Vastly improved block system to dynamically assign block ids and read texture ids by name from the atlas. When saving maps in the future, I'll indicate which block ids in the data represent which names from the atlas.
Replace Chunks being entities and remove ChunkData class and consolidate the two. Received chunk data from server replaces local (pre-init) chunks.
Rewrite of how maps are handled instead of using [Net] give finer control + destroy any previous map
Merge branch 'main' of sbox-corewars