branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

7 Months Ago
Remove unused stylesheet attributes More accurate lobby name instead of this crap I did
7 Months Ago
More work on settings page padding scss improvements
7 Months Ago
Show icon next to party members in scoreboard
7 Months Ago
No idea how this compiled, I assume it's renaming [Broadcast]'d params
7 Months Ago
Add settings menu, can tweak mixer volumes, added radio volume mixer, send radios to that channel
7 Months Ago
Buy menu background is less intense Restructure menu a bit, added pause menu
7 Months Ago
Add radio spam prevention
7 Months Ago
Main menu improvements Chat messages can pass tags through to messages Add team radio sounds, press C to look for radio sounds, use slot buttons to nav
7 Months Ago
Save if we're searching or not in lobby list Update main menu
7 Months Ago
Remove penetration for now, keep ricochet Weapon functions cleanup
7 Months Ago
AimRay doesn't need this offset, should fix shooting through some walls
7 Months Ago
Add velocity-based weapon spread, code cleanup for shoot function Hook in damage falloff
7 Months Ago
Up the player's acceleration and friction to make movement feel less floaty
7 Months Ago
Menu is the default scene
7 Months Ago
Add deployment listener for weapon - recoil func can use that to cancel reloading when holstered. Cache Weapon for funcs in awake. Use id again here makes no difference - remote player just cant seem to find door sounds either way
7 Months Ago
It could be that the resource or SoundHandle isn't valid here (version mismatch?)
7 Months Ago
Don't play deploy effects if we're creating the view model because we're spectating Changes to how initial state is handled on player spawn (better this way for now to avoid x2 RPCs after initial player network spawn). Fix bots floating in the air. If weapon becomes undeployed while reloading, cancel reloading
7 Months Ago
First main menu iteration, can display lobbies and join them, or create them
7 Months Ago
Mid corridors
7 Months Ago
mid adjustments
7 Months Ago
Scene Mesh to Hammer progress
7 Months Ago
Remove dev model from game
7 Months Ago
Add line of sight to explosions so we don't explode behind walls
7 Months Ago
he_grenade final low poly and basic textures
7 Months Ago
Don't tint team icons for buy zones on minimap
7 Months Ago
team logos white
7 Months Ago
We are spectating when we die
7 Months Ago
Use new team logos & banners New team colors
7 Months Ago
Fix missing scss error - some cleanup... make IsSpecating a property on PlayerController instead of checking for life state dead, set it to false when respawning. I think this'll fix stuck in spectating mode (hunch). Right now Sync var state is usually sent after RPCs, I have a PR to queue RPCs to be sent at end of network tick so state should always be up to date when RPCs are received but its WIP
7 Months Ago
team logos
7 Months Ago
forgot the shotgun adjustments
7 Months Ago
more rebalancing grenades aren't OP anymore movement speed penalties reduced per weapon
7 Months Ago
Can't believe this happened again
7 Months Ago
weapon speed penalties
7 Months Ago
Don't shrink chatbox items Toast draws over nametags
7 Months Ago
Start hooking up smoke grenade (just need effect). Implement IsPurchasable on WeaponData. Smoke grenade is not purchasable right now
7 Months Ago
weapon balancing
7 Months Ago
Expose headshot multiplier for design
7 Months Ago
Couple of fixes
7 Months Ago
Fix autoplant obscuring other use key interactions
7 Months Ago
Network TimeSinceDefuseStart - fixes progress bar on defusing
7 Months Ago
Basic defuse wire visuals, sync defuse progress bars properly
7 Months Ago
Add sounds to the buy menu when buying stuff
7 Months Ago
Scale equipment icons down inside buy menu Display defuse kit icon in bottom right if player has one in inventory
7 Months Ago
Gotta do auto-crouch when planting this way because tags aren't networked like that (so only host would auto crouch when planting) - use the tag "planting" on the weapon because that is bound to IsPlanting (host synchronized var) Fix a connection crash when planting bomb because can't [Sync] a component (needs better handling at s&box level)
7 Months Ago
Speed penalty only applies to walking
7 Months Ago
Scale playerrole so it sits in line with other elements
7 Months Ago
Killfeed padding tweak
7 Months Ago
Add Weapon.SpeedPenalty, hook it into movement
7 Months Ago
Fix door sounds - host plays sounds via RPC