branchsbox-csg/tools-splitcancel
14 Commits over 28 Days - 0.02cph!
Store mins and maxes instead of BBox in compiled solids
Added a BBox.Contains(pos) overload that takes an epsilon
Added CsgPlane.TryTrace(ray)
Added ConvexSolid.Bounds in compiled assets
Add editor camera transform to CsgAsset
Brushes store angles instead of quaternions
Some JsonIgnore
Made CsgSceneObject.GetAllHulls public
Fixed clearing CsgSceneObjects
Icon tweaks
Some renaming, new asset format
CsgBrush can have per-solid materials
Add CsgSolid.CalculateBounds
WIP refactor to split tools from runtime code