branchsbox-corewars/maincancel

853 Commits over 516 Days - 0.07cph!

2 Years Ago
Use new FinalLayoutChildren overload Merge branch 'main' of sbox-corewars
2 Years Ago
metal textures for blocks
2 Years Ago
Initial experimentation of the new shading model for the new shader Merge branch 'custom-client-input'
2 Years Ago
Updated for new inputs + fixed various obsolete errors with Render.* some have no alternatives yet Use new shaders for cw_color_1 and cw_nocolor_1 Add Util.Draw for now until we have a nice draw lib Doubled the health of each team's core Fix unused SCSS property Team list has a blur and background Fixed team core list not showing / updating on game start Set block placement ghost to team color and reduce opacity Health bar and stamina bar percentage values are not parented to the moving bar Implement HasHovered Use other grass clump models Fixed materials on all resource pools Fixed icon render distance and color for hud icons Use shift for sprint + ctrl for duck. Remove block sneaking (for now) because it's terrible, plus it may not be needed now we have block ghosts Fix airdrop icon render distances Converted Tooltip to Razor Added blocks_shine atlas and a bunch of dummy images for existing blocks Merge pull request #27 from Facepunch/custom-client-input Core Wars Obsolete Changes + Fixes + Shine Atlas
2 Years Ago
Update to use new hitbox tags + headshots do 2x damage
2 Years Ago
Items do not collide with other items
2 Years Ago
Items are dropped in single stacks
2 Years Ago
Tip styling
2 Years Ago
Adjust text shadow for tooltip - trying to get blur to work properly...
2 Years Ago
Fix remaining obsoletes
2 Years Ago
Added Game Setting for Friendly Fire
2 Years Ago
Fixed all obsolete stuff and collision issues
2 Years Ago
Fixed various Core Wars errors
2 Years Ago
Fix ragdolls not ragdolling and also from deleting immediately Add SpectateCamera Set camera mode to spectate ragdoll when a player dies Fade out team in team list if the core is destroyed and change core status icon
2 Years Ago
Delete all weapon entities when a player dies and re-initialize the weapon items in the hotbar when they respawn
2 Years Ago
Add tintable core icon Add TeamCoreList to show which teams still have their cores remaining in the bottom right
2 Years Ago
Added initial respawning screen and fixed up the kill command
2 Years Ago
Have FlyController.EnableCollisions be networked so that spectating does not stutter due to prediction errors
2 Years Ago
Remove test map package adding
2 Years Ago
Change [Net] Dictionaries to IDictionaries Remove invalid CSS property Update voxels submodule Add VoteMapState and initiate map voting after SummaryState is over
2 Years Ago
Fixed Use switching between third and first person Add Prediction.FirstTime guard for inventory opening / closing input Add Prediction.FirstTime guard for opening chests Only allow picking up items server-side Only create the hud in ClientSpawn if it doesn't exist. This fixes full updates duplicating the hud. Create generator pool particle effects in ClientSpawn so that a full update doesn't remove them Update nameplates to use team color instead of red and green Adjusted block damage weapons to have higher damage Reduce jump stamina reduction. Reduce melee stamina reduction. Don't prevent melee from low stamina but do scale damage down if stamina is less than 40 Players are not out of breath if their stamina is regenerated to over 25 Apply absolute impulse to players that take damage with blunt weapons. Swords apply knockback to players scaling with their tier.
2 Years Ago
Fixed color materials being "overriden by leafier mod" + fixed item pickup
2 Years Ago
Fixed loading
2 Years Ago
Update maxplayers and print right file name
2 Years Ago
If voxel world to load does not exist, and the file name does not end in .json, append it and then try again
2 Years Ago
Update voxels submodule Calculate and pass winning team into SummaryState Reset player's team to None in LobbyState Give PlayerCorpse entities the "corpse" tag Update MoveHelper/MoveController to support tags and clear player inventory when resetting to LobbyState
2 Years Ago
Add to cores destroyed int when a player destroys a core Reset cores destroyed counter on game reset Populate WinSummary based on sorted players list for kills + cores destroyed
2 Years Ago
Add test input to open WinSummary Implement rest of the WinSummary styling (to populate with real data)
2 Years Ago
Finish rest of HTML template + add references for lists
2 Years Ago
Add WinSummary stub with template and CSS Add WinSummary to Hud
2 Years Ago
Update shader name
2 Years Ago
Updated Chest models
2 Years Ago
Sound tweak + shader update Merge branch 'main' of sbox-corewars
2 Years Ago
Added Howard's Playerchest model
2 Years Ago
Fix shader issues
2 Years Ago
Strip out voxel lighting support from shader as well
2 Years Ago
Update mats
2 Years Ago
Add Use Voxel Lighting feature to voxel shaders (turn it off). Don't enable Voxel Lighting for Core Wars, it's currently shit and in very rare circumstances it just doesn't work properly. Disable it completely until I can get it to work 100% of the time.
2 Years Ago
Update voxels submodule
2 Years Ago
Added additional stone floor tile block Tweaked stone brick colour Updated Temp Core Tweaked Vortex bomb particle Merge branch 'main' of sbox-corewars
2 Years Ago
Update atlases
2 Years Ago
Update submodule
2 Years Ago
crystal texture changes
2 Years Ago
iron material and crystal texture changes
2 Years Ago
Update submodule
2 Years Ago
Update voxels submodule
2 Years Ago
Update voxels + atlases
2 Years Ago
updated crystal textures
2 Years Ago
Try to line up voxel + voxel model but it's still fucked (ogniK will take a look later) Merge branch 'main' of sbox-corewars Updated atlases + textures
2 Years Ago
added stone tile floor edges