branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

7 Months Ago
Remove player collisions with ragdolls Limit weapon shooting effects to bullet trail & player blood, add blood impact sound
7 Months Ago
Lerp remote Player EyeAngles
7 Months Ago
Move spectate ui to its own panel
7 Months Ago
Show friendly players cash on scoreboard
7 Months Ago
Move the player's camera behind them on death Add EquipmentDropper, drops current weapon (assuming it can be dropped), and drops all specials (bomb) Add equipment dropper to bomb_defusal gamemode
7 Months Ago
Improve spectate controls
7 Months Ago
Little code changes to improve non-owned possession Fixed another NRE Missed this code Noclip logic change
7 Months Ago
Fixed a collection of NREs
7 Months Ago
Fixed slow walk / crouch (looks like someone deleted the code)
7 Months Ago
Set b_deploy_new & b_throw as auto reset
7 Months Ago
Actually implement b_deploy_skip
7 Months Ago
Animgraph for throwables Merge branch 'main' of sbox-hc1
7 Months Ago
ragdoll damage force
7 Months Ago
Added hold_R bones to throwables (except C4)
7 Months Ago
Round start intro audio
7 Months Ago
Experience -> Score, add some cases Set unassigned team name to Spectators
7 Months Ago
Get rid of plant cancel reset delay It was just confusing
7 Months Ago
Weapons can be limited to one team Don't let CTs pick up C4
7 Months Ago
Scoreboard team headers have icons & color Center everything that should be centered
7 Months Ago
IUse.OnUse can return void Make sure held C4 gets destroyed between rounds
7 Months Ago
Impact particles face the correct direction
7 Months Ago
Can buy anywhere while waiting for players Use WeaponSlot for UI / change weapon inputs Primary is always 1, secondary always 2, etc
7 Months Ago
Door sounds have no occlusion + better detection for which side of the door you are on if the door is rotated
7 Months Ago
Set index of Bomb Site B
7 Months Ago
Expose some more stuff for UI
7 Months Ago
Some helpers to get planting / defusing state for UI
7 Months Ago
Basic spectating
7 Months Ago
C4 can be planted with Use too PlayerController IUse refactor
7 Months Ago
Defusal scenario objective bonus income Fix loss streak income
7 Months Ago
Kill rewards, friendly fire penalty
7 Months Ago
Define kill reward money
7 Months Ago
Half time team swap Remove defuse kit on inventory clear PlayerController.Teleport(Transform), redo spawn point logic
7 Months Ago
Should fix a bunch of NREs
7 Months Ago
NetDictionary.GetValueOrDefault() extension Loss streak income Some default status text for game phases
7 Months Ago
Disable BuyAnywhere in bomb_defusal JsonIgnore some stuff in TeamScoring
7 Months Ago
Keep track of round win history
7 Months Ago
removed attachments on shotgun
7 Months Ago
Add hold_R to v_he_grenade Merge branch 'main' of sbox-hc1
7 Months Ago
Increase max team size
7 Months Ago
Team income fixes
7 Months Ago
more spawns
7 Months Ago
Everyone has a defuse kit
7 Months Ago
More signs
7 Months Ago
Small layout change Fixed hole in map
7 Months Ago
Team income from round win / loss
7 Months Ago
Armor as donut, hide if no armor equipped PlayerRole cleanup
7 Months Ago
Adjusted map fog and ambient lighting
7 Months Ago
Some team income values Getting started on income, set start money
7 Months Ago
map cover
7 Months Ago
Shuffle around where weapons get allocated to fix bomb not spawning Look for game state change listeners in the whole scene