branchsbox-hc1/maincancel

1,462 Commits over 184 Days - 0.33cph!

5 Months Ago
Add buyzones, buy anywhere setting
5 Months Ago
Basic placeholder team icons
5 Months Ago
Team radio VOs
5 Months Ago
actual formatting in .editorconfig
5 Months Ago
BombDefusalScenario, round end conditions
5 Months Ago
Drop current in slot when acquiring new weapon
5 Months Ago
Change RootNamespace
5 Months Ago
Resume / take control over game loop when we become the host. Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
5 Months Ago
Map progress
5 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
5 Months Ago
Team radio VOs
5 Months Ago
Bomb listener interfaces, explosion does damage
5 Months Ago
Apply force where the player's aiming when dropping
5 Months Ago
Can drop weapons (not melee), can't pick up yet
5 Months Ago
Group buy menu by slot
5 Months Ago
Can right mouse to knife as well
5 Months Ago
A little safety for calling ResumeGame() mutliple times
5 Months Ago
Upped the hearing range for the c4 beeps
5 Months Ago
Make game loop into a resumable state machine
5 Months Ago
make knife/c4 unpurchaseable
5 Months Ago
Fixed the m4
5 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
5 Months Ago
add weapon costs
5 Months Ago
Team obscured outline effect
5 Months Ago
Update .sbproj
5 Months Ago
Pause Game Start dev command
5 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
5 Months Ago
Slot property in WeaponData
5 Months Ago
Fix weapon references in bomb_defusal game mode
5 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
5 Months Ago
Use Game.IsEditor
5 Months Ago
Let's see if this works, probably not..
5 Months Ago
More investigation
5 Months Ago
Switching Refactor
5 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
5 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
5 Months Ago
Restore weapon icons to buy menu
5 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
5 Months Ago
Add inflictor to damage events, pass through to kill feed
5 Months Ago
Fixed my suspend switching change happening on non-local clients
5 Months Ago
Can only die once, stops kill feed spam
5 Months Ago
Add KillFeed
5 Months Ago
Add IKillListener (prep for kill feed)
5 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
5 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
5 Months Ago
Use BulletSpread instead of hardcoded value
5 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
5 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
5 Months Ago
Disable Weapon component after we destroy it - check if weapon is Enabled when querying if we have a weapon
5 Months Ago
Broadcast DryShootEffects