branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

7 Months Ago
Kill penalty for suicide / team kill Scoreboard shows KD ratio
7 Months Ago
DroppedWeapon destroying is handled by DestroyBetweenRounds
7 Months Ago
DestroyBetweenRounds component
7 Months Ago
Destroy these dropped weapons in either PreRoundStart or PostRoundEnd?
7 Months Ago
Map Progress
7 Months Ago
Throw dropped weapons, place them when close to surface
7 Months Ago
Make player info section bigger, tweak text sizes New health icon (to match armor) Small input hints use InputGlyphSize.Small, prevents scaling issues
7 Months Ago
updated he_grenade blockout Merge branch 'main' of sbox-hc1
7 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
7 Months Ago
Only count enabled weapons when considering if we should drop one - when we clear inventory we set weapon component Enabled to false
7 Months Ago
Show which team won in status text CTs win if time runs out
7 Months Ago
Fix infinite recursion
7 Months Ago
Cleanup
7 Months Ago
Team scoring
7 Months Ago
Basic scorekeeping
7 Months Ago
I think this is a lot better
7 Months Ago
Explicitly define teams in round state, only show if not null & count > 0
7 Months Ago
Order developer menu buttons by name
7 Months Ago
Blur test Chat moves into center of screen on ultrawide
7 Months Ago
Get rid of log in TryUse
7 Months Ago
More scoreboard style tweaks
7 Months Ago
Actually set IsDefused to true
7 Months Ago
Notify OnBombDefused listeners
7 Months Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
7 Months Ago
Slimmer padding on scoreboard
7 Months Ago
Basic scoreboard, PlayerScore component
7 Months Ago
Don't give default equipment weapon if we already have weapon in same slot Host controlled weapon drops and pickups When the round ends destroy all dropped weapon objects
7 Months Ago
Use pressed not down, increase use distance from 50 to 72 Doors: Adjustable pivot, angle, speed, curve, opens away from player, plays sounds, etc.. Probably doesn't network properly
7 Months Ago
Remove log 🙈
7 Months Ago
Make round status slimmer, hide health on enemy players
7 Months Ago
Tighten up player info UI New round state UI, might be too bulky
7 Months Ago
Fixed hiding timer on bomb plant
7 Months Ago
Refactor game status / timer display
7 Months Ago
Change ct buyzone color to match
7 Months Ago
buyzones + soundscape
7 Months Ago
Ultrawide canvas Tweak vitals for consistency, increase effective safe area size
7 Months Ago
Resize input hints & text for consistency
7 Months Ago
Buyzone prefab + map progress
7 Months Ago
Add buyzones, buy anywhere setting
7 Months Ago
Basic placeholder team icons
7 Months Ago
Team radio VOs
7 Months Ago
actual formatting in .editorconfig
7 Months Ago
BombDefusalScenario, round end conditions
7 Months Ago
Drop current in slot when acquiring new weapon
7 Months Ago
Change RootNamespace
7 Months Ago
Resume / take control over game loop when we become the host. Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
7 Months Ago
Map progress
7 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
7 Months Ago
Team radio VOs
7 Months Ago
Bomb listener interfaces, explosion does damage