632 Commits over 122 Days - 0.22cph!
Post box - fixed missing phys shape
star bin - adjusted black level and added extra ao around base
lit bollard - lod adjustment
lit bollard - fixed missing phys shape
Merge branch 'master' of sbox-game
Fixed Cubemaps on the toolscene
Post box - reduction of polycount
lit bollard - anchor point tweak
lit bollard - fixed warped normal and adjusted pivot position
Star bin - black adjustment
Star Bin - Adjusted yellow value of the gold paint
Lit Bollard - Adjusted default skin to be off not on
Star bin - Adjusted metallic value of gold paint and reduced moss grunge
Merge branch 'master' of sbox-game
Adjusted lighting on Flatgrass and other minor tweaks.
Star Bin - New bin now lodded
Merge branch 'master' of sbox-game
Add Irradiance Color Scale to FGD
Update construct vmap with irradiance color scale and energy conservation settings
Merge branch 'master' of sbox-game
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments
This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
Rename FuncButton to ButtonEntity (func_button => ent_button)
Invert tint mask in MaterialParameters_t
Merge branch 'master' of sbox-game
resized bollard_bar and bollard_bar_connector to .65 of original size and set pivot to 0,0,0
Citizen/animgraph: updates to exit menu state + foundation of future changes
More oak tree polish and custom normals on the leaves
Merge branch 'master' of sbox-game
Add blendable softness and fix normals
Flag old blend shader as deprecated
Add lightcookie to point light fgd
add wip blendable
Make blendable layer attributes appear correctly on hammer 2, color paint support
Cleanup Blendable and push shader objects
Setup skin groups for the oak trees and renamed them for the sake of clarity
Merge branch 'master' of sbox-game
Initial point_camera and func_monitor entities
Oak tree polish Added dry autumn leaf variants
Added framerate cap & texture filtering to Options
Create Label.cs
Add Label.Selectable
TextEntry uses new OnDragSelect for text selection
Allow copy from console
Citizen/animgraph: tweaks to menu exit state
Change home avatar idle state when hovered over quit button
Citizen/animgraph: added menu_exit_panic & idle_states enum
Make possible to update loading screen subtitle only
WorldPanel implements RayToLocalPosition
Merge branch 'master' of sbox-game
Fix possible NRE in nametags
Create CitizenAnimationHelper.cs
WorldPanel proper bounds
WorldPanel defaults
Added WorldMat to Worldpanel Shaders
Don't update avatar when not visible
Create rebuild_all.bat
Merge branch 'master' of sbox-game
Code for Game/Map download progress on loading screen
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
Fixed missing BackgroundImage in loadingscreen sbox-issues/issues/789
Merge branch 'master' of sbox-game
Oak trees progress
Merge branch 'master' of sbox-game
compiled bench gibs that wasn't commited
DoorEntity: Make OnAnimGraph overrides protected
Fix instancing on worldpanels
Compiled ui shaders with worldpanel instancing
Citizen/animgraph: various cleanup & fixes
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
old bench - changed gibs to use phys box rather than from render shape
Merge branch 'master' of sbox-game
Merge branch 'master' of sbox-game
Citizen/animgraph: proper reset signalling on the weapon aim SMs