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551 Commits over 366 Days - 0.06cph!

8 Months Ago
v_usp/v_mp5: rename weightlists involved in & around weapon_root (they were getting kind of confusing) + reverse attack_hold scaling for fire additives
8 Months Ago
v_mp5: animgraph cleanup
8 Months Ago
v_usp: added parametric offsets Here's a *VERY EXAGGERATED* example of what this does: https://files.facepunch.com/maxlebled/1b1511b1/2023-09-15%2014-43-39.mp4
8 Months Ago
v_usp: look offset stuff
8 Months Ago
v_mp5: implemented new run & sprint movement animations https://files.facepunch.com/maxlebled/1b1511b1/2023-09-15%2008-07-53.mp4
8 Months Ago
Created Industrial stair material (not sure where it went)
8 Months Ago
rock_scatter updates added LODs added rock_scatter_pile_05 https://files.facepunch.com/jason/1b1411b1/sbox_uwgfrr1A1J.png
8 Months Ago
Plastic Crates
8 Months Ago
Bare concrete additional layer concrete floor tile
8 Months Ago
added rock_scatter updated snow_a1 material
8 Months Ago
World Model optimization for USP (now included RMR red dot) World Model for Trenchknife
8 Months Ago
v_mp5: basic version of movement anim implementation
8 Months Ago
v_mp5: merge fire & dry fire groups together v_usp: merge fire & dry fire groups together
8 Months Ago
added roof_bitumen_panels tileable material
8 Months Ago
Angled fence panel Bare concrete colour adjustment
8 Months Ago
initial terrain_embankment_a commit
8 Months Ago
delete unnecessary texture map
8 Months Ago
Ash Tray Model
8 Months Ago
added snow detail normal
8 Months Ago
crowbar texture update and worldmodel
8 Months Ago
trenchknife folder name correction
8 Months Ago
added Trench Knife https://files.facepunch.com/rickgreeve/Trenchknife.jpg
8 Months Ago
Spaghelli M4 and shotgun shell https://files.facepunch.com/rickgreeve/BenelliM4_textures_05.jpg
8 Months Ago
added snow blend https://files.facepunch.com/jason/1b1111b1/sbox_1g5fWqPdU1.mp4
8 Months Ago
v_mp5: reduce jump/land/airborne additives while in ironsights
8 Months Ago
v_mp5: added jump/airborne/land (temp anims for now)
8 Months Ago
v_usp: fixed landing to idle transition referencing invalid parameter IDs
8 Months Ago
chipboard_a meta file
8 Months Ago
v_usp: jump/airborne/land are now additives, and can play on top of other animations; they also get partially weakened using a Tag-based system during certain animations (actions such as reload, or firing), so you still feel the impact of jumping & landing, but it's not as disruptive to those animations anymore https://files.facepunch.com/maxlebled/1b0911b1/2023-09-09%2009-17-56.mp4
8 Months Ago
crowbar scale fix
8 Months Ago
Crowbar Viewmodel added https://asset.party/facepunch/v_crowbar https://files.facepunch.com/rickgreeve/crowbar_render_2.jpg
8 Months Ago
v_usp: improved blending at the end of the two-handed reloads
8 Months Ago
v_usp: added two-handed versions of the reload animations
8 Months Ago
.meta files
8 Months Ago
added materials Added concrete_damaged + concrete_cast_hs_02 + concrete_wall_bare_02 materials Added rebar material https://files.facepunch.com/jason/1b0511b1/opera_xJNKVvsSjy.png
9 Months Ago
added brighter skin for dirt_pile assets
9 Months Ago
v_mp5: added Reload_Empty animation https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2005-47-44.mp4
9 Months Ago
added trash_a tileable material + trash_pile_c_05 https://files.facepunch.com/jason/1b0311b1/sbox_YonXpWPV9u.png
9 Months Ago
Station signage
9 Months Ago
trash_pile asset updates
9 Months Ago
v_mp5: improved reload animation
9 Months Ago
Updated door signs Test pvc material Updated pavement trim blend worldmapping window test material adjusted stone brick tile _c's Wip mortar wall wip bare concrete wall removed metal texture from cardboard box skin Updated scale on 9mm silencer fixed collision on 9mm ejectbrass particle
9 Months Ago
v_mp5: polished holster animation https://files.facepunch.com/maxlebled/1b3011b1/2023-08-30%2023-24-55.mp4
9 Months Ago
Bike Rack - burger box - post box Merge branch 'main' of sbox-assets
9 Months Ago
Updated zoo Door signs
9 Months Ago
trash_pile_a - c tweaks
9 Months Ago
trash_pile_c adjustments
9 Months Ago
trash_pile asset sets a, b, c initial check-in https://files.facepunch.com/jason/1b2911b1/opera_oHUwXtOCRu.png
9 Months Ago
added chipboard material
9 Months Ago
v_mp5: the fire_hold layer now slightly shifts the fingers' grip too