branchsbox-hc1/maincancel

1,551 Commits over 214 Days - 0.30cph!

7 Months Ago
Some reorganizing of game rules
7 Months Ago
Site prefab
7 Months Ago
Added basic fly mode for louie
7 Months Ago
bombsite decals
7 Months Ago
Some super basic effects on C4 plant / explode
7 Months Ago
Expose lobby id to AsyncGetLobbies
7 Months Ago
Get rid of player controller mechanics
7 Months Ago
Map block out progress
7 Months Ago
Basic planted C4
7 Months Ago
Validate PlayerBoxCollider Player doesn't depossess on death, fixed respawn issue
7 Months Ago
Player.RemoveWeapon() PlantFunction for C4 Just removes when planted atm
7 Months Ago
prevent player hitting their own colliders
7 Months Ago
C4 weapon resource
7 Months Ago
Added some lobby utils
7 Months Ago
Project uses quick play launch mode, which should try to join a lobby automatically
7 Months Ago
Network damage and HP
7 Months Ago
Give the player an extra collider to handle player to player collisions
7 Months Ago
M700 sniper rifle blockout
7 Months Ago
increase movement speed
7 Months Ago
Remove viewmodel camera stuff Make minimap renderer gizmo less obnoxious
7 Months Ago
C4_bomb whitebox
7 Months Ago
Fix missing prefab in Game_setup.prefab
7 Months Ago
throwable weapons whitebox
7 Months Ago
Don't give default equipment if player already has weapons
7 Months Ago
Map Setup
7 Months Ago
Start with a USP in round_based_test gamemode
7 Months Ago
Default weapons are controlled by game mode Just include fps_testing game mode in the scene
7 Months Ago
Update .sbproj
7 Months Ago
Tentative fix for laggy viewmodel inertia
7 Months Ago
Work on minimap renderer
7 Months Ago
Add scene for testing round-based gamemode
7 Months Ago
Add weapon_test gamemode
7 Months Ago
More spawn points
7 Months Ago
Cleanup / documenting
7 Months Ago
Fixed round timer not being networked Rework Respawn() a bit
7 Months Ago
Add gizmo to TeamSpawnPoint Don't auto-respawn during rounds NextRoundDelay, TeamEliminated Some docs
7 Months Ago
Rename test game mode WaitForPlayers
7 Months Ago
Freeze players in freeze time
7 Months Ago
Refactor game loop, basic round status HUD element
7 Months Ago
Split up game mode events into pre / on / post
7 Months Ago
GameMode boilerplate / simple rules Added basic .editorconfig Testing game mode prefab, add spawn points to fps_testing.scene
7 Months Ago
Crush viewmodel move speed when slow walking
7 Months Ago
Crosshair changes Can hit with melee weapons now
7 Months Ago
Change crowbar to be trenchknife instead Removed unused fonts, changed weapon row style a bit Made footsteps more rhythmic
7 Months Ago
Fix NRE for weapons that don't have shooting Add WeaponData.Price Add basic idea of teams, hide non-friendly player markers for now
7 Months Ago
Disallow unequipping current weapon, add run hint Add knife weapon (can't hit with it yet)
7 Months Ago
Fixed not being able to inflict player damage Normalize WishMove so moving diagonally isn't faster Adjusted player movement speeds
7 Months Ago
Expose some player properties for designers
7 Months Ago
Cleanup, remove sprint Add slow walk, no footsteps if slow walking
7 Months Ago
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