branchsbox-gunfight/maincancel

893 Commits over 639 Days - 0.06cph!

FOV offset is too much when aiming, reduce it Add GameEventSystem Temporarily turn off impact particles Don't show player marker if they're dead Implement hitmarkers Ricochet, object penetration
Add basic sway
Yesterday
Hook aim inertia values up for viewmodels (https://files.facepunch.com/tony/1b2511b1/sbox-dev_2sW0LA4PSo.mp4)
Yesterday
Fixed MP5 irons Bind Slot3, add USP to default loadout
Yesterday
Use new M4 sound, don't render player marker if behind
Yesterday
Added Marker.IsOffScreen, Marker.IsBehind, Marker.ClampToScreen, screen safezone Added chevron that points towards the target while it's off screen (https://files.facepunch.com/tony/1b2511b1/sbox-dev_8FvXZNa3to.mp4)
Yesterday
Start framing out a hud marker system Don't display markers that are behind the player by default
Yesterday
Code cleanup, docs, hud adjustments
Yesterday
Implement M4A1 weapon
29 Days Ago
Add dynamic crosshair
29 Days Ago
Add helpers for inventory clearing/setup - reset player inventory and move to spawnpoint on Respawn
29 Days Ago
Slide mechanic takes into account ground normal, can't slide up slopes
29 Days Ago
Don't play footsteps if we're sliding Disable player body on death, enable it on respawn
30 Days Ago
Fall back to no hold type if we don't have a weapon out Add footstep component
30 Days Ago
New MP5 sounds
30 Days Ago
Add developer menu (https://files.facepunch.com/tony/1b2711b1/sbox-dev_RNMgcIDcBP.mp4)
30 Days Ago
Add camera bob
30 Days Ago
Expose aim offset per aim function
30 Days Ago
Work on life states, depossess player on death, add pawn possession test https://files.facepunch.com/tony/1b2711b1/sbox-dev_9RDuMDYpfP.mp4
31 Days Ago
Made aiming a weapon function instead of being a bool on the player
31 Days Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
31 Days Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
32 Days Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
32 Days Ago
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
33 Days Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
33 Days Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
33 Days Ago
Simplify damage, make it less shit
34 Days Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
34 Days Ago
Organized some prefabs/resources
38 Days Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
38 Days Ago
Fixed HUD not showing
38 Days Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
38 Days Ago
More work on networked players
38 Days Ago
Wrap player input around IsLocallyControlled
38 Days Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
38 Days Ago
.gitignore update, case sens changes
38 Days Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
38 Days Ago
Fixes Fix input to work on the controller
38 Days Ago
Removed some bullshit files, compile fix
2 Months Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
2 Months Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
2 Months Ago
Refactor how viewmodels are made, to work in multiplayer
2 Months Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
5 Months Ago
Align impact decals correctly instead of accounting for the 90 degree offset bug Fix error spam from sound emitter
5 Months Ago
API fixes
5 Months Ago
Fix popup
5 Months Ago
Better algorithm
5 Months Ago
Add an access point for the player controller to influence recoil
5 Months Ago
Cleanup, add horizontal and vertical spread ranges
5 Months Ago
Add loop points to recoil patterns https://files.facepunch.com/tony/1b2611b1/Zwf2E8V68x.png https://files.facepunch.com/tony/1b2611b1/sbox-dev_9zVXae9zXk.mp4