1,550 Commits over 214 Days - 0.30cph!
Remove IShotListener, replace with game event
Remove IArmorListener, replace with game event
Get rid of cancel queue when starting a reload
Network fall sound correctly
Can cancel single-loader reloads if you try to shoot
Add FOV offset when aiming
Ensure we don't lose the hitmarker when turning the crosshair off
Use libevents for damage / kill events
Merge pull request #96 from Facepunch/libevents2
Refactor damage events
* Use facepunch.libevents for damage-related events
* Broadcast damage before broadcasting kill
* Allow modification of damage in event handlers
Fix being unable to spectate bots
Fixed w_usp referencing the viewmodel instead, my bad
Add shooting range to fps test scene
Give MP5 a predictable recoil pattern
Push headshot sound asset
Restructure eye height calc
Increase viewmodel lerp speed
Add Ping to ScoreboardRow BuildHash
Sprinting dampens side movement a lot
Categorize and name all the weapon components
Remove unused log
If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup:
Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
Weapon components can apply offsets to the viewmodel, add manual offset
Temporary code ironsights for all the other guns
Expose more spread properties to be customized
Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
Added land sound for jumps, separate sprint footstep sounds
Reduce spread when aiming
Reduce movement speed while aiming
Fixed buy sound not playing 2d
updated map
merged industrial wip
adjusted spawns
Expose spread scale, lower it by more than half
Don't allow sprinting unless you're moving
Added screen shake effect when near an explosion from a HE grenade with same falloff applied to damage for intensity
Fix merge conflict in player prefab
Add basic sprinting implementation
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
ui: Make dead players more distinct in PlayerAvatar
Don't re-enable the camera every single frame
Voice chat filter sends to spectators
Fixed base bullet spread not being hooked in
Swap scores around on team swap
Upped min player count for competitive, max rounds up to 30
Show gamemode title in scoreboard
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
Add damage taken post processing
Punish players for crouching too much
Turn occlusion for door sounds, door itself doesn't block sounds
Cap team sizes for defuse to 5
Track original owner of weapon, show it in the weapon row