632 Commits over 122 Days - 0.22cph!
updated construct, material, texture
-updated WIP construct, material, texture tweak
-added window prefab
- fixed lit_bolard_top LOD, and physic materials
Fix attempt for issue #652
Make default gamemode icon not load from a static web url
Move TabContainer to base
Move SplitContainer to base
Update to 6.0.0-rc.1.21451.13
Merge branch 'master' of sbox-game
Parking barrier - Lods for undamaged barrier
Merge branch 'master' of sbox-game
Make search in local maps functional
Added disclaimer about bug under investigation in the graph
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
Reexported citizen.fbx as binary FBX instead of ASCII
Add and remove child panels from tree live
Can select panels from the game window
Merge branch 'master' of sbox-game
lit bollard - fixed missing gib mesh
parking barrier - new lifting mechanism and none damaged variation lod0
Merge branch 'master' of sbox-game
Use new attributes where necessary
forgot this one
Allow selection of RootPanels in console
TabControl takes a cookie, remembers which tab it was on between sessions
PanelTree inspector
cola can - adjusted scale back up to its larger size
Cola can - fixed distortion on the rim
Merge branch 'master' of sbox-game
Update PerformanceChartWidget.cs
Fix startup delay
Update steam_api64.dll
Developer widgets
Merge branch 'master' of sbox-game
Pizza box - new skinnable pizza box
Merge branch 'master' of sbox-game
Citizen/animgraph: added *_z parameters
Added move_z, wish_z to citizen anim params
Model archetypes in [Hammer.Model]
Merge branch 'master' of sbox-game
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
Entity list filtering
Merge branch 'master' of sbox-game
Added sv_lan and sv_password to create game screen
Only show sv_passoword/lan if maxplayers is visible
Update base.fgd
Use [Category] not PropertyAttribute.Group
cola can - moved hole on top to align with the edge of the uv seam
Merge branch 'master' of sbox-game
Update RenderScene.cs
Splitter drag sounds
Converted console into tabs
Merge branch 'master' of sbox-game
cola can - added the extra skins for the can
cola can - new cola can with its own texture for easy skinning
Merge branch 'master' of sbox-game
Stack trace handle message properly
Updated Light_Omni to use custom editor model similar to light_spot
Fix 1px bleeding on s&box logo in high resolutions
Fix a typo in info_player_start's description
use DataSource.Property in form
Make dormant entities faint
Merge branch 'master' of sbox-game
Citizen/animgraph: pistol RH crouch
parking barrier - missing rough
Entity list sorting fudge
Watermelon health
Allow reflection access
Allow System.Reflection.BindingFlags
Inspector uses PropertyInfo directly rather than PropertyAttribute wrapper
Dropdown option constructor
Allow System.ComponentModel access
Entity property sheet wip
Inspector handles IValid becoming invalid
Inspector ordering
Select client entity too
Support for named [Editor] attributes
Fix console status bar shrinking
Fix for RenderColor changes
Merge branch 'master' of sbox-game
Update base.fgd