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553 Commits over 92 Days - 0.25cph!

12 Days Ago
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
12 Days Ago
Entity list filtering Merge branch 'master' of sbox-game
12 Days Ago
Added sv_lan and sv_password to create game screen Only show sv_passoword/lan if maxplayers is visible
12 Days Ago
Update base.fgd Use [Category] not PropertyAttribute.Group
12 Days Ago
cola can - moved hole on top to align with the edge of the uv seam Merge branch 'master' of sbox-game
12 Days Ago
Update RenderScene.cs Splitter drag sounds Converted console into tabs Merge branch 'master' of sbox-game
12 Days Ago
cola can - added the extra skins for the can
12 Days Ago
Add skins for Cola Can
12 Days Ago
cola can - new cola can with its own texture for easy skinning Merge branch 'master' of sbox-game
12 Days Ago
Stack trace handle message properly
12 Days Ago
Add SplitContainer
12 Days Ago
Updated Light_Omni to use custom editor model similar to light_spot
Sam
12 Days Ago
Fix 1px bleeding on s&box logo in high resolutions
13 Days Ago
Fix a typo in info_player_start's description
13 Days Ago
use DataSource.Property in form Make dormant entities faint Merge branch 'master' of sbox-game
13 Days Ago
Citizen/animgraph: pistol RH crouch
13 Days Ago
parking barrier - missing rough
13 Days Ago
Parking barrier - Lod0
14 Days Ago
Entity list sorting fudge
15 Days Ago
Entity list tweaks
15 Days Ago
Watermelon health Allow reflection access Allow System.Reflection.BindingFlags Inspector uses PropertyInfo directly rather than PropertyAttribute wrapper Dropdown option constructor Allow System.ComponentModel access Entity property sheet wip Inspector handles IValid becoming invalid Inspector ordering Select client entity too Support for named [Editor] attributes Fix console status bar shrinking Fix for RenderColor changes Merge branch 'master' of sbox-game Update base.fgd
15 Days Ago
file cleanup
15 Days Ago
update construct vmap/materials/textures/prefabs
15 Days Ago
Update default door animgraphs so all nodes are grid aligned
16 Days Ago
Platform: Make some useful fields/properties public to read Speed, TimeToHold and CurrentRotation
16 Days Ago
ticket machine self illum test
Sam
16 Days Ago
Make blendable have option to use tint mask in vertex painting
16 Days Ago
shader rebuild Merge branch 'master' of sbox-game
16 Days Ago
Ageing and grunge for various props
16 Days Ago
Update base Rope/Cable Particle to use correct materials
17 Days Ago
Fixed GridLayout not updating when panel resized Entity List in console Merge branch 'master' of sbox-game
17 Days Ago
Custom Path Node support Base class improvements to paths and path nodes to allow for custom keyvalues in Hammer per node. Also an option to have path tool nodes be spawned as actual entities.
17 Days Ago
Fixed a stack overflow in PlatformEntity
17 Days Ago
Rebuilt complex shader
18 Days Ago
Citizen/animgraph: added Pistol RH reload
18 Days Ago
ticket dispenser - all LODS Merge branch 'master' of sbox-game
18 Days Ago
Don't predict-simulate entities that aren't predictable
18 Days Ago
Remove debug code
18 Days Ago
Ticket dispenser - Lod0
18 Days Ago
Added Clothing.Container.DressEntity
18 Days Ago
Load edited citizen on main menu
18 Days Ago
Avatar saving
18 Days Ago
Added Clothing.CanBeWornWith, uses slots Clothing BodyGroup hiding
19 Days Ago
Autogenerate clothing.asset Merge branch 'master' of sbox-game Clothing bitflags Update existing clothing with slots
19 Days Ago
ticket dispenser - blockout
19 Days Ago
Office Ceiling TileSet
19 Days Ago
default holdtype_handedness in BaseCarriable
19 Days Ago
Citizen/animgraph: work-in-progress Pistol RH variant
20 Days Ago
ticket machine - all lods Merge branch 'master' of sbox-game
20 Days Ago
Clothing Stuff