1,550 Commits over 214 Days - 0.30cph!
Hide defuse/bomb indicators if not correct team
Fix invis missing from RenderExcludeTags
Give everyone a defuse kit for now
OnPlayerKilled respects headshots, show headshot icon in kill feed
Renamed teams, upped distance for all gun sounds
Fix equipment overlay NRE
Bomb carrier nametag
Make team display color more opaque
Show all player nameplates when spectating
Which naughty boy lowered UseDistance
Show unassigned separately in scoreboard
Basic equipment overlay (plant/defuse)
Show armor donut, but make it less opaque at 0
Swap ping & equipment cols on scoreboard
Round state display / teams fixes, show bomb carrier on there too
Pass isHeadshot through damage events, crosshair reacts to kill shots, headshots
Display player's team always on the left
Fix scoreboard alignment
Shorten some game status texts
Scoreboard bomb & defuse kit indicators
Scoreboard tweaks
Removed code that was fucking weapon acquisition up (my bad)
Fixed bomb site A plant zone
Add grenade explode sound
Fixed minimap NRE for markers that aren't the player
Fixed some pickup nuances
Added HE grenade
Fixed melee weapon NRE
Use Invis tag for teamless/spectate body hiding
Don't render sky in minimap capture + styling
Minimap
show buyzone, team players, bomb site
Rough weapon balance pass
Add headshot damage multiplier if we hit a hitbox with head tag
Prevent ragdoll on spectate join
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)
Add dev button to fill a game
Remove double door broadcast, prefabify doors
Revert "Fixed door/usables not networking"
This reverts commit c2dc6e6fe0a20469fb8f019b864abed7adcea5a6.
Restore Sol's commit that was lost to the void
Fixed door/usables not networking
Fixed typo
Fixed a fuckup with possession (hopefully)
Name bots bots (not the host's name)
Don't collide with dropped weapons, overlapping with weapon will try to pick it up
Only trigger hit marker if we caused the damage
Don't produce effects if we're far enough away from them
Sync ammo, first person reload