1,550 Commits over 214 Days - 0.30cph!
Fix NRE in AimWeaponComponent
Remove unwanted transition
Replace the player's name with the player's steam persona (#146)
Add some logging to help investigate #142
Fix player scores not working #140
Fix being unable to possess non-networked pawns (fixes #141), speculative fix for other exceptions
Allow late joiners in casual defuse
Use Network.Active check to determine if we should network spawn or assign ownership
refinery updates
t-spawn to B site initial updates
Add damping to lower body blendspaces
Set up look at chains, crouched movement
Update human_player animgraph to support movement and holdtypes
Fix spectators joining in-progress games getting a blackscreen/not spectating anyone by default
Broadcast between round cleanup event
Use DistanceSquared in marker panel Distance check
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
Fixed spottable team being wrong on spawn
Clean up player states correctly, fixed FPS testing scene
defuse: Add TeamAssigner to Preparing stage
Fixed typo which was making weapons break between rounds
Don't show play area overlay if we're dead
Would help if I turned back on the other gamemodes
Fix defuse objects not spawning
Add play area to refinery map
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
Add a bunch of spawn points to shipment map
Little adjustments to the t-side player
t side player placeholder anims
Overhaul lobby creation page
Player marker will show for enemy players under certain circumstances, with minimal info
tdm map
added more spawns
added minimap
Merge branch 'main' of sbox-hc1
When spectating and the viewer dies, move to next player immediately, fixes #133
Fix voices showing up for disconnected players
Add back offline mode support
Clear ragdolls at a sane time on cash grab too
Add gamerule for defining what we do with player ragdolls
Tidy player/state GameUtils and usage
Fix PlayerState.Pawn not networking correctly, hud not showing
Reduce base dry fire delay
Only use supported game modes in our map pool, instead of all of them
Update main menu scene
Temporary map selection system
T-side player Initial Model
Edit ladder volume on A Catwalk, it was too high