1,464 Commits over 184 Days - 0.33cph!
Fix hotloading SingletonComponents
Fix networking player respawning / team assignment
Knife is a 2 hit kill
M4 damage decreased
Upped pistol fire rate, decreased damage
Fixed footsteps sounding weird
Add chat from ui stash branch - hopefully this doesn't fuck anything else up
Extremely basic avatar displays for connected players
Add playerinfo hud showing HP
fixed garbage color values on decals
Some reorganizing of game rules
Added basic fly mode for louie
Some super basic effects on C4 plant / explode
Expose lobby id to AsyncGetLobbies
Get rid of player controller mechanics
Validate PlayerBoxCollider
Player doesn't depossess on death, fixed respawn issue
Player.RemoveWeapon()
PlantFunction for C4
Just removes when planted atm
prevent player hitting their own colliders
Project uses quick play launch mode, which should try to join a lobby automatically
Give the player an extra collider to handle player to player collisions
M700 sniper rifle blockout
Remove viewmodel camera stuff
Make minimap renderer gizmo less obnoxious
Fix missing prefab in Game_setup.prefab
throwable weapons whitebox
Don't give default equipment if player already has weapons
Start with a USP in round_based_test gamemode
Default weapons are controlled by game mode
Just include fps_testing game mode in the scene
Tentative fix for laggy viewmodel inertia
Add scene for testing round-based gamemode
Fixed round timer not being networked
Rework Respawn() a bit
Add gizmo to TeamSpawnPoint
Don't auto-respawn during rounds
NextRoundDelay, TeamEliminated
Some docs
Rename test game mode
WaitForPlayers