branchsbox-footies/game-ideacancel
103 Commits over 31 Days - 0.14cph!
Unit defaults
Minor fixes
Armor stat reduces damage taken
Add attack rating & hit chance probability
Added attack rating affixes
Armor reduces damage taken
Enable foliage animations on all trees
Add gold ring & added health affix
Calculate unit's max health from attributes
Update tree_01 vertex colors for foliage
Add back zombie hit anim events
Added health regeneration stat & affix
Health fill width is fractional
Added physical damage affix
Fix item tooltip staying open when item is picked up
Update patrol.vmat_c
Replace all zombie male 1 animations
Remove old animations from vmdl
Add back hit and footstep anim events
Minor tweaks
Replace all of Tristan's animations
Press ctrl to view tooltip of item on ground
Add hit events to zombie3
Add healthbar hud
Avoid taking damage if you're quick enough
Default attributes when unarmed
Tweak health & damage of enemy units
Added increased physical damage affix
Style tweaks
Prevent item labels from overlapping
Show attack time, range, and damage on weapon tooltips
Tighten up and scale attack time off attributes
Pull attack damage from attributes
Zombie drops an item on death
Fix NRE
Style up item tooltip
Style up item labels
Put menu above dialog screen
Add attack speed attribute
Fix item pickup & drop inputs
Items on ground show their models
Fix axe's name
Add helmet attachment
Add two handed animations & axe weapon
Add hatchet attack animations, and allow items to define their individual attack range and time
Items can set their own hold type
Don't spawn or simulate zombies until a player is nearby
Add model attachment for items & hatchet item
Death screen tweaks
Small cleanup
Zombie animgraph/attack improvements
Punch sound effect
Zombie sound effects
Zombies can grab you
Male zombie 3
Fix zombie male 2 bodygroups
UI healthbar when hovering a unit
Rename zombie to shambler
Add b_dead anim state
Tristan death sound
Added death screen & respawn
Unit spawner tries to keep everything in walkable space
Recompile mats
Additional Assets
More map progress
Adjusted light fadeout distance to help with performance
Improve attack behaviour for player's unit
Redo player input
Constrain pathfinder searches to an ellipse
Recompile mats
Reduce aggro distance
Remove debug code
Update NavigationVolume.cs
Add entity to nicely spawn enemies around a volume
Add spawn volumes to map
Recompile all assets
Additional assets
Updated map
Add voicelines to marcus
Recompile mats
Cleaned up map (split into prefabs)
Map updates
experiment with building collision disabled