branchsbox-gunfight/maincancel

869 Commits over 609 Days - 0.06cph!

8 Months Ago
Further balance to slide
8 Months Ago
Can't aim while holstering
8 Months Ago
Add holster angle offset, reduced time taken to switch to your sideram
8 Months Ago
Fixed FFA error spam Try to make sliding a bit more snappy, add slide cancelling :grimacing:
8 Months Ago
Save custom class when setting it as an active class New class modal style https://files.facepunch.com/tony/1b0311b1/sbox-dev_6CDGC1kRXe.png
8 Months Ago
Don't allow multiple attachments to be active if they're in the same category
8 Months Ago
Redo team scoring system, should fix winner decision logic. Remove use of INetworkSerializer while we're at it
8 Months Ago
Add WeaponViewer.FlipYaw, use for KillFeedEntry
8 Months Ago
Redone KillFeed to provide clients and weapon info, use WeaponViewer to show weapon image instead of name, add IsHeadshot Assume a death that isn't from a weapon as suicide for now
8 Months Ago
Add WeaponDefinition.EmptyReloadTime
8 Months Ago
Loading screen adjustments
8 Months Ago
Fixed GunfightWeapon NRE on death Sorted out ammo text wrap bug Changed SwitchWeapon action bind from Q to 2
8 Months Ago
Fixed loadout sys starting the player on their secondary weapon
8 Months Ago
Fixed Loading Screen not fetching map correctly - also support finding map from Game.Server.MapIdent
8 Months Ago
Fixed holster fucking up weapon deploy on next respawn
8 Months Ago
Reduced base menu UI scale
8 Months Ago
Add MatchmakingSystem.CreateLobby, add quick-start to matchmaking page GameServerFrame low-res improvements
8 Months Ago
Trace from eyepos to vault end pos to make sure we can't jump through world geometry and shit like that
8 Months Ago
Add test NoclipMechanic
8 Months Ago
Make player loadout assignment safer
8 Months Ago
Set b_empty param properly on all weapons
8 Months Ago
Use two-handed USP anims
8 Months Ago
Reduced annoyance of player movement sounds / weapon switching sounds / jump and land sounds
8 Months Ago
Improved button style & hover state of WeaponCard Show selected class clearly Class Modal style update
8 Months Ago
Update landing page and pause menu
8 Months Ago
Remove spammy bodygroup logs
8 Months Ago
Show create a class for everyone
8 Months Ago
Disable VaultMoveMechanic for now - too many exploits
8 Months Ago
Create a class list is horizontal instead ClassCard creates two WeaponViewers to show primary & secondary at a glance Moved Create New Class button to be separate from the class list
8 Months Ago
More UI position adjusting, xp bar width, opacity, blend-mode
8 Months Ago
Moved hints around so they don't clash with each other
8 Months Ago
Improved cover aim eye height
8 Months Ago
Refactor Ammo component to accept a weapon property. Remove unused actions, add SwitchWeapon action
8 Months Ago
Remove old loadout system, replace with custom classes, gamemodes can define default class
8 Months Ago
Experiment: Use gamepad gyro for aiming (will probably make this handheld only but we'll see)
8 Months Ago
Adjust Steam Deck game scale, still high but not as insane as before
8 Months Ago
Keep Deck main menu scale the same as PC for now, server browser is totally unusable currently
8 Months Ago
Restyle weapon hud https://files.facepunch.com/tony/1b3111b1/sbox-dev_0sWCOYcgcH.jpg
8 Months Ago
Create new class button adds new class and opens it instead of erroring out
8 Months Ago
Add WeaponCard, refactor WeaponViewer to self-handle attachments, implement save/delete methods
8 Months Ago
Matchmaking map list sorts by most popular
8 Months Ago
Players can view Settings from Pause Menu, add blur if ingame
8 Months Ago
Changed main menu style, added settings page for rebinding inputs
8 Months Ago
Hide Create A Class behind the editor for now
8 Months Ago
NotificationManager supports parsing Input Hints using a pattern https://files.facepunch.com/tony/1b3011b1/sbox-dev_zC1LT7iTAi.png
8 Months Ago
Up MP5 holster time to match @MaxLebled's new anim
8 Months Ago
Reference weapon packages in sbproj, create a class can use proper models from WeaponDefinition again
8 Months Ago
Refactor attachment system so it's not tied to components Menu attachment toggle test Position WeaponViewer using model bounds, and can now edit attachments on either weapons Group attachments by category, give them friendly names
8 Months Ago
Testing out WeaponViewer w/ ScenePanel
8 Months Ago
Start framing out ClassModal