632 Commits over 122 Days - 0.22cph!
update construct vmap/materials/textures/prefabs
Update default door animgraphs so all nodes are grid aligned
Platform: Make some useful fields/properties public to read
Speed, TimeToHold and CurrentRotation
ticket machine self illum test
Make blendable have option to use tint mask in vertex painting
shader rebuild
Merge branch 'master' of sbox-game
Ageing and grunge for various props
Update base Rope/Cable Particle to use correct materials
Fixed GridLayout not updating when panel resized
Entity List in console
Merge branch 'master' of sbox-game
Custom Path Node support
Base class improvements to paths and path nodes to allow for custom keyvalues in Hammer per node. Also an option to have path tool nodes be spawned as actual entities.
Fixed a stack overflow in PlatformEntity
Citizen/animgraph: added Pistol RH reload
ticket dispenser - all LODS
Merge branch 'master' of sbox-game
Don't predict-simulate entities that aren't predictable
Added Clothing.Container.DressEntity
Load edited citizen on main menu
Added Clothing.CanBeWornWith, uses slots
Clothing BodyGroup hiding
Autogenerate clothing.asset
Merge branch 'master' of sbox-game
Clothing bitflags
Update existing clothing with slots
ticket dispenser - blockout
default holdtype_handedness in BaseCarriable
Citizen/animgraph: work-in-progress Pistol RH variant
ticket machine - all lods
Merge branch 'master' of sbox-game
Fix warning in label
Avatar Editor - model viewer
Merge branch 'master' of sbox-game
ticket machine - slight lod0 adjustment
ticket machine - removed extra edges
Fixed black viewmodels (flatgrass)
ticket machine - car park ticket machine blockout
Merge branch 'master' of sbox-game
Allow ent_button to be a point entity (i.e. use vmdl models)
Minor housekeeping changes to entities
Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter
Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
railing - adjusted snap to grid sizing
railings - adjusted phys shapes
Merge branch 'master' of sbox-game
WIP construct, updated material, added prefabs/surface property
old bench - adjusted names of gibs
railings - added painted skin to gib
railings - gib version now added
railings -added painted version
Railing - bare metal and painted railings
Rename GetUserStrring to GetClientData
WorldPanel.SceneObject is accessible
star bin - changed litter font to a serif google font and adjusted the AO