branchsbox-hc1/maincancel

1,394 Commits over 123 Days - 0.47cph!

3 Months Ago
Refinery map updates T spawn rework
3 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
3 Months Ago
Pawn Refactor (#132)
3 Months Ago
add AFID tag vfx
3 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
3 Months Ago
disabled callouts for now
3 Months Ago
fix map origin
3 Months Ago
de_refinery map updates catwalk updates + bake
3 Months Ago
de_refinery map updates
3 Months Ago
tdm map Merge branch 'main' of sbox-hc1
3 Months Ago
final 9mm casing tweaks hopefully
3 Months Ago
9mm_casing prefab adjustment
3 Months Ago
shell casing adjustments
3 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
3 Months Ago
tdm map Further adjustments to the layout and design Merge branch 'main' of sbox-hc1
3 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
3 Months Ago
added 12g shell eject for Spaghelli needs work still
3 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
3 Months Ago
map updates
3 Months Ago
added 556 casing eject for M4
3 Months Ago
flashbang explosion addition and setup
3 Months Ago
added 9mm casings to USP/SD/MP5 added ejectionport component so we can spawn shell casings and gases
3 Months Ago
Add hc1_hide_flashbang_overlay
3 Months Ago
Don't need move_groundspeed here
3 Months Ago
Allow ADS when reloading
3 Months Ago
Ignore case where bullet trace distance would be zero (?)
3 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
3 Months Ago
No need for manual offset for USP
3 Months Ago
Set up move_bob parameter
3 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
3 Months Ago
usp ref fix
3 Months Ago
weapon view punch adjustments
3 Months Ago
added @benobox 's flashbang burn screenfx
3 Months Ago
If value is already IPingReceiver we don't need to search the hierarchy
3 Months Ago
It's possible for Components to be null if a Component is no longer valid (GameObject = null)
3 Months Ago
Only the host should handle trigger enter logic in Extractionpoint
3 Months Ago
Pass in IPingReceiver id if exists into Ping RPC - check if passed target value is valid in setter
3 Months Ago
Fixed anarchist team colour being too dark
3 Months Ago
New cash point spots and extracts
3 Months Ago
Fix minimap renderer nre in editor
3 Months Ago
Add slight jigglebone to mounted primary weapons
3 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
3 Months Ago
HostSync Equipment.OwnerId
3 Months Ago
Don't assign default life state
3 Months Ago
No need to have multiple screen panels here
3 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
3 Months Ago
de_refinery updates
3 Months Ago
Initial flashbang prefabs Flashbang Effect component stub Basic overlay + bloom effect Extra effects Dsp (use weird.4 for now?) Only apply flashbang effects if we see the flashbang Sound effect Explode sound Fix resume of flashbang effect Add freeze frame overlay to flashbang Capsule flashbang collider Merge pull request #128 from Facepunch/flashbang Flashbang
3 Months Ago
Fixed T color
3 Months Ago
reduce jump power from 320 to 290