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1,379 Commits over 123 Days - 0.47cph!

51 Days Ago
M700, Spaghelli alignments Mount points
51 Days Ago
Update some world model positions
51 Days Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
51 Days Ago
Set up phys joints, phys shapes
51 Days Ago
Export out animation list, weight list, hitboxes for new char
51 Days Ago
more work on new anims, almost everything restored
51 Days Ago
New anim graph, import a bunch of anims for new char
51 Days Ago
CT_side player animations and new rig
52 Days Ago
Mess around with intro anims
52 Days Ago
CT_side_player updated textures
52 Days Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
52 Days Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
52 Days Ago
Validate Object in Marker
52 Days Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
52 Days Ago
Reduce cook time on all the grenades
52 Days Ago
Fix blendspace for crouch too
52 Days Ago
Re-adjust movement blendspace so there's less floor skating
52 Days Ago
Improve rifle shoot anim so we don't move the arms as much
52 Days Ago
Improve jump end anim
52 Days Ago
Don't use crosshair for M700
52 Days Ago
Let's not have 5 separate particles per fire node
53 Days Ago
Removed PlayerOutfitter, IOutfitter
53 Days Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
53 Days Ago
Log players, pawns and connections at the end of each round
53 Days Ago
Redo footsteps to not be event based [for now]
53 Days Ago
ViewModel OnStart fix
53 Days Ago
Don't count unassigned players in player count for hiding team avatars
53 Days Ago
Crosshair friendly cross inherits same visibility as elements
53 Days Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
53 Days Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
53 Days Ago
Don't reset armor / helmet if we were alive on respawn
53 Days Ago
Fix LogPlayers logging wrong pawn
53 Days Ago
Halve HE and flashbang fuse times
53 Days Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
53 Days Ago
Disallow throwing/melee when frozen
53 Days Ago
Fix GlobalComponents not being re-created if old inst is destroyed Fixes #177
53 Days Ago
Add PlayerStateCleanupTime to bomb defusal Allow people to reclaim their PlayerStates
53 Days Ago
Fix bomb defusal early victory Reduce max rounds in bomb defusal to 24
53 Days Ago
Update game name
53 Days Ago
m700 texture update
54 Days Ago
m700 wip textures
54 Days Ago
Added a bunch of mount points for grenades, mounted prefab variants
54 Days Ago
Secondary mount point is perfectly in the CT character's pistol holster
54 Days Ago
Update menu.scene
54 Days Ago
Re-add mount points for all equipment on the player
54 Days Ago
Improved bone mask behavior
54 Days Ago
Fixed PartyPodium being missing
54 Days Ago
New menu scene
54 Days Ago
CT_player textures update WIP
54 Days Ago
Hook up idle animator to main menu podium players