branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

6 Months Ago
more map updates
6 Months Ago
Fix dev maps, assert when PlayerStatePrefab is not assigned
6 Months Ago
Don't try and do HUD when there's no pawn
6 Months Ago
Better handling for maps without full spawnpoint setup
6 Months Ago
Exclude "player_clip" tag for bullet traces
6 Months Ago
adjust t spawns
6 Months Ago
Refinery map updates T spawn rework
6 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
6 Months Ago
Pawn Refactor (#132)
6 Months Ago
add AFID tag vfx
6 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
6 Months Ago
disabled callouts for now
6 Months Ago
fix map origin
6 Months Ago
de_refinery map updates catwalk updates + bake
6 Months Ago
de_refinery map updates
6 Months Ago
tdm map Merge branch 'main' of sbox-hc1
6 Months Ago
final 9mm casing tweaks hopefully
6 Months Ago
9mm_casing prefab adjustment
6 Months Ago
shell casing adjustments
6 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
6 Months Ago
tdm map Further adjustments to the layout and design Merge branch 'main' of sbox-hc1
6 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
6 Months Ago
added 12g shell eject for Spaghelli needs work still
6 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
6 Months Ago
map updates
6 Months Ago
added 556 casing eject for M4
6 Months Ago
flashbang explosion addition and setup
6 Months Ago
added 9mm casings to USP/SD/MP5 added ejectionport component so we can spawn shell casings and gases
6 Months Ago
Add hc1_hide_flashbang_overlay
6 Months Ago
Don't need move_groundspeed here
6 Months Ago
Allow ADS when reloading
6 Months Ago
Ignore case where bullet trace distance would be zero (?)
6 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
6 Months Ago
No need for manual offset for USP
6 Months Ago
Set up move_bob parameter
6 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
6 Months Ago
usp ref fix
6 Months Ago
weapon view punch adjustments
6 Months Ago
added @benobox 's flashbang burn screenfx
6 Months Ago
If value is already IPingReceiver we don't need to search the hierarchy
6 Months Ago
It's possible for Components to be null if a Component is no longer valid (GameObject = null)
6 Months Ago
Only the host should handle trigger enter logic in Extractionpoint
6 Months Ago
Pass in IPingReceiver id if exists into Ping RPC - check if passed target value is valid in setter
6 Months Ago
Fixed anarchist team colour being too dark
6 Months Ago
New cash point spots and extracts
6 Months Ago
Fix minimap renderer nre in editor
6 Months Ago
Add slight jigglebone to mounted primary weapons
6 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
6 Months Ago
HostSync Equipment.OwnerId
6 Months Ago
Don't assign default life state