branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

6 Months Ago
No need to have multiple screen panels here
6 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
6 Months Ago
de_refinery updates
6 Months Ago
Initial flashbang prefabs Flashbang Effect component stub Basic overlay + bloom effect Extra effects Dsp (use weird.4 for now?) Only apply flashbang effects if we see the flashbang Sound effect Explode sound Fix resume of flashbang effect Add freeze frame overlay to flashbang Capsule flashbang collider Merge pull request #128 from Facepunch/flashbang Flashbang
6 Months Ago
Fixed T color
6 Months Ago
reduce jump power from 320 to 290
6 Months Ago
use Color32 instead of Color for team colors
6 Months Ago
Turn on SSAO again
6 Months Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
6 Months Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
6 Months Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
6 Months Ago
Don't try to serialize/deserialize HealthComponent.Health, State
6 Months Ago
Don't fade out markers unless we're aiming a weapon
6 Months Ago
Fixed issues with ground check, shouldn't end up with lingering friction/acceleration
6 Months Ago
Give/take invis tag in ShowBodyParts
6 Months Ago
Optimize scoreboard hash while it's not open
6 Months Ago
Remove unnecessary color parsing from BuyZone Cache eye trace so we can use it in a bunch of places Refactor some states that control body visibility, so it's no longer running every single frame and drilling 3ms for 9 bots
6 Months Ago
de_refinery A site adjustments
6 Months Ago
Fix PlayerAvatar styles
6 Months Ago
de_refinery map updates
6 Months Ago
Jiggle bones
6 Months Ago
CG: extraction point 3d representation
6 Months Ago
Add EquipmentDestroyedEvent, get rid of mounted equipment
6 Months Ago
Few more styling fixes
6 Months Ago
Fixed buy menu alignment due to incorrect absolute position handling Same fix for minimap containers EquipmentHolsters is now EquipmentMointPoints, define equipment mount variants as their own prefabs
6 Months Ago
map updates
6 Months Ago
Expose Handedness for Equipment
6 Months Ago
Tighten movement a bit, should feel less floaty
6 Months Ago
Change ping icon
6 Months Ago
ZNear: 1
6 Months Ago
Start moving some PlayerState stuff around
6 Months Ago
Rename PlayerState.Player -> PlayerState.Controller
6 Months Ago
Expose more properties for ping component to override. Ping receivers can kill off pings early
6 Months Ago
Added IPingReceiver, when placing a ping on an object in the world, you can define custom behavior for that ping marker Add PlayerPingReceiver, which follows a player until they're no longer spotted (using Spottable)
6 Months Ago
Destroy ping if we try to ping on an existing ping
6 Months Ago
USP aim offset adjusted
6 Months Ago
can define if we want unassigned team to spawn, for testing mode Add simple pinging system, players can only have one ping at a time
6 Months Ago
Make weapon sway less mental
6 Months Ago
Don't auto-respawn spectators
6 Months Ago
CG: Can always buy in the buy zone CG: Start w/ kevlar and helmet Don't clear the inventory in EquipmentDropper, just drop stuff, unless we're trying to clear everything
6 Months Ago
Add TimedDestroy to money burst
6 Months Ago
move spawn assigner
6 Months Ago
map updates
6 Months Ago
Use team chat voice filter for Cash Grab
6 Months Ago
Upped time for players to get to a cash point
6 Months Ago
Enable buy menu in more cases for cash grab
6 Months Ago
Revert change I made to IDroppedWeaponState, was causing unneeded components to be made on the root obj
6 Months Ago
SSAO
6 Months Ago
Replace cash point icon
6 Months Ago
Expose scoring prefix, use £ instead of $