branchsbox-corewars/maincancel

853 Commits over 516 Days - 0.07cph!

1 Year Ago
Mats
1 Year Ago
Ignore vmdl_c and vmat_c
1 Year Ago
Fix normals and shading mode shit
1 Year Ago
updated block ao more _c's
1 Year Ago
Use editor light for voxel point light
1 Year Ago
_c's blocks
1 Year Ago
_c's sounds
1 Year Ago
Add icon tint color options everywhere
1 Year Ago
Update to use Fungus. Remove all fungus .block files as building blocks need to inherit BaseBuildingBlock (perhaps make them a seperate game resource type later.)
1 Year Ago
Added ParticleSystem EditorEntity
1 Year Ago
Let's commit all the _c's except for the *.generated.* stuff...
1 Year Ago
Map normals to -1 -> 1 range
1 Year Ago
Added fungus blocks
1 Year Ago
fungus textures
1 Year Ago
crystal block
1 Year Ago
Additional textures
1 Year Ago
Remove old log
1 Year Ago
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
1 Year Ago
Voxels submodule
1 Year Ago
Add Alpha Test to voxel.vmat
1 Year Ago
Update Airdrop
1 Year Ago
Register voxel model in OnNewModel
1 Year Ago
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
1 Year Ago
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
1 Year Ago
Update stone block to use righr values
1 Year Ago
Update voxels Merge branch 'main' of sbox-corewars
1 Year Ago
additional texture work
1 Year Ago
Additional textures
1 Year Ago
Recompile shader, put Is Voxel Block in the Rendering category
1 Year Ago
Update pixel material to have an Is Voxel Block attribute
1 Year Ago
Update pixel_material shader
1 Year Ago
Started work on initial textures Merge branch 'main' of sbox-corewars
1 Year Ago
Update pixel_material.vfx
1 Year Ago
Update voxels submodule
1 Year Ago
Recompile shadr
1 Year Ago
Add opaque test support to shader (pave way for AO)
1 Year Ago
Update voxels submodule
1 Year Ago
Add BlockResource.TintColor and support tinting in shader
1 Year Ago
Don't show liquid block in the editor
1 Year Ago
Update shader to support _hue mask atlas
1 Year Ago
Resize textures + hue
1 Year Ago
Update materials to reduce atlas cell size to 32
1 Year Ago
Update shader
1 Year Ago
Update shader to support hue shift and new format. Update submodule. Add test Min/Max hue shift to grass block.
1 Year Ago
Update submodule
1 Year Ago
Added upside down stairs + icon
1 Year Ago
Update submodule
1 Year Ago
Update voxel submodule
1 Year Ago
Update dev_stairs.block
1 Year Ago
Potentially fixed preview on Editor Area Ghost for rotated voxel blocks