632 Commits over 122 Days - 0.22cph!
Street cabinet - adjusted roughness of vents and adjusted collision
Street cabinet feedback
Merge branch 'master' of sbox-game
Handle sitting tag in standard player animator
Street cabinets extra decal details
Street cabinet updates to decals and unique texturing on handle
Merge branch 'master' of sbox-game
OnDamaged output for func_physbox and prop_physics
Quick fix for street cabinet texture - further changes coming later
extra decals on street cabinet
Street cabinet texture adjustment
WIP - Revised street cabinet
Merge branch 'master' of sbox-game
Color Edit sketching
Merge branch 'master' of sbox-game
Move Game title/author to the left
So create game/join game buttons don't change position when the title/author load from server and change size
Update base.fgd
Merge branch 'master' of sbox-game
Better analytical AA for border images
Better analytical AA for cssbox
Fix borders drawing edge color incorrectly
Fix conditional borders on cssbox
Move shared cssbox code to a common file, clean up code, fix squircle borders having wrong shape
Much better formula for the previous
Number Box zoo test uses numeric, format
Merge branch 'master' of sbox-game
Give info_particle_system an editor model
Do not allow ResetDelay -1 buttons to reset via the Press input
TextEntry fix invalid floats on blur
Inspector creates numeric property if float/int
Inspector uses Range attribute
Add TextEntry.Numeric, TextEntry.Format
When props break give their gibs half a second of invulnerability so physics damage doesn't cascade
Starting Inspector
Merge branch 'master' of sbox-game
minimum speed for doors
Deleted func_door_rotating
func_button now can rotate, and has visualization
(I meant func_rot_button in previous commit)
Update some compiled resources
ent_door moves (moving door) correctly when parented
Default explosion sound/effect if one isn't set by the prop
Added KeyframeEntity.LocalRotateKeyframeTo
ent_door rotates correctly when parented
Also added a public property for ease function to ent_door, no Hammer support just yet
ent_door's MoveDirIsLocal works correctly for rotating doors
More consistent speed for rotating doors with different angles of rotation
Expose ZNear and ZFar on Camera
Merge branch 'master' of sbox-game
BackdropFilter test sliders
Slider
Merge branch 'master' of sbox-game
Street lamp decal sheet is now lit correctly
WIP broadband cabinet
Merge branch 'master' of sbox-game
Make use of Hammer.Particle
Nuke HL2/NPC/AI stuff from core FGDs, cleanup s&box.fgd
Street lamp pivot now at bottom of poles
Street lamp now has metal phys
Street lamp bases now uses the new cylinder phys shape
Street lamp logos texture
Merge branch 'master' of sbox-game
Checkbox and switch
Popup/Dropdown base
Dropdown options
Merge branch 'master' of sbox-game
Adjusted street lamp prefabs
fixed street lamp being on by default
Street lamp change to decal for higher res text and updated emissive
Merge branch 'master' of sbox-game
Dump watermelon thumbnail
Shaders with LayerMat support
Merge branch 'master' of sbox-game
replaced pipe set collider with cylinder shape
Merge branch 'master' of sbox-game
Layer shaders, moving all the ui vertex stuff into common ui_vertex_common.fxc
Merge branch 'master' of sbox-game