branchsbox-corewars/maincancel

853 Commits over 516 Days - 0.07cph!

2 Years Ago
Cache tools server-side to keep state between switches Have SimpleRadialMenu be generic enough to be inherited Add ToolSelectorMenu and EntityToolMenu seperate radial menus Add ChangeModeCmd / SetMode and change callback for Mode to EntitiesTool Forgot this Add ChangeLibraryAttributeCmd and support for changing the currently selected entity Add stub EditorEntityList and EditorEntityItem Limit action time for Entities Tool Add PlaceEntityAction to make placing entities undoable/redoable Only open the entity tool menu if Reload is held but Duck isn't (prevent it popping up briefly when redoing) Improve Editor Entity List view Add icons for each entity tool mode
2 Years Ago
Update .addon
2 Years Ago
Move Undo/Redo to EditorPlayer
2 Years Ago
Only delete the weapon if it was actually removed from the hotbar container
2 Years Ago
Fixed inventory move events not working (use Base64) Fixed inventory take event causing items to become orphaned Add Backpack inventory container to Player Make sure an IDraggable can be dropped onto an IDroppable before doing it Add Backpack UI elements Implement IDraggable and IDroppable on InventorySlot Add Backpack to HUD
2 Years Ago
Move Undo/Redo Stack to Editor Player so each player has their own
2 Years Ago
Destroy ghost when entities tool is deselected
2 Years Ago
Don't center on the Z axis when placing ghosts
2 Years Ago
Added EntitiesTool.EntitiesToolMode For testing automatically create a ghost entity from the first available EditorEntityLibrary type
2 Years Ago
Adjust Block List SCSS and add backdrop filter blur to make it easier to see Added EditorEntityLibraryAttribute and use it for PlayerSpawnpoint
2 Years Ago
Added stub for Entities Tool in the radial menu
2 Years Ago
Added PlayerSpawnpoint with ISourceEntity implementation (does not render outside of Editor Mode) Update sbox-voxels submodule
2 Years Ago
Invalid drag border color should be red
2 Years Ago
Fix texture path
2 Years Ago
Add IDroppable and IDraggable Add Block List texture Add ActiveDraggable byte -> int for servercmd for setting hotbar block id in editor Add EditorBlockItem Add EditorBlockList Update EditorHotbarSlot to implement IDroppable
2 Years Ago
Improved saving and loading of editor worlds (hide direction and extension from user) Add AutoCompleteInput and AutoCompleteList classes Implement autocomplete for save and load dialog
2 Years Ago
Don't open load dialog on editor load. Let the user select it from the radial menu (they may wanna just be editing a new map)
2 Years Ago
Add ActionHistory (wrapped LinkedList) to use instead of Stack to have a limited redo/undo capacity
2 Years Ago
Added Duplicate Blocks Action and implemented support to make duplicating blocks undoable and redoable
2 Years Ago
Added Area Blocks Action and made placing blocks in an area able to be undone or redone
2 Years Ago
Added a simple Undo / Redo functionality using actions. Only works for Place Blocks at the moment until other actions are implemented. Controls are a little funky... Duck + Drop to Undo, Duck + Reload to Redo.
2 Years Ago
Actually load the right file
2 Years Ago
Various UI improvements to Save / Load dialogs and the Loading Screen
2 Years Ago
Added crude Editor Save Dialog and Editor Load Dialog Increased default editor camera FOV Have loading screen properly re-appear when it should do Merge branch 'main' of sbox-corewars
2 Years Ago
Voxel World Loader icon
2 Years Ago
Make E snap instead of Shift
2 Years Ago
Some changes to the bounds
2 Years Ago
Automatically switch to editor mode if loading facepunch.cw_editor_map
2 Years Ago
Update sbox-voxels
2 Years Ago
Update sbox-voxels
2 Years Ago
Update sbox-voxels
2 Years Ago
Updated bounds and placement texture
2 Years Ago
Added corewars_conna.voxels and vpk to test voxel world loader
2 Years Ago
Add a default biome for worlds loaded by Voxel World Loader
2 Years Ago
Added VoxelWorldLoader entity to Core Wars for Hammer If a Voxel World Loader entity is present when loading the map, use it to try and load the voxel world by file name
2 Years Ago
Adjust zoom out for Area Blocks and Duplicate Blocks tools
2 Years Ago
Revert to Copy mode and reset start position as the secondary attack for the Duplicate Blocks tool
2 Years Ago
Added MoveStartBlock method to EditorAreaGhost Add GetAimVoxelPosition to EditorTool Added MVP version of the Duplicate Blocks Tool Added EditorCamera Fixed bug with EditorAreaGhost when using MoveStartBlock Set GlobalOpacity when using Area Blocks or Duplicate Blocks tool (not working in shader rn) Update sbox-voxels submodule
2 Years Ago
Add VertexBufferExtension with methods to add a cube with repeating texture / UV scale settings Add a new place_block_color.png to more clearly define what a block is Pass a scale into AddCube so that blocks are properly displayed for the editor ghost
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Update sbox-voxels submodule and use GetPositionsInBox
2 Years Ago
Update to use GetAimVoxelPosition
2 Years Ago
Added EditorAreaGhost render entity Update sbox-voxels submodule Added initial version of AreaBlocksTool
2 Years Ago
Update voxels submodule
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Update block data -> block state and update liquid block usage
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Increase radius of colored torches and add white torch Place white torch with E (test) Update sbox-voxels submodule Update voxels shader to support GlobalBrightness and GlobalOpacity. Change sunlight brightness of faces depending on normal