branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

5 Months Ago
Don't simulate wheels if we don't own the car for now - this isn't good behavior, we should be simulating it properly
5 Months Ago
Don't have the host do this, doesnt work that way
5 Months Ago
Fixed parenting not working on non-host client
5 Months Ago
Improvements
5 Months Ago
This should be it now
5 Months Ago
Dont need change event at all here
5 Months Ago
Fixed bad RPC logic in VehicleSeat
5 Months Ago
mapdef
5 Months Ago
Better networking for player seat assignment
5 Months Ago
Ask the host to enter/leave cars
5 Months Ago
Helipad POI
5 Months Ago
Use zone color alpha for the gizmo
5 Months Ago
Basic water shader, will improve in a bit Add foam, make ocean shader look vaguely like water Disable vertex anim for now
5 Months Ago
Capture point will animate when contested / capturing, and show team occupant count under the marker
5 Months Ago
Show capture progress
5 Months Ago
Small map adjustments
5 Months Ago
Add vehicle spawner which respawns a vehicle immediately when it gets destroyed
5 Months Ago
Make these two windmills static otherwise they fall through the map
5 Months Ago
Vehicle exit volumes
5 Months Ago
Added play area
5 Months Ago
More detailing
5 Months Ago
Add another lane to the airfield
5 Months Ago
Apply surface friction to wheels Dirt road surface, more friction than grass etc
5 Months Ago
Add a second jeep on the other side of the map for testing
5 Months Ago
Network jeep Ownership only necessary for driver
5 Months Ago
Work on custom capture point marker, fixed team not being set
5 Months Ago
Add reset capture points rule
5 Months Ago
Support angles for minimap volumes
5 Months Ago
Tighten steering and suspension up slightly again, I went overboard
5 Months Ago
Make VehicleInputState a reference type If the vehicle has no driver then reset input state
5 Months Ago
Rotate wheels individually
5 Months Ago
Tweak suspension, give wheels render models (looks bit shit right now) Slap IsProxy where it makes sense to do so
5 Months Ago
Inherit velocity from vehicle when getting out
5 Months Ago
Don't draw crosshair if you're in a car
5 Months Ago
Use local eye rotation when in a vehicle
5 Months Ago
Wheels ignore player Make suspension less stiff VehicleInputState.CreateFromLocal()
5 Months Ago
Remove log
5 Months Ago
More handling adjustments, try to match bf4 Boost key
5 Months Ago
Make accel/braking rate properties, jeep accelerates faster but has slower top speed
5 Months Ago
Proportional friction force, prevents wobbling Remove force gizmos Tweak handling Reversing
5 Months Ago
Wheel gizmo Adjust and balance wheels Add steering, jeep drives properly
5 Months Ago
Get rid of material override on the jeep
5 Months Ago
Remove minimap overlay tint for now
5 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
5 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
5 Months Ago
Added capture point component, prefab with variables
5 Months Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
5 Months Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
5 Months Ago
Split out player vehicle stuff into its own file
5 Months Ago
Turn off height blend