89 Commits over 62 Days - 0.06cph!
Recompile assets
Nav grid generation handles slopes and steps
Switch skill hotkeys to QWER
Unit control groups
Double tap control group to move camera to it
Mana skill cost and regeneration
Add small mana potion
Draw mana bar overhead
Assign a unit's skills from its definition file
Display unit skills in action bar
Click a skill in action bar to begin casting it
Use .Set and Named Values on particles
Items can be bought from shop
Basic building unit type
Size of unit's selection ring is set in unit definition
Small health potion & healing particle effect
Default cursor for neutral team
Draw item's name when hovered
Try to place item in first open slot
Items dont need state machine or nav agent
Items - pickup, drop, move, and draw in inventory
Particle number sprite
Particle for number
set up an example
Spawn coin particle on death
tweak coin particle spawn
Organised particles to save us pain in the future
Simple coin particle
use new path for particles
Hook up game time, hide lumber/food
Use minimap photo of the actual map
3d unit portrait
Award gold for units killed, amount defined in unit definition
Skill effect particle
Add & hook up various unit stats to ui/attacks
Unit definitions as game resources, pull data from them for move speed etc
Basic hero unit
Remove state attribute, replace with simple state machine component
Fix nav agent not updating position on spawn
Default to idle on spawn
cursor hand
tweaked movement marker
Selection & color tweaks
Pulse unit's ring when a command is issued against it
Healthbar color changes with health
Updated movement marker
set colours correctly for attack
quick melee hit sounds
Cursor clamp adjustment
Simple unit formation
Follow behaviour
Fix cursor sometimes not updating
Attack, move, enemy, team cursors
Day/night controller adjustments
Experimental day night controller
Various pathing adjustments
Implement Attack command
better feeling camera pan
Give units a capsule collider for better selecting
Simple game menu
Hook up ui action buttons move/stop/hold/attack/patrol
Show move marker for patrol commands
Command sound effect
Show current command near cursor
Disable left mouse directly after issuing a command
Small ux
Adjust highlight & ring colors
Press space to jump camera to selected unit
Hold & Patrol behaviours