1,551 Commits over 214 Days - 0.30cph!
Some reorganizing of game rules
Added basic fly mode for louie
Some super basic effects on C4 plant / explode
Expose lobby id to AsyncGetLobbies
Get rid of player controller mechanics
Validate PlayerBoxCollider
Player doesn't depossess on death, fixed respawn issue
Player.RemoveWeapon()
PlantFunction for C4
Just removes when planted atm
prevent player hitting their own colliders
Project uses quick play launch mode, which should try to join a lobby automatically
Give the player an extra collider to handle player to player collisions
M700 sniper rifle blockout
Remove viewmodel camera stuff
Make minimap renderer gizmo less obnoxious
Fix missing prefab in Game_setup.prefab
throwable weapons whitebox
Don't give default equipment if player already has weapons
Start with a USP in round_based_test gamemode
Default weapons are controlled by game mode
Just include fps_testing game mode in the scene
Tentative fix for laggy viewmodel inertia
Add scene for testing round-based gamemode
Fixed round timer not being networked
Rework Respawn() a bit
Add gizmo to TeamSpawnPoint
Don't auto-respawn during rounds
NextRoundDelay, TeamEliminated
Some docs
Rename test game mode
WaitForPlayers
Freeze players in freeze time
Refactor game loop, basic round status HUD element
Split up game mode events into pre / on / post
GameMode boilerplate / simple rules
Added basic .editorconfig
Testing game mode prefab, add spawn points to fps_testing.scene
Crush viewmodel move speed when slow walking
Crosshair changes
Can hit with melee weapons now
Change crowbar to be trenchknife instead
Removed unused fonts, changed weapon row style a bit
Made footsteps more rhythmic
Fix NRE for weapons that don't have shooting
Add WeaponData.Price
Add basic idea of teams, hide non-friendly player markers for now
Disallow unequipping current weapon, add run hint
Add knife weapon (can't hit with it yet)
Fixed not being able to inflict player damage
Normalize WishMove so moving diagonally isn't faster
Adjusted player movement speeds
Expose some player properties for designers
Cleanup, remove sprint
Add slow walk, no footsteps if slow walking