branchsbox-hc1/maincancel

1,394 Commits over 123 Days - 0.47cph!

4 Months Ago
Make game loop into a resumable state machine
4 Months Ago
make knife/c4 unpurchaseable
4 Months Ago
Fixed the m4
4 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
4 Months Ago
add weapon costs
4 Months Ago
Team obscured outline effect
4 Months Ago
Update .sbproj
4 Months Ago
Pause Game Start dev command
4 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
4 Months Ago
Slot property in WeaponData
4 Months Ago
Fix weapon references in bomb_defusal game mode
4 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
4 Months Ago
Use Game.IsEditor
4 Months Ago
Let's see if this works, probably not..
4 Months Ago
More investigation
4 Months Ago
Switching Refactor
4 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
4 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
4 Months Ago
Restore weapon icons to buy menu
4 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
4 Months Ago
Add inflictor to damage events, pass through to kill feed
4 Months Ago
Fixed my suspend switching change happening on non-local clients
4 Months Ago
Can only die once, stops kill feed spam
4 Months Ago
Add KillFeed
4 Months Ago
Add IKillListener (prep for kill feed)
4 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
4 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
4 Months Ago
Use BulletSpread instead of hardcoded value
4 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
4 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
4 Months Ago
Disable Weapon component after we destroy it - check if weapon is Enabled when querying if we have a weapon
4 Months Ago
Broadcast DryShootEffects
4 Months Ago
Restore resources
4 Months Ago
Fix NRE when local player is null in Crosshair
4 Months Ago
Fix errors in HUD when local player doesn't exist yet Resources
4 Months Ago
Make networking stuff host controlled logic - player controlled movement / shooting. Weapons properly networked.
4 Months Ago
C4 light effect
4 Months Ago
undo c4 offset do it in the prefab
4 Months Ago
c4 material
4 Months Ago
c4 icon
4 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
4 Months Ago
More icons
4 Months Ago
Gun icons
4 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
4 Months Ago
Ragdoll the player's renderer when they die
4 Months Ago
Add notion of armor, can't be bought yet
4 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
4 Months Ago
Team names and team colours are reflected properly in the UI
4 Months Ago
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
4 Months Ago
Minor round state display UI changes