_shuffle
8 Months Ago
M4A1 picatinny rail gap fix
8 Months Ago
Forgot Editor folder moved
8 Months Ago
Revert to older sceneview scene