632 Commits over 122 Days - 0.22cph!
Burger box - Lod0 with Lewis skin
Cola can - updated textures
Pizza box - updated to lewis pizza box skin
Merge branch 'master' of sbox-game
Stream button (todo: hide if not linked)
Merge branch 'master' of sbox-game
Low wooden fence - made the wood a slightly lighter colour
Metal Fences - Adjusted fences to snap to the grid in a nicer way
Make use of Output<T>
Update base.fgd
Metal Fencing - LOD0 metal fence panel, support and post
Merge branch 'master' of sbox-game
Deleting unintentional duplicate file
Updated temp_punch
Brought Terry to an ophthalmologist and got treatment for their lazy eye
Added missing icon for 'Unreferenced by Content' tag
Fixed missing tag icon for 'From Other Project' tag
Citizen: updated move_RH/move_LH weightlists
Merge branch 'master' of sbox-game
Recompiled all editor entity icons
Delete hlvr editor materials/textures, we have no use for them
HLA Hammer puzzle textures, HLA Hammer entity icons
Added Various Hammer Entity Icons and Model
Fixed point_aimat using wrong file path
Added temporary punch first-person model/anims
Draw panel overlay manually
Scissoring tests
Fixed popup height restrictor being flawed
UI Scissoring obeys transforms
Add ogg to sound asset additional extensions so they can be compiled
Citizen/animgraph: rename melee to melee_punch
Street_cabinet - switched the shader back to complex to avoid an assert
Merge branch 'master' of sbox-game
Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa
Merge branch 'master' of sbox-game
Citizen/animgraph: crouching melee punch idles
NetworkComponent => BaseNetworkable
Fix dropdown could be taller than the screen
update construct map/prefab/textures/mat
Text shader tweaks
Text rendering test
Merge branch 'master' of sbox-game
SetSnapshot support for break particles
break_create_particle break command support for Breakable class
TextEntry's onsubmit event is now fired with keypad enter as well
low wood fence - adjusted support phys shape
Merge branch 'master' of sbox-game
Don't display a warning about unknown ButtonEntity movetype for non moving buttons
Low wood fence - gibs for supports
Parking bollard - painted version
Merge branch 'master' of sbox-game
Citizen: added melee punching idles
DoorEntity curve for open/close animation
Change DoorEntity delegate assignment, update description
Added Activation Tags feature to all triggers
Make sure Name, Hierarchy and Tags properties are always on top
parking bollard - updated normal map
Parking bollard - lodded
Merge branch 'master' of sbox-game
Ticket machine - updated thumbnails to reflect new textures
Change EntityName to Name
parking barrier - AO tweak
Parking barrier -fixed missing support element
parking barrier - gibs & fix for lod3 not being suitable for rigging
Merge branch 'master' of sbox-game
Remove point_*command entities from the FGD
Merge branch 'master' of sbox-game
I don't think this line in the text shader is doing anything good