branchsbox-gunfight/maincancel
893 Commits over 639 Days - 0.06cph!
Adjusted killfeed position
spawn firemode toggle to menu
Added voice chat ui
temp NRE fix for sliding
Should have fixed slide sounds being whacky on non-host
Fixed Reload arc showing weirdly sometimes
Cheap and nasty passive healing
Add reload radial fill to crosshair
https://files.facepunch.com/devultj/1b0811b1/sbox-dev_UHmMtGQJW7.mp4
Can grab IsSprinting out of simulation context, add sprint sounds
Play separate heavy landing sound where needed
Add lowammo keyframe anim
show gun name on hud
Merge branch 'main' of sbox-gunfight
Merge branch 'main' of sbox-gunfight
No footsteps while sliding
Buffed sliding speeds
Add camera roll offset while sliding
Changed health bar color
All players start with 25 armor
ViewModel: Ease out of slide while you're shooting
Add Weapon.BulletRange, knife is no longer a semi automatic rifle
Add Weapon.IsLowAmmo(), assign class "low" if low ammo in UI.
Add WeaponDefinition.ShootTrailParticleEffect
Add Weapon.Name (grabs from def), Weapon.ShortName
Little animation on spent ammo
Get most distant spawn point
Added bullet trail
Changed hit sound pitch if headshot
scoreboard ui tweaks
Merge branch 'main' of sbox-gunfight
Add Slide.StartSliding, Slide.StopSliding - create follow particle
Hook up sliding to Animator, use Citizen's "skid" parameter
https://files.facepunch.com/devultj/1b0711b1/sbox-dev_CEdac1UKfs.mp4
Reset activation time if we're sliding down a slope
Recompiled sounds, update .addon
Updated HUD
Updated Hit sound
Alternate between two outfits
Dress players in one army outfit for now
Adjusted MP5 sliding values, add screen shake based on slide speed gain
Adjusted slide to be continuous while traversing down a slope
Sliding up slopes is doable, but slow. Sliding down slopes is fast.
Replaced GroundFriction with a method, in preparation for weapons to override this.
Hit markers recognize headshots, added new art for the icons
Controller cleanup, fixed duck
Tweaked movement speeds, reduced jump power
Weapons can define their own slide position/angle offset
Kill feed will try to recognize our weapons
Fixed recoil being dependant on framerate
Add slide mechanic, GetEyeHeight instead of property, remove unstuck
testmap + compiled assets
Weapons can disable aiming feature
Added WeaponDefinition.ReloadSingle
Fully support shotguns as weapons
Add R870 shotgun as resource
Recompiled some weirdly broken sounds, adjusted low ammo pitch to be less harsh
Added ammo capacity cues to follow gunshots
Added dry fire sounds per-weapon, only play once when firing
Use velocity.z to determine how hard we hit the ground
Added quick viewmodel transform offset when in the air