branchsbox-hc1/maincancel

1,394 Commits over 123 Days - 0.47cph!

3 Months Ago
USP + SD fire rate increase
3 Months Ago
added money burst fx https://files.facepunch.com/jason/1b1611b1/sbox-dev_4eKmd7ZWkP.mp4
3 Months Ago
Attach money trail prefab to world cash bag
3 Months Ago
added money particles https://files.facepunch.com/jason/1b1611b1/sbox-dev_7gTafzrWDd.mp4
3 Months Ago
Unlimited money in cash grab
3 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
3 Months Ago
Add gizmos for cash points & extracts
3 Months Ago
Add screen overlay when spawn protection is active
3 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
3 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
3 Months Ago
Fix NRE when shooting at the sky
3 Months Ago
Add support for input hints on marker objects, expose LookOpacity
3 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,
3 Months Ago
Re-implement ballistics penetration, we have thickness per-object hit, and proper exit points https://files.facepunch.com/tony/1b1511b1/sbox-dev_SF6yRUOMH6.jpg Super cruddy basic DebugOverlay
3 Months Ago
Restore my lost scene hierarchy changes for the third time
3 Months Ago
WIP test map Not ready to play yet. Merge branch 'main' of sbox-hc1
3 Months Ago
map updates - figuring out catwalk
3 Months Ago
Define win state for cash grab
3 Months Ago
Add EquipmentDropper.Categories so we can define which slots drop on death
3 Months Ago
Transition to picked up state when someone picks up the cash Add CashPointTracker.Cleanup Add CleanUpCashPoint rule Add CashPointBagExtractedEvent, ListenForExtract, we have a working flow now Don't shrink scores in team display
3 Months Ago
Can define dropped collider size for weapons
3 Months Ago
Added cash bag marker Some work on marker system to handle lifetime better
3 Months Ago
Dispatch equipment drop/pickup events, change state copy behavior to grab from components on the weapon instead of expected components on the new weapon Track who's holding the cash bag Create a CashBag component on the dropped cash bag, so we can make markers for it
3 Months Ago
Fixed drone model orientation
3 Months Ago
Rename Operators team
3 Months Ago
de_g: More scene hierarchy changes
3 Months Ago
Rotate minimap icons based off player's yaw, or 0 if we're in full mode
3 Months Ago
Fixes, better state management for cash point Expose ExtractionPoint Trigger Add cash grab components
3 Months Ago
callout cleanup
3 Months Ago
scene updates added text in-map for callouts
3 Months Ago
de_g: Clean up scene hierarchy More work on cash grab, tracker, cash point, extraction point, game state rules
3 Months Ago
Create GameModeObject, for disabling game objects that we don't want for specific gamemodes de_g: Group up defuse related components in one gameobject, disable them if we're not playing defuse. Including all the bomb site marker decals
3 Months Ago
Add TeamScoring.ScoreFormat, to allow gamemodes to define scoring format Add currency scoring format to Cash Grab
3 Months Ago
Start designing cash grab gamemode flow
3 Months Ago
Fix buy zone rules for non-host players Make sure game mode parent object is networked Maybe this doesn't matter?
3 Months Ago
map updates
3 Months Ago
Added cash bag weapon
3 Months Ago
More equipment naming
3 Months Ago
Some Weapon / Equipment cleanup
3 Months Ago
Fix FPS test scene
3 Months Ago
Move around some buy system code, not dictated in the player now, added event where rules can control buy menu
3 Months Ago
WaitForPlayers logic change Resets timer while < MinPlayerCount are connected Skips if >= SkipPlayerCount are connected
3 Months Ago
Re-implemented TDM
3 Months Ago
Re-implement kill / objective rewards
3 Months Ago
Fix player joined chat entry being doubled
3 Months Ago
map updates A site developments
3 Months Ago
WIP game loop state machine refactor WIP everything's compiling again Fix GameMode.Get<T>() returning cached disabled components Hacky fix for game mode display info using prefab vars Reset player balance at start of half Fix game overview not showing Fix winning round display in game overview Re-implement team income Round end status text Clear equipment on start of half Another GameOverview fix
3 Months Ago
Support for spectating gadgets: spectate players rather than pawns directly, network current possessed pawn
3 Months Ago
map updates
3 Months Ago
Fix radio NRE when no team is assigned, no radio when dead