branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

6 Months Ago
Add proper is-me class to victim entry in KillFeed
6 Months Ago
Make default crosshair size not crazy big Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
6 Months Ago
Just use identity rot instead of trying to face hit dir
6 Months Ago
Much better spread + smoke extinguishes fire
6 Months Ago
HUD style adjustments, fixed inconsistent scoring title size
6 Months Ago
Moved muzzle attachment back for USP-S Weapon adjustments, dropped M4 has proper collider size
6 Months Ago
Don't allow dry fire while reloading
6 Months Ago
Fixed scope aim input
6 Months Ago
Fire nodes... kind of better placeholder node effect Some temp sounds - make not buyable again
6 Months Ago
Initial Molotov Grenade prefab stubs Molotov references in prefabs + MolotovGrenade component stub with explode on collision Setup equipment Explode on impact properly. Fix a NRE in Crosshair AoE (shit rn) only explode if we land on a relatively flat surface, otherwise bounce Add AreaDamage component. Add Burn type damage. Take damage while in molotov AoE radius Disable buy for Molotov Cocktail for now, I wanna add fire spread plus the particle effect is shit right now
6 Months Ago
Got rid of redundant / erroring sound action in c4_explosion Fix NRE on C4 explosion death
6 Months Ago
Don't show team scores if there's no TeamScoring Fix retakes round counter Show round number / limit in scoreboard
6 Months Ago
Fix error when allocating weapons in retakes
6 Months Ago
ValidOrNullAttribute code golf
6 Months Ago
ValidOrNullAttribute Random.FromListWeighted RandomLoadoutAllocator
6 Months Ago
Player score history for round-based games Team assigner auto balance modes Retakes team balancing on round start
6 Months Ago
Add fire mode to ammo HUD
6 Months Ago
Implement b_deploy_skip, implement fire modes Clear burst when holstering, reloading, set initial firemode when deploying view model
6 Months Ago
Use TagSet for RandomSpawnAssigner Fix getting game mode description AutoBombPlant component Spawn point tags, stored by each Pawn ActiveBombSiteSelector for retakes First pass at Retakes Fix defuse events in PlayerScore Retakes fixes Get rid of old team-specific loadout code Retakes default loadouts
6 Months Ago
Condense round state display as well
6 Months Ago
Add HudOptions for gamemodes to customize the hud
6 Months Ago
KillFeed style adjustments
6 Months Ago
Fix KillFeed lifetime
6 Months Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
6 Months Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
6 Months Ago
Retakes: bombsite B spawns
6 Months Ago
TDM layout changes - ignore test textures Merge branch 'main' of sbox-hc1
6 Months Ago
Add TeamAssigner.TargetRatio Make TeamSpawnAssigner.SpawnTags a TagSet Add RespawnPlayers.ForceNew
6 Months Ago
Add cl_drawhud cmd
6 Months Ago
Rename bayonet files
6 Months Ago
Retakes: bombsite A spawns
6 Months Ago
Force upload bayonet prefab
6 Months Ago
Add dev commands to copy player pos / angle as a spawn point https://files.facepunch.com/ziks/2024-07-03/sbox-dev_7p70uUaijR.mp4
6 Months Ago
Teams can define their own default equipment
6 Months Ago
Add knife (M9 bayonet variant)
6 Months Ago
Tweaked acceleration reduction when taking damage
6 Months Ago
Check if sound handle is valid
6 Months Ago
Scene might be null - store pawn in var
6 Months Ago
Body might be null, component list might be null
6 Months Ago
Add more ? everywhere
6 Months Ago
Only do CameraController.SetActive when we need to, fixes #149
6 Months Ago
Placeholder sounds for smokes - added ability for SoundEmitter to specify volume over time and also Destroy On Finish (def: true)
6 Months Ago
Added initial particle effect for simple smokes (CSGO style). Add option for fuse delay to enable a fuse effect prefab after some delay, we can add sounds here. Can also add a sound emitter for smoke release to smoke effect prefab
6 Months Ago
Fix minimap/bombsite labels
6 Months Ago
Move PlayerColor to PlayerState (Closes Facepunch/sbox-hc1#148)
6 Months Ago
Moved play area overlay panel so it's not in front of the crosshair
6 Months Ago
Cash grab can support 10v10
6 Months Ago
Fixed showing any old weapon as a marker
6 Months Ago
Demote spawn point error to a warning
6 Months Ago
More fixes