branchsbox-hc1/maincancel

1,394 Commits over 123 Days - 0.47cph!

4 Months Ago
Make player info section bigger, tweak text sizes New health icon (to match armor) Small input hints use InputGlyphSize.Small, prevents scaling issues
4 Months Ago
updated he_grenade blockout Merge branch 'main' of sbox-hc1
4 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
4 Months Ago
Only count enabled weapons when considering if we should drop one - when we clear inventory we set weapon component Enabled to false
4 Months Ago
Show which team won in status text CTs win if time runs out
4 Months Ago
Fix infinite recursion
4 Months Ago
Cleanup
4 Months Ago
Team scoring
4 Months Ago
Basic scorekeeping
4 Months Ago
I think this is a lot better
4 Months Ago
Explicitly define teams in round state, only show if not null & count > 0
4 Months Ago
Order developer menu buttons by name
4 Months Ago
Blur test Chat moves into center of screen on ultrawide
4 Months Ago
Get rid of log in TryUse
4 Months Ago
More scoreboard style tweaks
4 Months Ago
Actually set IsDefused to true
4 Months Ago
Notify OnBombDefused listeners
4 Months Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
4 Months Ago
Slimmer padding on scoreboard
4 Months Ago
Basic scoreboard, PlayerScore component
4 Months Ago
Don't give default equipment weapon if we already have weapon in same slot Host controlled weapon drops and pickups When the round ends destroy all dropped weapon objects
4 Months Ago
Use pressed not down, increase use distance from 50 to 72 Doors: Adjustable pivot, angle, speed, curve, opens away from player, plays sounds, etc.. Probably doesn't network properly
4 Months Ago
Remove log 🙈
4 Months Ago
Make round status slimmer, hide health on enemy players
4 Months Ago
Tighten up player info UI New round state UI, might be too bulky
4 Months Ago
Fixed hiding timer on bomb plant
4 Months Ago
Refactor game status / timer display
4 Months Ago
Change ct buyzone color to match
4 Months Ago
buyzones + soundscape
4 Months Ago
Ultrawide canvas Tweak vitals for consistency, increase effective safe area size
4 Months Ago
Resize input hints & text for consistency
4 Months Ago
Buyzone prefab + map progress
4 Months Ago
Add buyzones, buy anywhere setting
4 Months Ago
Basic placeholder team icons
4 Months Ago
Team radio VOs
4 Months Ago
actual formatting in .editorconfig
4 Months Ago
BombDefusalScenario, round end conditions
4 Months Ago
Drop current in slot when acquiring new weapon
4 Months Ago
Change RootNamespace
4 Months Ago
Resume / take control over game loop when we become the host. Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
4 Months Ago
Map progress
4 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
4 Months Ago
Team radio VOs
4 Months Ago
Bomb listener interfaces, explosion does damage
4 Months Ago
Apply force where the player's aiming when dropping
4 Months Ago
Can drop weapons (not melee), can't pick up yet
4 Months Ago
Group buy menu by slot
4 Months Ago
Can right mouse to knife as well
4 Months Ago
A little safety for calling ResumeGame() mutliple times
4 Months Ago
Upped the hearing range for the c4 beeps