branchsbox-hidden/maincancel

242 Commits over 821 Days - 0.01cph!

2 Years Ago
Some fixes
2 Years Ago
Ammo hud style tweaks Merge branch 'main' of sbox-hidden
2 Years Ago
Attachment point + animgraph update for grenade
2 Years Ago
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.
2 Years Ago
Added ProjectileStartRange to BulletDropWeapon and run a trace when a player fires it to see if there's something infront (like a wall) and if so dial the start position back a little Delay throwing the pipe bomb until after the attack animation has played
2 Years Ago
Added Team Spawnpoint entity for Hammer. Mappers can use this to define specific spawnpoints for both IRIS and The Hidden. Merge branch 'main' of sbox-hidden
2 Years Ago
Slightly better grenade anim
2 Years Ago
Use new model for grenade
2 Years Ago
Grenade viewmodel Grenade worldmodel
2 Years Ago
Oops
2 Years Ago
Hide legs when dead
2 Years Ago
Automatically play radio sounds sometimes based on context
2 Years Ago
Added the Pipe Bomb to the Hidden. The number of pipe bombs they get is dependant on the number of IRIS team players. View model pending. Merge branch 'main' of sbox-hidden
2 Years Ago
Radio voice lines
2 Years Ago
Use LINQ for Game.GetTeamPlayers<T>()
2 Years Ago
Use change callbacks for player team index
2 Years Ago
Destroy FlashEffect on player leave
2 Years Ago
Changed radio prefix
2 Years Ago
Added Proximity Distance and Proximity Sound to RadioCommandResource
2 Years Ago
Added radio command implementation with *.radio asset files Merge branch 'main' of sbox-hidden
2 Years Ago
F1 Reload Sounds
2 Years Ago
Use RealTime.Delta to update legs
2 Years Ago
Added recoil to all guns Merge branch 'main' of sbox-hidden
2 Years Ago
added voicelines
2 Years Ago
Add some legs
2 Years Ago
Set IsReloading to false on ActiveEnd
2 Years Ago
Some cleanup
2 Years Ago
Random player outfits Added flashlight effect
2 Years Ago
Walk input
2 Years Ago
Chat history
2 Years Ago
Bullet Decals
2 Years Ago
Let players leap from place to place if they have enough stamina
2 Years Ago
Increased melee trace radius
2 Years Ago
Added feed sound, knife swipes, pigstick whisper
2 Years Ago
Fixed impact effects and decals for the knife
2 Years Ago
Only feed if less than 100 HP
2 Years Ago
When a corpse has been fed on too much, turn its skin blue
2 Years Ago
The Hidden can feed on a corpse to regain health up to 4 times per corpse
2 Years Ago
Added Scale Hidden Damage Game Setting (def: 0.5) Disallow IRIS from picking stuff up. Increased knife basic damage. Don't show CCTV hud for Hidden when they die. Ensure primary weapons are in primary slots. Disallow chatting or voice when dead. Hidden now always sprints, can jump normally, and the shift key will leap and - if held down - stick to walls until stamina is drained or shift is released. Merge branch 'main' of sbox-hidden
2 Years Ago
viewmodel tilt when ducking
2 Years Ago
Up shotgun spread and dmg
2 Years Ago
Add hidden whispers when the Hidden is too far from any IRIS players
2 Years Ago
Fixed the heartbeat
2 Years Ago
Added clunky gear clanging sounds on top of regular ones
2 Years Ago
walking sounds Merge branch 'main' of sbox-hidden
2 Years Ago
Some sound tweaks + use CCTV for spectating even when following players / no cameras on map
2 Years Ago
Reduce Sense ability cooldown Reduce scream cooldown
2 Years Ago
Improved laser dot and updated flashlight brightness. Laser dot now correctly auto toggles off and on depending on reload state and time since deployed.
2 Years Ago
Added contextual input hints to the top right
2 Years Ago
Added some soft impact sounds, leap sounds and stick sound