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553 Commits over 92 Days - 0.25cph!

30 Days Ago
Create Label.cs Add Label.Selectable TextEntry uses new OnDragSelect for text selection Allow copy from console
30 Days Ago
Citizen/animgraph: tweaks to menu exit state
30 Days Ago
Change home avatar idle state when hovered over quit button
30 Days Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
31 Days Ago
Make possible to update loading screen subtitle only
31 Days Ago
WorldPanel implements RayToLocalPosition Merge branch 'master' of sbox-game
31 Days Ago
Fix possible NRE in nametags
31 Days Ago
Create CitizenAnimationHelper.cs WorldPanel proper bounds WorldPanel defaults Added WorldMat to Worldpanel Shaders Don't update avatar when not visible Create rebuild_all.bat Merge branch 'master' of sbox-game
31 Days Ago
Code for Game/Map download progress on loading screen
31 Days Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
32 Days Ago
Fixed missing BackgroundImage in loadingscreen sbox-issues/issues/789 Merge branch 'master' of sbox-game
32 Days Ago
Oak trees progress Merge branch 'master' of sbox-game
32 Days Ago
compiled bench gibs that wasn't commited
32 Days Ago
DoorEntity: Make OnAnimGraph overrides protected
Sam
32 Days Ago
Fix instancing on worldpanels Compiled ui shaders with worldpanel instancing
32 Days Ago
Citizen/animgraph: various cleanup & fixes
33 Days Ago
Rust assets rebuild
34 Days Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
34 Days Ago
old bench - changed gibs to use phys box rather than from render shape Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game
34 Days Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
34 Days Ago
Citizen addon rebuild
34 Days Ago
Recompiling core
34 Days Ago
construct WIP vmap+prefab map, updated old bench physic
Sam
36 Days Ago
Update liquid on Prop
37 Days Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
37 Days Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
37 Days Ago
Fix vmix assets not opening with vmix editor
37 Days Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
38 Days Ago
Rubbish - Rubbish items for bins are now physics props - also updated colour of gas bottle thumbnails
38 Days Ago
Post Box - LODS for post box
38 Days Ago
Add reverb node to mixgraph vmix
38 Days Ago
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
38 Days Ago
added bollard_bar and bollard_bar_connector to make bollard fences
39 Days Ago
Street Bin - added LODS and adjusted full bin variant Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game
39 Days Ago
Fixed default env_cubemap_fog texture
39 Days Ago
Fix an issue with PathPlatformEntity.DoMove
39 Days Ago
Added ent_path_platform and path_generic entities ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
39 Days Ago
post box - slight tweak to mesh
39 Days Ago
Post Box - First pass of textured post box
39 Days Ago
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
39 Days Ago
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
Sam
39 Days Ago
Use resource for lightcookie in fgd rather than string
40 Days Ago
Added default light cookies.
40 Days Ago
post box - slight adjustment of sizing
40 Days Ago
Post box - blockout Merge branch 'master' of sbox-game
41 Days Ago
Citizen/animgraph: added Shotgun draw anim
41 Days Ago
Street bin - adjusted physics shape and made it look black rather than light grey
41 Days Ago
Street bin - updated based on thai feedback Merge branch 'master' of sbox-game
41 Days Ago
Citizen: updated Pistol/SMG draw animations
41 Days Ago
old bench - gib adjustment