branchsbox-deathmatch/maincancel

176 Commits over 61 Days - 0.12cph!

8 Days Ago
Do Gluon Beam better
8 Days Ago
LongJump sound
8 Days Ago
Long Jump Module
8 Days Ago
Add maplist convar, use it to select the next map
8 Days Ago
shotgun ammo pickup
8 Days Ago
Ammo pickups
8 Days Ago
Updated Gluon Beam Render
8 Days Ago
Shotgun: Alternate attack with higher damage per pellet, takes 2 bullets, has higher shoot dleay Fixed TakeAmmo not working with count param
8 Days Ago
Shotgun: Increase crosshair gap
8 Days Ago
Adjust shotgun punch and shake, don't eject 12 casings per shot Python: Add shoot delay only if we can shoot Automatically set render options for viewmodel renderers so we don't have to fuck around every time we make a weapon
8 Days Ago
Add Shotgun, incremental reloading, reload cancelling option
8 Days Ago
Use new datacore map with items
9 Days Ago
BeamRenderer
9 Days Ago
Use Preferences.FieldOfView (fixes sbox-deathmatch/issues/44) Halve explosion screen shake Add kill command Add giveall command Add map command
12 Days Ago
Less recoil Update gauss_impact.prefab
12 Days Ago
Add voices UI, tweaked voice transmitter properties to not be worldspace
12 Days Ago
Don't do effects if we're the server in many cases
12 Days Ago
Update charger and health kit, battery prefabs to use Network Object mode instead of Snapshot
12 Days Ago
Add sbdm.cheatmode, don't start with all weapons
12 Days Ago
Tweak player controller acceleration
12 Days Ago
Rat: if on ground, keep pitch at 0
12 Days Ago
Switch game on end Hide warmup if GameConfig.GameLoop is false Add spawncam to quicktest
12 Days Ago
Widen some areas of map
12 Days Ago
Fix missing loop sound
12 Days Ago
Allow turning off the gameloop with sbdm.gameloop 0
12 Days Ago
Tweak gauss impact Game loop
12 Days Ago
More effects on beam Stop effects when can't shoot anymore
12 Days Ago
Custom crosshair gluon
12 Days Ago
Backpack set up for gluon
12 Days Ago
Update item inventory slots to be more consistent (throwables in 5, special weapons in 4)
12 Days Ago
Rat: die after a set period of time (30s by default)
12 Days Ago
GluonGun Wip
12 Days Ago
Weapon and Health pickups in map
13 Days Ago
Fix NRE in PlayerDamageIndicators when no attacker Gauss impact effect
13 Days Ago
gluon gun blockout
13 Days Ago
Tripmines parent to what they were placed on (moving platforms, doors, etc.)
13 Days Ago
Explosions mark DamageInfo.IsExplosion = true Tripmines are damageable, shooting attributes the kill to the shooter, explosions cause a delayed explosion Look for damageable components in parents instead of children, needed for tripmine children colliders and makes more sense?
13 Days Ago
TriggerHurt: Look for a collider instead of RequireComponent Remove transform offset from map loader
13 Days Ago
Use our new map by default
13 Days Ago
Fix pause on loop mover
13 Days Ago
Redesign half of the map
13 Days Ago
Rat: give weapon a svg icon
13 Days Ago
Fix rat pickup item prefab reference
13 Days Ago
Rat: try to bite target if we're lunging and they're close enough
13 Days Ago
Rat: add grounded checks instead of arbitrary timing
13 Days Ago
Add some debug stuff to mover
13 Days Ago
Add rat weapon that throws a rat
13 Days Ago
Rat NPC (doesn't hurt the player yet) Rat cleanup
13 Days Ago
Support pausing on Mover
13 Days Ago
Tweak glock and mp5 recoil effects