branchsbox-hc1/maincancel

1,464 Commits over 184 Days - 0.33cph!

5 Months Ago
Fix hotloading SingletonComponents Fix networking player respawning / team assignment
5 Months Ago
Knife is a 2 hit kill M4 damage decreased
5 Months Ago
Upped pistol fire rate, decreased damage
5 Months Ago
Fixed footsteps sounding weird
5 Months Ago
Add chat from ui stash branch - hopefully this doesn't fuck anything else up
5 Months Ago
Dead state for avatars
5 Months Ago
40% faster walk speed
5 Months Ago
Extremely basic avatar displays for connected players
5 Months Ago
Add playerinfo hud showing HP
5 Months Ago
initial buy menu
5 Months Ago
fixed garbage color values on decals
5 Months Ago
Sync life state
5 Months Ago
Comment out viewbob
5 Months Ago
Some reorganizing of game rules
5 Months Ago
Site prefab
5 Months Ago
Added basic fly mode for louie
5 Months Ago
bombsite decals
5 Months Ago
Some super basic effects on C4 plant / explode
5 Months Ago
Expose lobby id to AsyncGetLobbies
5 Months Ago
Get rid of player controller mechanics
5 Months Ago
Map block out progress
5 Months Ago
Basic planted C4
5 Months Ago
Validate PlayerBoxCollider Player doesn't depossess on death, fixed respawn issue
5 Months Ago
Player.RemoveWeapon() PlantFunction for C4 Just removes when planted atm
5 Months Ago
prevent player hitting their own colliders
5 Months Ago
C4 weapon resource
5 Months Ago
Added some lobby utils
5 Months Ago
Project uses quick play launch mode, which should try to join a lobby automatically
5 Months Ago
Network damage and HP
5 Months Ago
Give the player an extra collider to handle player to player collisions
5 Months Ago
M700 sniper rifle blockout
5 Months Ago
increase movement speed
5 Months Ago
Remove viewmodel camera stuff Make minimap renderer gizmo less obnoxious
5 Months Ago
C4_bomb whitebox
5 Months Ago
Fix missing prefab in Game_setup.prefab
5 Months Ago
throwable weapons whitebox
5 Months Ago
Don't give default equipment if player already has weapons
5 Months Ago
Map Setup
5 Months Ago
Start with a USP in round_based_test gamemode
5 Months Ago
Default weapons are controlled by game mode Just include fps_testing game mode in the scene
5 Months Ago
Update .sbproj
5 Months Ago
Tentative fix for laggy viewmodel inertia
5 Months Ago
Work on minimap renderer
5 Months Ago
Add scene for testing round-based gamemode
5 Months Ago
Add weapon_test gamemode
5 Months Ago
More spawn points
5 Months Ago
Cleanup / documenting
5 Months Ago
Fixed round timer not being networked Rework Respawn() a bit
5 Months Ago
Add gizmo to TeamSpawnPoint Don't auto-respawn during rounds NextRoundDelay, TeamEliminated Some docs
5 Months Ago
Rename test game mode WaitForPlayers