branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

7 Months Ago
Apply force where the player's aiming when dropping
7 Months Ago
Can drop weapons (not melee), can't pick up yet
7 Months Ago
Group buy menu by slot
7 Months Ago
Can right mouse to knife as well
7 Months Ago
A little safety for calling ResumeGame() mutliple times
7 Months Ago
Upped the hearing range for the c4 beeps
7 Months Ago
Make game loop into a resumable state machine
7 Months Ago
make knife/c4 unpurchaseable
7 Months Ago
Fixed the m4
7 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
7 Months Ago
add weapon costs
7 Months Ago
Team obscured outline effect
7 Months Ago
Update .sbproj
7 Months Ago
Pause Game Start dev command
7 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
7 Months Ago
Slot property in WeaponData
7 Months Ago
Fix weapon references in bomb_defusal game mode
7 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
7 Months Ago
Use Game.IsEditor
7 Months Ago
Let's see if this works, probably not..
7 Months Ago
More investigation
7 Months Ago
Switching Refactor
7 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
7 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
7 Months Ago
Restore weapon icons to buy menu
7 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
7 Months Ago
Add inflictor to damage events, pass through to kill feed
7 Months Ago
Fixed my suspend switching change happening on non-local clients
7 Months Ago
Can only die once, stops kill feed spam
7 Months Ago
Add KillFeed
7 Months Ago
Add IKillListener (prep for kill feed)
7 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
7 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
7 Months Ago
Use BulletSpread instead of hardcoded value
7 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
7 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
7 Months Ago
Disable Weapon component after we destroy it - check if weapon is Enabled when querying if we have a weapon
7 Months Ago
Broadcast DryShootEffects
7 Months Ago
Restore resources
7 Months Ago
Fix NRE when local player is null in Crosshair
7 Months Ago
Fix errors in HUD when local player doesn't exist yet Resources
7 Months Ago
Make networking stuff host controlled logic - player controlled movement / shooting. Weapons properly networked.
7 Months Ago
C4 light effect
7 Months Ago
undo c4 offset do it in the prefab
7 Months Ago
c4 material
7 Months Ago
c4 icon
7 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
7 Months Ago
More icons
7 Months Ago
Gun icons
7 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)