branchsbox-corewars/maincancel
853 Commits over 516 Days - 0.07cph!
Fix normals and shading mode shit
updated block ao
more _c's
Use editor light for voxel point light
Add icon tint color options everywhere
Update to use Fungus. Remove all fungus .block files as building blocks need to inherit BaseBuildingBlock (perhaps make them a seperate game resource type later.)
Added ParticleSystem EditorEntity
Let's commit all the _c's except for the *.generated.* stuff...
Map normals to -1 -> 1 range
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
Add Alpha Test to voxel.vmat
Register voxel model in OnNewModel
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
Update stone block to use righr values
Update voxels
Merge branch 'main' of sbox-corewars
Recompile shader, put Is Voxel Block in the Rendering category
Update pixel material to have an Is Voxel Block attribute
Update pixel_material shader
Started work on initial textures
Merge branch 'main' of sbox-corewars
Update pixel_material.vfx
Add opaque test support to shader (pave way for AO)
Add BlockResource.TintColor and support tinting in shader
Don't show liquid block in the editor
Update shader to support _hue mask atlas
Update materials to reduce atlas cell size to 32
Update shader to support hue shift and new format. Update submodule. Add test Min/Max hue shift to grass block.
Added upside down stairs + icon
Potentially fixed preview on Editor Area Ghost for rotated voxel blocks