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553 Commits over 92 Days - 0.25cph!

20 Days Ago
Clear so hair renders
20 Days Ago
Clothing swapping wip
20 Days Ago
Fix warning in label Avatar Editor - model viewer Merge branch 'master' of sbox-game
20 Days Ago
ticket machine - slight lod0 adjustment ticket machine - removed extra edges
20 Days Ago
Ticket machine - LOD0
21 Days Ago
Fixed black viewmodels (flatgrass)
21 Days Ago
ticket machine - car park ticket machine blockout Merge branch 'master' of sbox-game
22 Days Ago
Allow ent_button to be a point entity (i.e. use vmdl models)
23 Days Ago
Minor housekeeping changes to entities Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
23 Days Ago
railing - adjusted snap to grid sizing railings - adjusted phys shapes Merge branch 'master' of sbox-game
23 Days Ago
WIP construct, updated material, added prefabs/surface property
23 Days Ago
old bench - adjusted names of gibs
23 Days Ago
railings - added painted skin to gib
23 Days Ago
railings - gib version now added
23 Days Ago
railings -added painted version
23 Days Ago
Railing - bare metal and painted railings
24 Days Ago
Rename GetUserStrring to GetClientData
24 Days Ago
WorldPanel.SceneObject is accessible
24 Days Ago
Moving Decals class here
24 Days Ago
Railing - blockout mesh
24 Days Ago
star bin - changed litter font to a serif google font and adjusted the AO
24 Days Ago
Post box - fixed missing phys shape
24 Days Ago
star bin - adjusted black level and added extra ao around base
24 Days Ago
lit bollard - lod adjustment
24 Days Ago
lit bollard - fixed missing phys shape Merge branch 'master' of sbox-game
24 Days Ago
Fixed Cubemaps on the toolscene
24 Days Ago
Post box - reduction of polycount
25 Days Ago
lit bollard - anchor point tweak
25 Days Ago
lit bollard - fixed warped normal and adjusted pivot position
25 Days Ago
Star bin - black adjustment
25 Days Ago
Star Bin - Adjusted yellow value of the gold paint
25 Days Ago
Lit Bollard - Adjusted default skin to be off not on
25 Days Ago
Star bin - Adjusted metallic value of gold paint and reduced moss grunge Merge branch 'master' of sbox-game
25 Days Ago
Adjusted lighting on Flatgrass and other minor tweaks.
26 Days Ago
Star Bin - New bin now lodded Merge branch 'master' of sbox-game
Sam
26 Days Ago
Add Irradiance Color Scale to FGD Update construct vmap with irradiance color scale and energy conservation settings Merge branch 'master' of sbox-game
26 Days Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
26 Days Ago
Rename FuncButton to ButtonEntity (func_button => ent_button)
Sam
26 Days Ago
Invert tint mask in MaterialParameters_t Merge branch 'master' of sbox-game
26 Days Ago
resized bollard_bar and bollard_bar_connector to .65 of original size and set pivot to 0,0,0
26 Days Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
26 Days Ago
More oak tree polish and custom normals on the leaves Merge branch 'master' of sbox-game
Sam
26 Days Ago
Add blendable softness and fix normals
Sam
26 Days Ago
Flag old blend shader as deprecated
Sam
27 Days Ago
Add lightcookie to point light fgd add wip blendable Make blendable layer attributes appear correctly on hammer 2, color paint support Cleanup Blendable and push shader objects
27 Days Ago
Setup skin groups for the oak trees and renamed them for the sake of clarity Merge branch 'master' of sbox-game
29 Days Ago
Update base.fgd
29 Days Ago
Initial point_camera and func_monitor entities
29 Days Ago
Oak tree polish Added dry autumn leaf variants
30 Days Ago
Added framerate cap & texture filtering to Options