branchsbox-game/mastercancel

553 Commits over 92 Days - 0.25cph!

41 Days Ago
Old bench - now has full set of gibs Merge branch 'master' of sbox-game
42 Days Ago
Don't need to update lights every tick in Home.Avatar
43 Days Ago
Citizen/animgraph: added draw animations to weapon branches
44 Days Ago
Citizen & animgraph updates
45 Days Ago
updated beam texture Merge branch 'master' of sbox-game
45 Days Ago
Enable hair shadow
45 Days Ago
Probable fix for knuckles joystick press not working
45 Days Ago
Revert "Merge branch 'master' of sbox-game" This reverts commit 5117bc0ed2f870e2bb174d08544a10283ca7cd0e, reversing changes made to 453a72087f3c9d085dc96dff64bf424444142f2e.
45 Days Ago
Old bench - now breakable Merge branch 'master' of sbox-game
45 Days Ago
fix brick trim transparency texture Merge branch 'master' of sbox-game
45 Days Ago
Street bin - added full of rubbish variant and removed blockout
46 Days Ago
Street bin thumbnail
46 Days Ago
Removed old full bin model
46 Days Ago
Street Bin & couple of rubbish items Merge branch 'master' of sbox-game
46 Days Ago
updated texture / construct vmap
46 Days Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
46 Days Ago
Fix possibly redundant safety checks in BaseWeapon.Simulate
47 Days Ago
Fix rotating_door_generic animgraph
47 Days Ago
Fixed some trigger entities not respecting Enabled state Makes BaseTrigger input methods public TriggerTeleport OnTriggered output is fired before entity is teleported update compiled resources again Added BasePathEntity.DrawPath Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity
47 Days Ago
make Player.IsValidUseEntity protected
47 Days Ago
Improved player use behavior when looking an multiple small usable entities Minor changes to PlatformEntity
47 Days Ago
propagate explosion forces to gibs that were created from an explosion (example: barrel blows up wall, wall gibs are forced back)
47 Days Ago
Still apply damage forces to invulnerable props
47 Days Ago
Update toolhelp_hammer_commands_english.txt
47 Days Ago
Update gameinfo.gi
48 Days Ago
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
48 Days Ago
Updated CrouchWalkSE + low variant
48 Days Ago
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names Merge branch 'master' of sbox-game
48 Days Ago
GetAttachment API change
48 Days Ago
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
48 Days Ago
Updated CrouchWalkE + added low variant
48 Days Ago
LooseBlonde hairstyle WIP
50 Days Ago
Update bindings
50 Days Ago
Fuck these dead zones Merge branch 'master' of sbox-game
Sam
50 Days Ago
Reapply scissoring fix for world panels
50 Days Ago
Joystick fix Merge branch 'master' of sbox-game
50 Days Ago
Add 2d light cookie texture
50 Days Ago
Add joystick to binds
50 Days Ago
Add knuckles bindings
50 Days Ago
hands animgraph
50 Days Ago
Hand models needed by modeldoc
50 Days Ago
Updated collision group to debris on explosion particle Should be a tiny increase in performance on the gibs.
50 Days Ago
Add TextEntry.CaretColor
50 Days Ago
Delete head_lod0_vmorf.vtex_c
50 Days Ago
Remove copy of tracksuit trousers in wrong place
50 Days Ago
Remove citizen ghost, doesn't work anymore
51 Days Ago
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
51 Days Ago
Revert "Fix scissoring on world panels" This reverts commit 5ca662a2c3b0e34dc60a1dd3fd0d28715d7a23c0. Revert "Disable software scissoring on world panels for now" This reverts commit 17c1b771a1c4d76d3286317b2d7bbc1c9b915533.
Sam
51 Days Ago
Fix scissoring on world panels
Sam
51 Days Ago
Disable software scissoring on world panels for now