branchsbox-gunfight/maincancel

893 Commits over 639 Days - 0.06cph!

6 Months Ago
FOV offset is too much when aiming, reduce it Add GameEventSystem Temporarily turn off impact particles Don't show player marker if they're dead Implement hitmarkers Ricochet, object penetration
6 Months Ago
Add basic sway
6 Months Ago
Hook aim inertia values up for viewmodels (https://files.facepunch.com/tony/1b2511b1/sbox-dev_2sW0LA4PSo.mp4)
6 Months Ago
Fixed MP5 irons Bind Slot3, add USP to default loadout
6 Months Ago
Use new M4 sound, don't render player marker if behind
6 Months Ago
Added Marker.IsOffScreen, Marker.IsBehind, Marker.ClampToScreen, screen safezone Added chevron that points towards the target while it's off screen (https://files.facepunch.com/tony/1b2511b1/sbox-dev_8FvXZNa3to.mp4)
6 Months Ago
Start framing out a hud marker system Don't display markers that are behind the player by default
6 Months Ago
Code cleanup, docs, hud adjustments
6 Months Ago
Implement M4A1 weapon
7 Months Ago
Add dynamic crosshair
7 Months Ago
Add helpers for inventory clearing/setup - reset player inventory and move to spawnpoint on Respawn
7 Months Ago
Slide mechanic takes into account ground normal, can't slide up slopes
7 Months Ago
Don't play footsteps if we're sliding Disable player body on death, enable it on respawn
7 Months Ago
Fall back to no hold type if we don't have a weapon out Add footstep component
7 Months Ago
New MP5 sounds
7 Months Ago
Add developer menu (https://files.facepunch.com/tony/1b2711b1/sbox-dev_RNMgcIDcBP.mp4)
7 Months Ago
Add camera bob
7 Months Ago
Expose aim offset per aim function
7 Months Ago
Work on life states, depossess player on death, add pawn possession test https://files.facepunch.com/tony/1b2711b1/sbox-dev_9RDuMDYpfP.mp4
7 Months Ago
Made aiming a weapon function instead of being a bool on the player
7 Months Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
7 Months Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
7 Months Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
7 Months Ago
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
7 Months Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
7 Months Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
7 Months Ago
Simplify damage, make it less shit
7 Months Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
7 Months Ago
Organized some prefabs/resources
7 Months Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
7 Months Ago
Fixed HUD not showing
7 Months Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
7 Months Ago
More work on networked players
7 Months Ago
Wrap player input around IsLocallyControlled
7 Months Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
7 Months Ago
.gitignore update, case sens changes
7 Months Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
7 Months Ago
Fixes Fix input to work on the controller
7 Months Ago
Removed some bullshit files, compile fix
8 Months Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
8 Months Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
8 Months Ago
Refactor how viewmodels are made, to work in multiplayer
8 Months Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
11 Months Ago
Align impact decals correctly instead of accounting for the 90 degree offset bug Fix error spam from sound emitter
11 Months Ago
API fixes
11 Months Ago
Fix popup
11 Months Ago
Better algorithm
11 Months Ago
Add an access point for the player controller to influence recoil
11 Months Ago
Cleanup, add horizontal and vertical spread ranges
11 Months Ago
Add loop points to recoil patterns https://files.facepunch.com/tony/1b2611b1/Zwf2E8V68x.png https://files.facepunch.com/tony/1b2611b1/sbox-dev_9zVXae9zXk.mp4