branchsbox-hc1/maincancel

1,379 Commits over 123 Days - 0.47cph!

38 Days Ago
Fixed a couple of NREs, demoted this assert
38 Days Ago
Moved this photoshop file outside of assets so it's not as confusing
38 Days Ago
Nicked - WIP art pass for Refinery map
38 Days Ago
Fix m700 viewmodel rendering its shadow
38 Days Ago
Fixed error if you die while defusing the bomb
39 Days Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
39 Days Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
40 Days Ago
Fix spectate, freecam modes not working correctly Add IsValid checks
41 Days Ago
Replace player_clip with playerclip in Collision.config
43 Days Ago
Bullets should ignore "playerclip" instead of "player_clip"
43 Days Ago
Allow changing tracer particles in ShootWeaponComponent Also means they'll get loaded earlier to avoid stutter
45 Days Ago
Couple of fixes
46 Days Ago
Interrupt sprint when trying to ADS
46 Days Ago
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
46 Days Ago
Update player_aces postpro prefab
46 Days Ago
Categorize all the viewmodel props
46 Days Ago
Add ViewModel.UseMovementInertia
46 Days Ago
Fix #182
47 Days Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now
47 Days Ago
Speed up third person reloads
47 Days Ago
Fixed bayonet viewmodel rendering a shadow
47 Days Ago
Added headers to deathcam
47 Days Ago
This should fix all the player's weapons showing at the same time
47 Days Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
47 Days Ago
Show players without pawns as dead in UI
47 Days Ago
Include player teams in Scoreboard.BuildHash()
47 Days Ago
I have a feeling this wasn't on purpose
47 Days Ago
Include player teams in RoundStateDisplay.BuildHash()
47 Days Ago
Retakes: plant without a player Fixes #180
48 Days Ago
Removed "invis" tag, it's useless
48 Days Ago
Set up collision rule for grenades not colliding with player_clip
48 Days Ago
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
48 Days Ago
Show the damage you dealt to your killer
49 Days Ago
Set gamemode on map vote end
49 Days Ago
Update README.md
50 Days Ago
No footsteps when dead
50 Days Ago
Don't need this
50 Days Ago
Fix throw bug
50 Days Ago
Remove extra camera from tdm_test scene
51 Days Ago
tdm - wip Merge branch 'main' of sbox-hc1
51 Days Ago
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
51 Days Ago
Validate BodyRenderer when trying to set bomb plant anim
51 Days Ago
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
51 Days Ago
Hook in new NEW T character, re-add a few textures that were missing
51 Days Ago
T_player texture updates
51 Days Ago
Both player models V2 skinning
51 Days Ago
Fixed setting TimeUntilTransfer every update
51 Days Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
51 Days Ago
These are meta files from Unity, they should not be here
51 Days Ago
Adjust w knife positions Disable player's shadows for now